KeyShot Forum

Technical discussions => Textures => Topic started by: Jikkk on October 30, 2016, 10:33:39 AM

Title: Mixing Two Diffuse Maps
Post by: Jikkk on October 30, 2016, 10:33:39 AM
Hi, KeyShooters!
I'm new here and I'm wondering if I can mix two different textures on one object. For example, mixing a rock texture with a moss one.
Thanks :)
Title: Re: Mixing Two Diffuse Maps
Post by: Esben Oxholm on October 30, 2016, 10:47:48 AM
Hi Jikkk.

Depending on what you want, here's two methods. Both requires access to the material graph.

Option 1: If you want to mix the two textures together as one input for i.e. the diffuse texture then you can use the color composite node together with a map for the source alpha.

Option 2: Here you layer one material on top of the other and use a opacity map to define which areas that shows. This methods allows you to add different material properties for the different materials. I.e. different bump maps, roughness values etc. for the moss and for the stone.

Let me know if it makes any sense :)
Best,
Title: Re: Mixing Two Diffuse Maps
Post by: Jikkk on October 30, 2016, 11:28:29 AM
Thanks so much! It worked.. Just wondering how you colored those spots in green :-)
Title: Re: Mixing Two Diffuse Maps
Post by: Esben Oxholm on October 30, 2016, 11:46:43 AM
Quote from: Jikkk on October 30, 2016, 11:28:29 AM
Thanks so much! It worked.. Just wondering how you colored those spots in green :-)
Great, no problem!

The green is the color of the noise texture :)