Been playing with Voronoi Fracture, the killer new feature of Cinema 4D R18... obviously rendered with KeyShot.
In KeyShot I used roughness and bump mapping on materials, ambient occlusion and motion blur
This is what I've done so far, much more to come. I've placed this in 'Amazing Shots' as I'm also uploading hi-res stills
Thanks for taking a look
Jon
[vimeo]https://vimeo.com/182389639[/vimeo]
[vimeo]https://vimeo.com/182388360[/vimeo]
Here are a couple of hi-res stills... :)
These are great! That KeyShot ball one is trippy. The motion blur is perfect.
Wonderful, love the texturing as well. Is that bump/normal maps in Keyshot, or displacement maps from C4D?
Also, question for anyone, is there a video tutorial available for incorporating geometry like this from C4D and rendering in Ks6. I know there's a workflow incorporating scripts, but looking for a play-by-play tutorial to show me the way. (I'm a visual learner).
QuoteThese are great! That KeyShot ball one is trippy. The motion blur is perfect.
Cheers Josh :)
QuoteWonderful, love the texturing as well. Is that bump/normal maps in Keyshot, or displacement maps from C4D?
Thanks man... it's all roughness and bump maps, no disp.
These animations were not exported as .fbx or alembic. Simply used 'Save project as Melange' from C4D and then opened in KS
Very cool!
QuoteVery cool!
Cheers Thomas :)
Here's another one, this time using the 'Inside Faces' feature which allows a different material for the 'shell' and the inner geometry...
[vimeo]https://vimeo.com/182512958[/vimeo]
Saw the first ones in Artstation. Really fun to watch. I liked it a lot.
Really Nice John ! ;) I like it .
The rocks is using Voronoi Fracture also ? or Plugin Transform in C4D ?
QuoteSaw the first ones in Artstation. Really fun to watch. I liked it a lot.
Saw that Nico, thanks for the like :)
QuoteThe rocks is using Voronoi Fracture also ? or Plugin Transform in C4D ?
Cheers Philippe :) using Voronoi Fracture only, not GSG Transform. I think I also used the Delay Effector and the Vibrate Expression tag on the KS Ball anim
Ehh... it's pretty good.
I can't keep a straight face while typing that even, haha. These are awesome! I personally like the first one... the gold sculpture of the face. Using occlusion is smart there and seems to bring definition to each individual shard. Assuming you used it to emphasize the shadows in the cracks as it crumbled?
I've never tried the Melange route into Keyshot, going to try today, does the whole animation import to the Keyshot timeline? I am guessing no deforms though?
Cheers
Peter
QuoteI've never tried the Melange route into Keyshot, going to try today, does the whole animation import to the Keyshot timeline? I am guessing no deforms though?
You're right on both counts... when using 'Save project for Melange', all procedural motion, MoGraph etc is converted to keyframes, deforms though are ignored...
The only thing I've found that doesn't work correctly using this export route is the Vibrate Expression. It wouldn't translate over correctly to KS, so I used NitroBake for that particular sequence.
Cheers
Jon
Thanks for the reply, so if no deforms why not use fbx, is there a difference?
Cheers
Peter
Quote from: Despot on September 16, 2016, 01:41:28 AM
QuoteI've never tried the Melange route into Keyshot, going to try today, does the whole animation import to the Keyshot timeline? I am guessing no deforms though?
You're right on both counts... when using 'Save project for Melange', all procedural motion, MoGraph etc is converted to keyframes, deforms though are ignored...
The only thing I've found that doesn't work correctly using this export route is the Vibrate Expression. It wouldn't translate over correctly to KS, so I used NitroBake for that particular sequence.
Cheers
Jon
Quoteso if no deforms why not use fbx, is there a difference?
For normal MoGraph stuff, a straight export to .fbx is fine.
But try it with Voronoi Fracture and it doesn't work, needs Nitrobaking first. And even then, when nitrobaked, multiple material selections are not respected (inner/outer faces). So the best route is Melange :)
I've attached a simple C4D file and the corresponding .bip
Cinema 4D R18 is needed for the C4D fileCheers
J
Thanks for the info
Cheers
Peter
Quote from: Despot on September 16, 2016, 05:52:51 AM
Quoteso if no deforms why not use fbx, is there a difference?
For normal MoGraph stuff, a straight export to .fbx is fine.
But try it with Voronoi Fracture and it doesn't work, needs Nitrobaking first. And even then, when nitrobaked, multiple material selections are not respected (inner/outer faces). So the best route is Melange :)
I've attached a simple C4D file and the corresponding .bip
Cinema 4D R18 is needed for the C4D file
Cheers
J
QuoteEhh... it's pretty good.
I can't keep a straight face while typing that even, haha. These are awesome! I personally like the first one... the gold sculpture of the face. Using occlusion is smart there and seems to bring definition to each individual shard. Assuming you used it to emphasize the shadows in the cracks as it crumbled?
Where are my manners ? sorry Will, didn't see this...
Thanks for the comment man. Yeah, I like using occlusion and in this instance it did exactly as you said, just emphasized the crack shadows :)
John, these are all so super cool! Especially like the matball one. Look forward to seeing more magic :)
Eric
Quoteohn, these are all so super cool! Especially like the matball one. Look forward to seeing more magic
Thanks Eric, you're too kind :)
Sorry for asking but this all makes me confused.
Maybe a video tutorial with the workflow from C4D to KS...
Thanks in advance.