KeyShot Forum

Technical discussions => General discussion => Topic started by: Zvi on August 26, 2016, 06:04:58 AM

Title: Flipping normals
Post by: Zvi on August 26, 2016, 06:04:58 AM
Is there a way of flipping normals direction inside KeyShot?
Title: Re: Flipping normals
Post by: guest84672 on August 26, 2016, 12:41:16 PM
You may want to try the geometry editor for that.
Title: Re: Flipping normals
Post by: Zvi on August 27, 2016, 12:19:49 PM
Quote from: thomasteger on August 26, 2016, 12:41:16 PM
You may want to try the geometry editor for that.
Of course, but I can't see an option of inverting the normals.
Title: Re: Flipping normals
Post by: guest84672 on August 29, 2016, 09:27:25 AM
Recalculating the normals might help. Where is the geometry coming from?
Title: Re: Flipping normals
Post by: Zvi on August 29, 2016, 11:46:05 AM
Quote from: thomasteger on August 29, 2016, 09:27:25 AM
Recalculating the normals might help. Where is the geometry coming from?
It is imported from Maya.
I solved it by returning to Maya inverting there the normals and importing again.
Title: Re: Flipping normals
Post by: guest84672 on August 29, 2016, 03:13:12 PM
Yes - there shouldn't be any issues with normals coming from Maya.