I've been wanting to upload some of my renderings for a while to get feedback from you guys. (I can't write much because I'm at work atm so had to be quick! haha)
Cheers!
Nico, these are great man! That sea shell is really nice. Did you model it? I dig the black/brass close up shot...great imperfection detail on the brass top. Your lighting setups have such nice sharp-to-soft shadow falloff, especially in that chair render. Are you using an HDRI plus area light, or adding pins? And again, with those wood textures you made...they really are great.
Cheers,
Eric
I just viewed the sea shell full rez in a separate window. It's really great, but there are some thin line artifacts running through it (mostly horizontal, but a bit of vertical as well near the bottom). Are you using a Translucent material on the shell? The artifacts look to me like a Translucent material render that hasn't quite "baked" long enough.
Cheers,
Eric
Hey Eric thanks heaps man!
The sea shell I downloaded it from http://threedscans.com/ to play around with Esben's image lights. They have some really cool super-high-poly models in there.
The hdri is one studio setup HDRI I've prepared with a 80% white backdrop and three white/blue pins to add a bit more realism to the scene. It's light and renders fast! Regarding the wood textures, if you look up Dellis in Keyshot Cloud, I've uploaded them all, so they're up for grabs :)
Quote from: bdesign on August 05, 2016, 07:23:33 PM
I just viewed the sea shell full rez in a separate window. It's really great, but there are some thin line artifacts running through it (mostly horizontal, but a bit of vertical as well near the bottom). Are you using a Translucent material on the shell? The artifacts look to me like a Translucent material render that hasn't quite "baked" long enough.
Cheers,
Eric
Yeah! I noticed them after almost the 2 hour mark of rendering, so lazily I decided to delete them on post (which I obviously forgot)
I'll just throw a +1 here. Nothing to add, i love them all. Do you UV map your textures? I always have a hard time doing clean scenes like yours, maybe you noticed all my renders are chaotic and "dirty" :P.
Quote from: NM-92 on August 05, 2016, 10:48:13 PM
I'll just throw a +1 here. Nothing to add, i love them all. Do you UV map your textures? I always have a hard time doing clean scenes like yours, maybe you noticed all my renders are chaotic and "dirty" :P.
Thanks Nico! Much appreciated!
I've only UV mapped the chair and those timber slabs (to match the endgrain texture); The rest is basically box and cilinder mappings with label materials in some cases. For me is the other way around! Rich, complex materials are really hard for me to achieve.
I'm currently working on a scratched, smudged and distressed melamine material that's overheating my poor laptop up to 11!
Tried adding some scratches and cellular colouring to a melamine cabinet with a stainless steel radial brushed flush pull. It's rotated 90° because why not haha.
(I could fry an egg on my computer at the moment)
Here's full size ;D
Looking good, Nico. My suggestion would be to try decreasing the scale and Bump Height of the Brushed texture just a bit, and use Cylindrical mapping for the inside perpendicular surface of the flush pull. If you're not already aware, you can split geometry into separate surfaces in KeyShot with the Geometry Editor (right-click object>Edit Geometry>Split Object Surfaces). Just my 2 cents :)
Cheers,
Eric
These are awesome -- my mind is boggled -- that shell? Wonderful.
Absolutely beautiful Nico! Welcome!
I love the wood render :P
Quote from: bdesign on August 06, 2016, 12:56:10 AM
Looking good, Nico. My suggestion would be to try decreasing the scale and Bump Height of the Brushed texture just a bit, and use Cylindrical mapping for the inside perpendicular surface of the flush pull. If you're not already aware, you can split geometry into separate surfaces in KeyShot with the Geometry Editor (right-click object>Edit Geometry>Split Object Surfaces). Just my 2 cents :)
Cheers,
Eric
Thanks Eric! I'll give it a go today, splitting the geometry breaks the link with Rhino I'm afraid, but the model is simple enough for that not to be an issue ;D
Quote from: TyRuben on August 06, 2016, 06:33:17 AM
These are awesome -- my mind is boggled -- that shell? Wonderful.
Thanks Ruben! Much appreciated! :)
Quote from: Josh Mings on August 06, 2016, 08:17:17 AM
Absolutely beautiful Nico! Welcome!
Thanks Josh! I've been following the forum for years now (even before Marco Di Luca's mind blowing renderings!) So Im really glad to be part of it now!
Quote from: Finema on August 06, 2016, 08:32:10 AM
I love the wood render :P
Thanks heaps finema! Haha I just realised I uploaded the low res version of that one...
