KeyShot Forum

Gallery => Amazing Shots => Topic started by: Hossein Alfideh on January 09, 2017, 12:48:03 PM

Title: Random stuff ( + The chosen one )
Post by: Hossein Alfideh on January 09, 2017, 12:48:03 PM
Heyy guys.
These are the lastest stuff I've been working on for the past weeks,there is still one other interior shot left,I'll post that  in a few days.
I'd like to thank Eric for his  Volumetric mist study,I tried to use it in my images.
Hope you like them!  :)
Title: Re: Random stuff
Post by: Despot on January 09, 2017, 01:15:11 PM
Beautiful stuff Hossein, you're producing some really cool stuff lately, I think yourself and Nico are the new shining stars of the forum :)
Title: Re: Random stuff
Post by: bdesign on January 09, 2017, 02:16:17 PM
Hossein! These are all such fantastic and beautiful compositions! Thank you very kindly for the shout out...I love what you did with the volumetrics, especially the motel sign image- you really captured a great mood in that one. Just really awesome :)

Cheers,
Eric
Title: Re: Random stuff
Post by: NM-92 on January 09, 2017, 03:24:01 PM
Saw these on your instagram. They are fantastic in high-res.
Title: Re: Random stuff
Post by: Esben Oxholm on January 10, 2017, 01:31:05 AM
Great stuff, Hossein.

Love the tricycle shot and the faint volumetric light here. Looks fantastic. Missed the Eric's study post, but just found it. Very interesting! Thanks for mention it.
Title: Re: Random stuff
Post by: Finema on January 10, 2017, 05:33:43 AM
Excellent Hossein !  ;)
Title: Re: Random stuff
Post by: Josh3D on January 10, 2017, 10:58:59 AM
Nice! For some reason it bugs me that the trike handle hits the edge of the book in the background  :o
Title: Re: Random stuff
Post by: Hossein Alfideh on January 11, 2017, 02:52:06 AM
Quote from: Despot on January 09, 2017, 01:15:11 PM
Beautiful stuff Hossein, you're producing some really cool stuff lately, I think yourself and Nico are the new shining stars of the forum :)

Wow John! thanks a lot man.It always feels great to hear these kind words from you man! :)

Quote from: bdesign on January 09, 2017, 02:16:17 PM
Hossein! These are all such fantastic and beautiful compositions! Thank you very kindly for the shout out...I love what you did with the volumetrics, especially the motel sign image- you really captured a great mood in that one. Just really awesome :)

Cheers,
Eric

I'm glad you liked the results Eric,That motel sign is my favourite one too!
Thank you for sharing your studies man!   :)

Quote from: NM-92 on January 09, 2017, 03:24:01 PM
Saw these on your instagram. They are fantastic in high-res.

Thanks a lot Nico for your support  ;)
glad you liked them!

Quote from: Esben Oxholm on January 10, 2017, 01:31:05 AM
Great stuff, Hossein.

Love the tricycle shot and the faint volumetric light here. Looks fantastic. Missed the Eric's study post, but just found it. Very interesting! Thanks for mention it.


Thanks Esben!
yupp, thats a great thread.I had alot of fun working with the volumetrics!

Quote from: Josh Mings on January 10, 2017, 10:58:59 AM
Nice! For some reason it bugs me that the trike handle hits the edge of the book in the background  :o

Don't worry Josh,I'll rerender it without the book for you! ;)
Thanks for commenting!
Title: Re: Random stuff (+ Safe House)
Post by: Hossein Alfideh on January 11, 2017, 03:14:22 AM
Here is the last one!  :)
Title: Re: Random stuff (+ Safe House)
Post by: Arian Shamil on January 11, 2017, 02:31:27 PM
All of them.....AMAZING!
Again, great works from you!
I really like them :)
Title: Re: Random stuff (+ Safe House)
Post by: Will Gibbons on January 12, 2017, 07:53:28 AM
Man, that safe house is probably my new favorite rendering... well done.
Title: Re: Random stuff (+ Safe House)
Post by: Hossein Alfideh on January 13, 2017, 05:07:19 AM
Quote from: Arian Shamil on January 11, 2017, 02:31:27 PM
All of them.....AMAZING!
Again, great works from you!
I really like them :)

Thanks alot Arian for your support!  :)

Quote from: Will Gibbons on January 12, 2017, 07:53:28 AM
Man, that safe house is probably my new favorite rendering... well done.

