KeyShot Forum

Technical discussions => Animation => Topic started by: devidribeiro on September 27, 2016, 08:29:45 PM

Title: translation issue
Post by: devidribeiro on September 27, 2016, 08:29:45 PM
Hello guys,

I am having a big issue when translation and rotation. I have to rotate and translate a screw in a cranial plate, but these movements are not happening in the long axis of the screw, so the animation isnt good. Even if i select original local. Does anybody can help me with that??

Best Regards
Title: Re: translation issue
Post by: LayC42 on September 27, 2016, 09:58:52 PM
maybe you can try to change between the different axes (x y z) of the local origin to find the right rotation axin. And make sure that the bolt is a single body, instead of a merged mesh.

(*sorry for the quick words. Written on a mobile*)

Hope that helps.