How can I solve this problem of white noise?
Another attachment
Hi
have you try without Global illumination ?
In some cases, rendering in interior mode can help.
Before your question can be answered, we need to identify the cause of the noise. If you can attach your scene as a .ksp file, it'll be easier to help. Do you have physical lights in this scene? What are your render settings?
Quote from: Finema on January 05, 2017, 06:15:23 AM
Hi
have you try without Global illumination ?
Thank you, bu it didn't changed.
Quote from: Will Gibbons on January 05, 2017, 06:59:24 AM
Before your question can be answered, we need to identify the cause of the noise. If you can attach your scene as a .ksp file, it'll be easier to help. Do you have physical lights in this scene? What are your render settings?
This are the settings.
Quote from: NM-92 on January 05, 2017, 06:55:43 AM
In some cases, rendering in interior mode can help.
Thanks a lot, it really helped, but still remains some noise.
have you try to reduce Ray Bounces ? 50 is not necessary in your render
Quote from: Finema on January 05, 2017, 10:09:13 PM
have you try to reduce Ray Bounces ? 50 is not necessary in your render
The last attached image is in interior mode with only 6 Ray Bounces, and still there is white noise.
try to increase samples (32 or 64) in yours metal materials
Quote from: Finema on January 05, 2017, 11:59:22 PM
try to increase samples (32 or 64) in yours metal materials
I did so with 64 samples, and the white noise is still there, as you can see.
Do you use any emissive materials or physical lights in your scene?
Also, add some subtle roughness to your materials that are showing white spots, and make sure they have a material samples set to about 16. Your render samples should be good enough around 64. Make sure you have global illumination turned on. 10 Ray Bounces should be plenty.
Quote from: Esben Oxholm on January 06, 2017, 06:37:55 AM
Do you use any emissive materials or physical lights in your scene?
Not close to this noise.
Quote from: Will Gibbons on January 06, 2017, 08:47:56 AM
Also, add some subtle roughness to your materials that are showing white spots, and make sure they have a material samples set to about 16. Your render samples should be good enough around 64. Make sure you have global illumination turned on. 10 Ray Bounces should be plenty.
Thanks Will, increasing the roughness really solved the problem of white noise. finally!
Quote from: Zvi on January 09, 2017, 09:49:42 PM
Quote from: Will Gibbons on January 06, 2017, 08:47:56 AM
Also, add some subtle roughness to your materials that are showing white spots, and make sure they have a material samples set to about 16. Your render samples should be good enough around 64. Make sure you have global illumination turned on. 10 Ray Bounces should be plenty.
Thanks Will, increasing the roughness really solved the problem of white noise. finally!
Glad to hear that!