Thanks a lot Will! I really appreciate it man!
Title: Re: Random stuff (+ Safe House)
Post by: Will Gibbons on January 13, 2017, 08:15:26 AM
It's a bit ironic... KeyShot is primarily used for creating nice product shots. And rightfully so... it does so really well. Seldom does a customer want their product under-lit. However, anyone who studies photography/film understands the mood that can be conveyed using stylistic effects. I think we're so used to placing an object in the frame and lighting it, that we don't see silhouetted objects like in your latest image often-- which I think is why it's got a fresh feel to it. Makes me want to try creating a cool silhouette rendering.
Title: Re: Random stuff (+ Safe House)
Post by: Hossein Alfideh on January 15, 2017, 05:44:31 AM
Quote from: Will Gibbons on January 13, 2017, 08:15:26 AM
It's a bit ironic... KeyShot is primarily used for creating nice product shots. And rightfully so... it does so really well. Seldom does a customer want their product under-lit. However, anyone who studies photography/film understands the mood that can be conveyed using stylistic effects. I think we're so used to placing an object in the frame and lighting it, that we don't see silhouetted objects like in your latest image often-- which I think is why it's got a fresh feel to it. Makes me want to try creating a cool silhouette rendering.

Totally agreed! and you might remember the whole idea came from a photo.there are actually lots of examples all around us but we might not pay attention to them at all. your comment encourage me to try another shot like this, just have to look around and find a cool subject.
Title: Re: Random stuff (+ Pearl Snare)
Post by: Hossein Alfideh on January 16, 2017, 06:08:55 AM
Hi everyone,
As you might have noticed I'm sharing my random renders on this thread and this time I worked on a perfect model which I got from grabcad by Esben Oxholm.
here is my first shot of this beauty.
Title: Re: Random stuff (+ Pearl Snare)
Post by: TpwUK on January 16, 2017, 08:29:33 AM
That's looking good enough to keep Cozy happy :)

Martin
Title: Re: Random stuff (+ Pearl Snare)
Post by: Will Gibbons on January 16, 2017, 08:30:43 AM
Cool! I Really like the marbled material on the drum head.
Title: Re: Random stuff (+ Pearl Snare)
Post by: Magnus Skogsfjord on January 16, 2017, 01:27:31 PM
So much awesome stuff you got going on here! Love them all, but the tricycle looks damn good!
Title: Re: Random stuff (+ Pearl Snare)
Post by: bdesign on January 16, 2017, 04:33:41 PM
The Safe House image is beautiful, Hossein. I love the point lights in the distance glowing within the volumetric fog. The snare drum is great, too. Looks like you might have been going for a Remo Fiberskyn batter head (?) Funny, I was thinking about doing a snare drum for my next render :)

Cheers,
Eric
Title: Re: Random stuff (+ Pearl Snare)
Post by: Esben Oxholm on January 17, 2017, 05:40:25 AM
Yes! Good to see that model being put to good use!  (created the model 12 years ago when I was a 16-year-old kid  :o)
Looks great and I look forward to see more shots of it, Hossein :)
Title: Re: Random stuff (+ Pearl Snare)
Post by: NM-92 on January 17, 2017, 06:51:23 AM
Cool !
Title: Re: Random stuff (+ Pearl Snare)
Post by: Will Gibbons on January 17, 2017, 07:14:51 AM
Quote from: Esben Oxholm on January 17, 2017, 05:40:25 AM
Yes! Good to see that model being put to good use!  (created the model 12 years ago when I was a 16-year-old kid  :o)
Looks great and I look forward to see more shots of it, Hossein :)

Damn! You're dating yourself here! ;) haha, I'm pretty sure I didn't know what CAD what when I was 16. I was too busy being a little punk.
Title: Re: Random stuff (+ Pearl Snare)
Post by: Hossein Alfideh on January 17, 2017, 12:01:10 PM
Quote from: TpwUK on January 16, 2017, 08:29:33 AM
That's looking good enough to keep Cozy happy :)

Martin

Thanks alot Martin. Those hot spots almost killed me man,rendered this over 10 times with different amount of samples,I also increased material samples but they still show up! I finally rendered with 3200 samples and as you can see they are still there! :-X

Quote from: Will Gibbons on January 16, 2017, 08:30:43 AM
Cool! I Really like the marbled material on the drum head.

Thanks alot Will! I used Remo Fiberskyn texture.
I would appreciate if you have any suggestion about the sample problem I mentioned above too.

Quote from: Magnus Skogsfjord on January 16, 2017, 01:27:31 PM
So much awesome stuff you got going on here! Love them all, but the tricycle looks damn good!

