KeyShot Forum

Gallery => Amazing Shots => Topic started by: Despot on September 12, 2016, 08:35:51 AM

Title: Voronoi Fracture Animations and Stills
Post by: Despot on September 12, 2016, 08:35:51 AM
Been playing with Voronoi Fracture, the killer new feature of Cinema 4D R18... obviously rendered with KeyShot.

In KeyShot I used roughness and bump mapping on materials, ambient occlusion and motion blur

This is what I've done so far, much more to come. I've placed this in 'Amazing Shots' as I'm also uploading hi-res stills

Thanks for taking a look

Jon

[vimeo]https://vimeo.com/182389639[/vimeo]

[vimeo]https://vimeo.com/182388360[/vimeo]
Title: Re: Voronoi Fracture Animations and Stills
Post by: Despot on September 12, 2016, 08:37:02 AM
Here are a couple of hi-res stills... :)

Title: Re: Voronoi Fracture Animations and Stills
Post by: Josh3D on September 12, 2016, 09:15:31 AM
These are great! That KeyShot ball one is trippy. The motion blur is perfect.
Title: Re: Voronoi Fracture Animations and Stills
Post by: DMerz III on September 12, 2016, 11:24:11 AM
Wonderful, love the texturing as well. Is that bump/normal maps in Keyshot, or displacement maps from C4D?

Also, question for anyone, is there a video tutorial available for incorporating geometry like this from C4D and rendering in Ks6. I know there's a workflow incorporating scripts, but looking for a play-by-play tutorial to show me the way. (I'm a visual learner).
Title: Re: Voronoi Fracture Animations and Stills
Post by: Despot on September 12, 2016, 01:37:13 PM
QuoteThese are great! That KeyShot ball one is trippy. The motion blur is perfect.

Cheers Josh :)

QuoteWonderful, love the texturing as well. Is that bump/normal maps in Keyshot, or displacement maps from C4D?

Thanks man... it's all roughness and bump maps, no disp.

These animations were not exported as .fbx or alembic. Simply used 'Save project as Melange' from C4D and then opened in KS

Title: Re: Voronoi Fracture Animations and Stills
Post by: guest84672 on September 12, 2016, 02:31:59 PM
Very cool!
Title: Re: Voronoi Fracture Animations and Stills
Post by: Despot on September 13, 2016, 12:30:58 AM
QuoteVery cool!

Cheers Thomas :)
Title: Re: Voronoi Fracture Animations and Stills
Post by: Despot on September 13, 2016, 12:36:59 AM
Here's another one, this time using the 'Inside Faces' feature which allows a different material for the 'shell' and the inner geometry...

[vimeo]https://vimeo.com/182512958[/vimeo]

Title: Re: Voronoi Fracture Animations and Stills
Post by: NM-92 on September 13, 2016, 05:22:16 AM
Saw the first ones in Artstation. Really fun to watch. I liked it a lot.
Title: Re: Voronoi Fracture Animations and Stills
Post by: Finema on September 13, 2016, 07:02:03 AM
Really Nice John ! ;) I like it .
The rocks is using Voronoi Fracture also ? or Plugin Transform in C4D ?
Title: Re: Voronoi Fracture Animations and Stills
Post by: Despot on September 13, 2016, 10:27:39 AM
QuoteSaw the first ones in Artstation. Really fun to watch. I liked it a lot.

Saw that Nico, thanks for the like :)

QuoteThe rocks is using Voronoi Fracture also ? or Plugin Transform in C4D ?

Cheers Philippe :) using Voronoi Fracture only, not GSG Transform. I think I also used the Delay Effector and the Vibrate Expression tag on the KS Ball anim

Title: Re: Voronoi Fracture Animations and Stills
Post by: Will Gibbons on September 14, 2016, 07:21:53 AM
Ehh... it's pretty good.

I can't keep a straight face while typing that even, haha. These are awesome! I personally like the first one... the gold sculpture of the face. Using occlusion is smart there and seems to bring definition to each individual shard. Assuming you used it to emphasize the shadows in the cracks as it crumbled?
Title: Re: Voronoi Fracture Animations and Stills
Post by: LM6 on September 16, 2016, 01:24:30 AM
I've never tried the Melange route into Keyshot, going to try today, does the whole animation import to the Keyshot timeline?  I am guessing no deforms though?

