Just a few renders showing what can be done with PBR textures exported from Substance Designer into KeyShot...
More explanation and MatGraph captures to come...
All these are so nice!!!
Cheers Chad, much appreciated... :)
Absolutely, these are great images!
I've been revisiting these images for days already. Such fantastic textures. Looking forward to the breakdown.
It's always a treat your renders J and the levels of detail that you put into your materials along with your subtle lighting techniques. If i was to be pushed to say which i prefer the most, it would be your scififloor image with the little green LED light glow. But the orange container is pretty cool too with those impact indentations hmmmmm decisions decisions decisions ....
Martin
That is amazing
Thanks Richard, Magnus and Chris...
And thanks Martin, really nice words from you, much appreciated :'(
Looking cool!
Great bunch of inspirational images for worn out materials!
Thanks Esben, much appreciated :)
WOW - I*m deeply impressed - these renders will help me to improve my stuff.
that you!
Yep! You know a piece of art is good when just glancing at it gives you the urge to create something in a similar vein. Mad skills there!
I'm with Will. These look AMAZING. Can't wait to see the breakdown too.
QuoteWOW - I*m deeply impressed - these renders will help me to improve my stuff
Wow back, thanks - I'm pleased it's helping somehow :)
QuoteYou know a piece of art is good when just glancing at it gives you the urge to create something in a similar vein. Mad skills there!
Thanks Will, for the kind words, I'll look forward to what you come up with :)
QuoteThese look AMAZING. Can't wait to see the breakdown too
Cheers Josh, thanks
so much for the encouragement ;)
Hey John,
Really digging these a lot. Would love to see your settings for export template from Substance Painter, and then your map assignments in KeyShot. I've been talking with the Luxion gang about this (even brought it up with Henrik at RenderWorld a few weeks ago) and think it would be highly beneficial for Algorithmic to provide a true KeyShot template, and then Luxion to have a dedicated shader that "just works" when importing all the maps over from Painter. I've been experimenting on my end for a bit and finding confusion on which shading model to use in Substance (typically, I've been using PBR-Metal-Rough because that seems to play nicely when exporting to Marmoset Toolbag) and then what template to use when exporting to ensure there's a match on the KeyShot side. Another user suggested exporting a Spec/Gloss mapping model. It all gets rather confusing.
We need to talk. ;)
-Steve
Looks pretty effective to me :)
Martin
@Despot These are terrific. Love the detail you have put into the materials.
Out of curiosity what kind of scratch/ noise texture are you using? Brilliant work mate!
QuoteThese are terrific. Love the detail you have put into the materials.
Out of curiosity what kind of scratch/ noise texture are you using? Brilliant work mate!
Cheers Roshan - I'm using a mixture of maps really, noise/scratch/dents/smudge maps, then use 'Colour Composite node to blend them together
Your attention to detail in hard surface modeling is incredible! The renders are nicely polished! I'm really looking forward to seeing more of your work!
Quoteour attention to detail in hard surface modeling is incredible! The renders are nicely polished!
Not my modelling I'm afraid, but thanks for the compliment re: the renderings :)
Jaw dropping if you ask me. Really nice work ! You have some serious mad skills.
Thanks for sharing.
Tim
QuoteJaw dropping if you ask me. Really nice work ! You have some serious mad skills.
Thanks Tim, one of the nicest comments I've ever received :D
Wow.
This is really badass. very good job. would love to see some workflow on these. great work .
keep it up!
QuoteWow.
This is really badass. very good job. would love to see some workflow on these. great work .
Cheers, much appreciated :)
Hi Despot,
Have you used the Keyshot preset to export in Substance Painter ?
In Keyshot, what material you choose ? Advanced, Metal, Metallic ?
It will be great if we can see your Material Graph
Thanks
Cool and informative -- Thank you for sharing.
Despot! These are looking super sweet! Looking forward to the breakdown, did I miss it somewhere?