KeyShot Forum

Technical discussions => Animation => Topic started by: thisfrankie on October 27, 2016, 08:02:53 PM

Title: How to adjust the pivot for animation
Post by: thisfrankie on October 27, 2016, 08:02:53 PM
Hi,

I used Rhino 5 to create an turning knob and its axis does not align the XYZ, how to adjust it?

Thanks
Title: Re: How to adjust the pivot for animation
Post by: thisfrankie on October 27, 2016, 08:16:03 PM
What I am saying is how rotate the object's axis
Title: Re: How to adjust the pivot for animation
Post by: INNEO_MWo on October 28, 2016, 12:33:38 AM
An example would be very helpful to help you - I guess
Title: Re: How to adjust the pivot for animation
Post by: Will Gibbons on October 28, 2016, 07:06:48 AM
In KeyShot Edit>Add Geometry>Add Cube.

Scale the cube if desired to a bit smaller than your dial. Align the center of the cube to the center of your knob's pivot. Right-click the knob>move part, then in that little dialogue box where it says 'Pivot'... self, to the right, choose 'pick' and click on the cube you added. Now, the pivot is centered to the cube's center and you can rotate around that. You can move that cube and the pivot will move with it.

Does that help?
Title: Re: How to adjust the pivot for animation
Post by: thisfrankie on November 17, 2016, 05:12:52 PM
Thanks Will, it helps a lot! ;D