Cheers

Peter
Title: Re: Voronoi Fracture Animations and Stills
Post by: Despot on September 16, 2016, 01:41:28 AM
QuoteI've never tried the Melange route into Keyshot, going to try today, does the whole animation import to the Keyshot timeline?  I am guessing no deforms though?

You're right on both counts... when using 'Save project for Melange', all procedural motion, MoGraph etc is converted to keyframes, deforms though are ignored...

The only thing I've found that  doesn't work correctly using this export route is the Vibrate Expression. It wouldn't translate over correctly to KS, so I used NitroBake for that particular sequence.

Cheers

Jon
Title: Re: Voronoi Fracture Animations and Stills
Post by: LM6 on September 16, 2016, 03:30:29 AM
Thanks for the reply, so  if no deforms why not use fbx, is there a difference?

Cheers

Peter

Quote from: Despot on September 16, 2016, 01:41:28 AM
QuoteI've never tried the Melange route into Keyshot, going to try today, does the whole animation import to the Keyshot timeline?  I am guessing no deforms though?

You're right on both counts... when using 'Save project for Melange', all procedural motion, MoGraph etc is converted to keyframes, deforms though are ignored...

The only thing I've found that  doesn't work correctly using this export route is the Vibrate Expression. It wouldn't translate over correctly to KS, so I used NitroBake for that particular sequence.

Cheers

Jon
Title: Re: Voronoi Fracture Animations and Stills
Post by: Despot on September 16, 2016, 05:52:51 AM
Quoteso  if no deforms why not use fbx, is there a difference?

For normal MoGraph stuff, a straight export to .fbx is fine.

But try it with Voronoi Fracture and it doesn't work, needs Nitrobaking first. And even then, when nitrobaked, multiple material selections are not respected (inner/outer faces). So the best route is Melange :)

I've attached a simple C4D file and the corresponding .bip

Cinema 4D R18 is needed for the C4D file

Cheers

J
Title: Re: Voronoi Fracture Animations and Stills
Post by: LM6 on September 16, 2016, 06:29:28 AM
Thanks for the info

Cheers

Peter

Quote from: Despot on September 16, 2016, 05:52:51 AM
Quoteso  if no deforms why not use fbx, is there a difference?

For normal MoGraph stuff, a straight export to .fbx is fine.

But try it with Voronoi Fracture and it doesn't work, needs Nitrobaking first. And even then, when nitrobaked, multiple material selections are not respected (inner/outer faces). So the best route is Melange :)

I've attached a simple C4D file and the corresponding .bip

Cinema 4D R18 is needed for the C4D file

Cheers

J
Title: Re: Voronoi Fracture Animations and Stills
Post by: Despot on September 17, 2016, 02:20:23 AM
QuoteEhh... it's pretty good.

I can't keep a straight face while typing that even, haha. These are awesome! I personally like the first one... the gold sculpture of the face. Using occlusion is smart there and seems to bring definition to each individual shard. Assuming you used it to emphasize the shadows in the cracks as it crumbled?

Where are my manners ? sorry Will, didn't see this...

Thanks for the comment man. Yeah, I like using occlusion and in this instance it did exactly as you said, just emphasized the crack shadows :)
Title: Re: Voronoi Fracture Animations and Stills
Post by: bdesign on September 22, 2016, 12:40:33 PM
John, these are all so super cool! Especially like the matball one. Look forward to seeing more magic :)

Eric
Title: Re: Voronoi Fracture Animations and Stills
Post by: Despot on September 23, 2016, 12:45:25 AM
Quoteohn, these are all so super cool! Especially like the matball one. Look forward to seeing more magic

Thanks Eric, you're too kind :)
Title: Re: Voronoi Fracture Animations and Stills
Post by: Artur on September 23, 2016, 03:54:09 AM
Sorry for asking but this all makes me confused.

Maybe a video tutorial with the workflow from C4D to KS...
Thanks in advance.