KeyShot Forum

Gallery => Amazing Shots => Topic started by: Despot on May 11, 2016, 01:59:10 PM

Title: Substance Designer / KeyShot Experimentation
Post by: Despot on May 11, 2016, 01:59:10 PM
Just a few renders showing what can be done with PBR textures exported from Substance Designer into KeyShot...

More explanation and MatGraph captures to come...
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Chad Holton on May 11, 2016, 02:08:35 PM
All these are so nice!!!
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Despot on May 11, 2016, 02:12:32 PM
Cheers Chad, much appreciated... :)
Title: Re: Substance Designer / KeyShot Experimentation
Post by: richardfunnell on May 11, 2016, 02:14:49 PM
Absolutely, these are great images!
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Magnus Skogsfjord on May 11, 2016, 02:37:52 PM
I've been revisiting these images for days already. Such fantastic textures. Looking forward to the breakdown.
Title: Re: Substance Designer / KeyShot Experimentation
Post by: TpwUK on May 11, 2016, 03:12:59 PM
It's always a treat your renders J and the levels of detail that you put into your materials along with your subtle lighting techniques. If i was to be pushed to say which i prefer the most, it would be your scififloor image with the little green LED light glow. But the orange container is pretty cool too with those impact indentations hmmmmm decisions decisions decisions ....

Martin
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Chris B on May 11, 2016, 05:48:22 PM
That is amazing
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Despot on May 12, 2016, 03:49:34 AM
Thanks Richard, Magnus and Chris...

And thanks Martin, really nice words from you, much appreciated  :'(
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Esben Oxholm on May 12, 2016, 04:36:39 AM
Looking cool!
Great bunch of inspirational images for worn out materials!
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Despot on May 12, 2016, 05:49:47 AM
Thanks Esben, much appreciated :)
Title: Re: Substance Designer / KeyShot Experimentation
Post by: LayC42 on May 12, 2016, 06:38:45 AM
WOW  - I*m deeply impressed - these renders will help me to improve my stuff.

that you!
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Will Gibbons on May 12, 2016, 07:22:58 AM
Yep! You know a piece of art is good when just glancing at it gives you the urge to create something in a similar vein. Mad skills there!
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Josh3D on May 12, 2016, 08:33:56 AM
I'm with Will. These look AMAZING. Can't wait to see the breakdown too.
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Despot on May 12, 2016, 10:14:12 AM
QuoteWOW  - I*m deeply impressed - these renders will help me to improve my stuff

Wow back, thanks  - I'm pleased it's helping somehow :)

QuoteYou know a piece of art is good when just glancing at it gives you the urge to create something in a similar vein. Mad skills there!

Thanks Will, for the kind words, I'll look forward to what you come up with :)

QuoteThese look AMAZING. Can't wait to see the breakdown too

Cheers Josh, thanks so much for the encouragement ;)
Title: Re: Substance Designer / KeyShot Experimentation
Post by: SteveTalkowski on May 20, 2016, 10:59:42 AM
Hey John,

Really digging these a lot. Would love to see your settings for export template from Substance Painter, and then your map assignments in KeyShot. I've been talking with the Luxion gang about this (even brought it up with Henrik at RenderWorld a few weeks ago) and think it would be highly beneficial for Algorithmic to provide a true KeyShot template, and then Luxion to have a dedicated shader that "just works" when importing all the maps over from Painter. I've been experimenting on my end for a bit and finding confusion on which shading model to use in Substance (typically, I've been using PBR-Metal-Rough because that seems to play nicely when exporting to Marmoset Toolbag) and then what template to use when exporting to ensure there's a match on the KeyShot side. Another user suggested exporting a Spec/Gloss mapping model. It all gets rather confusing.

We need to talk. ;)

-Steve
Title: Re: Substance Designer / KeyShot Experimentation
Post by: TpwUK on May 23, 2016, 05:28:32 AM
Looks pretty effective to me :)

Martin
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Roshan Hakkim on May 23, 2016, 05:35:52 AM
@Despot These are terrific. Love the detail you have put into the materials.
Out of curiosity what kind of scratch/ noise texture are you using? Brilliant work mate!
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Despot on May 23, 2016, 12:59:10 PM
QuoteThese are terrific. Love the detail you have put into the materials.
Out of curiosity what kind of scratch/ noise texture are you using? Brilliant work mate!

Cheers Roshan - I'm using a mixture of maps really, noise/scratch/dents/smudge maps, then use 'Colour Composite node to blend them together
Title: Re: Substance Designer / KeyShot Experimentation
Post by: guest86567 on June 02, 2016, 08:27:39 AM
Your attention to detail in hard surface modeling is incredible! The renders are nicely polished! I'm really looking forward to seeing more of your work!
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Despot on June 02, 2016, 09:41:51 AM
Quoteour attention to detail in hard surface modeling is incredible! The renders are nicely polished!

Not  my modelling I'm afraid, but thanks for the compliment re: the renderings :)
Title: Re: Substance Designer / KeyShot Experimentation
Post by: feher on June 02, 2016, 05:00:50 PM
Jaw dropping if you ask me. Really nice work ! You have some serious mad skills.
Thanks for sharing.
Tim
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Despot on June 04, 2016, 01:07:10 AM
QuoteJaw dropping if you ask me. Really nice work ! You have some serious mad skills.

Thanks Tim, one of the nicest comments I've ever received :D
Title: Re: Substance Designer / KeyShot Experimentation
Post by: AtelierAngheluta on June 05, 2016, 11:05:35 PM


Wow.

This is really badass. very good job. would love to see some workflow on these. great work .

keep it up!
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Despot on June 06, 2016, 09:57:15 AM
QuoteWow.

This is really badass. very good job. would love to see some workflow on these. great work .

Cheers, much appreciated :)
Title: Re: Substance Designer / KeyShot Experimentation
Post by: Finema on July 02, 2016, 12:38:05 AM
Hi Despot,
Have you used the Keyshot preset to export in Substance Painter ?
In Keyshot, what material you choose ? Advanced, Metal, Metallic ?
It will be great if we can see your Material Graph
Thanks
Title: Re: Substance Designer / KeyShot Experimentation
Post by: TyRuben on July 03, 2016, 09:24:42 AM
Cool and informative -- Thank you for sharing.
Title: Re: Substance Designer / KeyShot Experimentation
Post by: DMerz III on October 03, 2016, 03:24:22 PM
Despot!  These are looking super sweet! Looking forward to the breakdown, did I miss it somewhere?