I have 3dsmax 2014 64 fully updated.
I have tried installing using the EXE twice. I have restarted 3dsmax. I'm not seeing any .bip or indication of Keyshot in any of the exporting.
Is there a way to hand-install this into 3dsmax?
Thanks!
I am having the same issue at work. The pc has 3ds Max 2017 and keyshot 5 installed. I downloaded the keyshot 5 plugin and tried installing it. Doesn't do anything. No export, not nothing.
Hoping someone can provide help
We don't support 3ds Max 2017 yet.
As far as the installation goes:
"First he should check that the plugin is actually installed in the right place. He should have a BIPExportR20**.gup in his 3ds max plugins folder. (C:\Program Files\Autodesk\3ds Max 2017\Plugins)
If that is the case he should have the keyshot menu in max. If it is not shown he can add it through 'Customize->Customize User interface->Menus', where a 'KeyShot 6' menu item should be available in the 'Menus' list."
ahhh, no 2017 support. I should let my superior know!
When do you think support will roll out?
Thanks for the reply btw :)
I'm uploading it right now. Check back in about an hour.
Actually I just checked and even the 1.3.11 version has support for Max 2017. I just uploaded a new plugin, version 1.3.12. Let us know how this one works for you.
The Keyshot version i have is 5, not 6. I am downloading the Keyshot 5 3ds plugin and it doesn'T work :(
Ah - I missed that part. Time to upgrade to KeyShot 6!
Haha, i informed my boss about a possible upgrade, but he said he would prefer to remain with Keyshot 5 for the moment. Is there no hope for the older plugins?
If not, it is fine. I have found some success with "pre-posing" the models in 3ds 2017 and exporting them as .obj files. Doesn't always work though. Sometimes, keyshot doesn't render shadows for such models.
Thanks for your time though :)
Not sure - I will need to check with development.
You may want to try FBX - seems to be the better format.
Yep! .fbx works too! Thank you kindly ^_^