Here's a work in progress using Nico's light studio .ksp; the model I downloaded it from grabcad.
Great start, Nicolas! The couch and cloth are cool, but that wall is really over-exposed and blown out, as well as the floor being washed out. Also, to my eye, the scale of the wood grain on the floor looks too large relative to the couch. Hope you don't think I'm nit picking...just offering my 2 cents :)
Cheers,
Eric
Quote from: bdesign on August 06, 2016, 11:31:22 PM
Great start, Nicolas! The couch and cloth are cool, but that wall is really over-exposed and blown out, as well as the floor being washed out. Also, to my eye, the scale of the wood grain on the floor looks too large relative to the couch. Hope you don't think I'm nit picking...just offering my 2 cents :)
Cheers,
Eric
Thanks Eric!
I might have gone too far with the hdri lighting source I assigned to one of the walls haha ::) I'll work on those and upload a new one! :)
Love these kind of renders, cool stuff Nic, they remind me a lot of Esbens's stuff... that's a good thing by the way ;)
Quote from: Despot on August 07, 2016, 03:15:02 AM
Love these kind of renders, cool stuff Nic, they remind me a lot of Esbens's stuff... that's a good thing by the way ;)
Hey Despot! Thanks a lot man! Yeah! Esben's renders are something I definitely look up to!!
Based on Eric's feedback (and with a little bit more rendering time), here we go with the 2.0 version of the sofa test rendering, hope you like it! :) :)
Oh yeah, Nicolas, now we're talkin'! So much nicer...beautiful work :)
Cheers,
Eric
Quote from: bdesign on August 09, 2016, 12:23:50 AM
Oh yeah, Nicolas, now we're talkin'! So much nicer...beautiful work :)
Cheers,
Eric
Yuhuu!! Thanks Eric!
Really nice !
Yes ! great render ;)
This is good! I'd like to see it pushed a bit further, so here's what I'd suggest:
The floor looks a bit too high-contrast and saturated. I'd knock it back a bit. Next, there seems to be some white-pixel artifacts on the right edge of the cushion. Maybe make the variation in the color of the leather material a tad greater. The blanket (guessing you used the velvet material), I'd knock back the sheen just a bit and try to soften it a bit with more edginess perhaps. Finally, a bit more of a direct light source would create a bit more contrast. Maybe you could do a slightly warm fill light (as if coming from interior light bulb) and a cooler, more directional light as if coming in from outside.
Just some ideas. However, it's a really nice rendering as-is!
Looking SO good!
Quote from: Will Gibbons on August 09, 2016, 09:00:28 AM
This is good! I'd like to see it pushed a bit further, so here's what I'd suggest:
The floor looks a bit too high-contrast and saturated. I'd knock it back a bit. Next, there seems to be some white-pixel artifacts on the right edge of the cushion. Maybe make the variation in the color of the leather material a tad greater. The blanket (guessing you used the velvet material), I'd knock back the sheen just a bit and try to soften it a bit with more edginess perhaps. Finally, a bit more of a direct light source would create a bit more contrast. Maybe you could do a slightly warm fill light (as if coming from interior light bulb) and a cooler, more directional light as if coming in from outside.
Just some ideas. However, it's a really nice rendering as-is!
Thanks Will! I'll push it further today! I wasn't entirely convinced with the velvet drape, feels too heavy in comparison with how it creases and folds.
Quote from: Will Gibbons on August 09, 2016, 09:00:28 AM
This is good! I'd like to see it pushed a bit further, so here's what I'd suggest:
The floor looks a bit too high-contrast and saturated. I'd knock it back a bit. Next, there seems to be some white-pixel artifacts on the right edge of the cushion. Maybe make the variation in the color of the leather material a tad greater. The blanket (guessing you used the velvet material), I'd knock back the sheen just a bit and try to soften it a bit with more edginess perhaps. Finally, a bit more of a direct light source would create a bit more contrast. Maybe you could do a slightly warm fill light (as if coming from interior light bulb) and a cooler, more directional light as if coming in from outside.
Just some ideas. However, it's a really nice rendering as-is!
I pushed it a little bit further now, and I'm glad I did!! thoughts?
Great ! i think it's much better ;)
Yeah! Even better :) I really like the richer look to the leather.
Cheers,
Eric
That sofa shot is actually really quiet good, I have issues with the model scale but the render is bob on to me :)
Martin
Really liking the progression!! One more suggestion perhaps. I think the blanket's color is throwing it off. Maybe would be nice to go wither a richer blue color to compliment the warm/cool lighting you've got going on.
Very nice improvements.