KeyShot Forum

Technical discussions => Rendering => Topic started by: Artbot on September 30, 2016, 02:31:38 PM

Title: What is best material to start with? ....
Post by: Artbot on September 30, 2016, 02:31:38 PM
that will provide my objects (modeled in ZBrush) to show off as much detail as possible? I understand I will also need to have great lighting as well. But what would you recommend? in Zbrush there are certain MatCaps that show all the scratches and bumps and shapes to their best effect--even when in reality they may not really be there (as in 3D printing)...but as an in illustration--on the screen-- they do show details. I was wondering if anyone has a favorite "best" material that I should start with in KeyShot? My work is for illustration -- so swirls and tree bark, fingers and skin pores.. all the details are what I want to be very visible.

Thanks
Title: Re: What is best material to start with? ....
Post by: guest84672 on September 30, 2016, 03:01:37 PM
Probably "Plastic". You can control how reflective and how rough you want the material to be.
Title: Re: What is best material to start with? ....
Post by: Finema on September 30, 2016, 10:54:12 PM
Yes Advanced Plastic  ;)
Title: Re: What is best material to start with? ....
Post by: Artbot on October 01, 2016, 06:48:57 AM
Appreciated! Thank you both!
Title: Re: What is best material to start with? ....
Post by: DMerz III on October 21, 2016, 02:07:44 PM
Using plastic and adding Occlusion might take it even further for you, it will bring out some of those tiny details.