Really appreciate it Magnus!
Thanks for your comment man. :)

Quote from: bdesign on January 16, 2017, 04:33:41 PM
The Safe House image is beautiful, Hossein. I love the point lights in the distance glowing within the volumetric fog. The snare drum is great, too. Looks like you might have been going for a Remo Fiberskyn batter head (?) Funny, I was thinking about doing a snare drum for my next render :)

Cheers,
Eric

thanks alit Eric,yes you're right.I was going for a simple texture but then I found a nice Remo texture :)
Rendering snare is fantastic! I'm pretty sure you'll come up with a better reault than mine bro! ;)

Quote from: NM-92 on January 17, 2017, 06:51:23 AM
Cool !

Thanks alot Nico! :)

Quote from: Esben Oxholm on January 17, 2017, 05:40:25 AM
Yes! Good to see that model being put to good use!  (created the model 12 years ago when I was a 16-year-old kid  :o)
Looks great and I look forward to see more shots of it, Hossein :)


Thanks a lot Esben for the kind words!
I tottaly agree with Will,back then I had no Idea what CAD is.
12 years ago 80% of my work with computer was playing GTA vice city  ;D

Title: Re: Random stuff (+ Pearl Snare)
Post by: NM-92 on January 17, 2017, 01:06:21 PM
Quote from: Hossein Alfideh on January 17, 2017, 12:01:10 PM
I would appreciate if you have any suggestion about the sample problem I mentioned above too.

Have you tried interior mode ? How is this illuminated ? Some times changing from area lights to emissives reduces this effect.
Title: Re: Random stuff (+ Pearl Snare)
Post by: Will Gibbons on January 17, 2017, 01:32:01 PM
Thoughts on samples...

What material is the metal? I tend to have more control/better luck with metallic paint than metal.
What are the material samples? Do they have a tiny bit of roughness added?
What light source... a physical light I assume? If so, can you try moving it further away from the model?
Is the model in correct units? (Good to double-check it imported into KS with proper scale)... this also may affect your lighting.
Finally, this might be a good time to use Advanced Control render settings. 3200 is really high (as you know), so the number of samples won't likely fix it.

Those are often the culprits of noise in my renderings. Good luck. I'm interested to hear if any of this helps.
Title: Re: Random stuff (+ Pearl Snare)
Post by: TpwUK on January 17, 2017, 03:04:08 PM
Quote from: Hossein Alfideh on January 17, 2017, 12:01:10 PM
]Thanks alot Martin. Those hot spots almost killed me man,rendered this over 10 times with different amount of samples,I also increased material samples but they still show up! I finally rendered with 3200 samples and as you can see they are still there! :-X
That's an insane amount of samples - Chasing fireflies is hard. Will's given you some great pointers there regarding scale and material roughness settings etc, another tip from me if you have the pro version of KS is to use tilt in the HDRi editor and to add pins, rotation is often not good enough on its own :) If fireflies are still an issue after 256 samples, the chances are you need different materials or a different HDRi.

Martin

Title: Re: Random stuff (+ Pearl Snare)
Post by: Speedster on January 17, 2017, 03:21:45 PM
QuoteI'm pretty sure I didn't know what CAD what when I was 16. I was too busy being a little punk
Sheesh!  When I was 16 the computer as we know it had not even been invented!  Neither had the calculator, as I built the prototype of the first one, the "Bomar Brain"!
Bill G
Title: Re: Random stuff (+ Pearl Snare)
Post by: Will Gibbons on January 18, 2017, 07:40:50 AM
Quote from: Speedster on January 17, 2017, 03:21:45 PM
QuoteI'm pretty sure I didn't know what CAD what when I was 16. I was too busy being a little punk
Sheesh!  When I was 16 the computer as we know it had not even been invented!  Neither had the calculator, as I built the prototype of the first one, the "Bomar Brain"!
Bill G

I love hearing your stories Bill! Sounds like you've seen some cool technologies develop over the years.
Title: Re: Random stuff (+ Pearl Snare)
Post by: Hossein Alfideh on January 19, 2017, 02:23:10 AM
Quote from: NM-92 on January 17, 2017, 01:06:21 PM

Have you tried interior mode ? How is this illuminated ? Some times changing from area lights to emissives reduces this effect.

Yes Nico, I tried Interior mode but I had no luck. I'm using an IES light for the yellow glow.


Quote from: Will Gibbons on January 17, 2017, 01:32:01 PM
Thoughts on samples...

What material is the metal? I tend to have more control/better luck with metallic paint than metal.
What are the material samples? Do they have a tiny bit of roughness added?
What light source... a physical light I assume? If so, can you try moving it further away from the model?
Is the model in correct units? (Good to double-check it imported into KS with proper scale)... this also may affect your lighting.
Finally, this might be a good time to use Advanced Control render settings. 3200 is really high (as you know), so the number of samples won't likely fix it.

Those are often the culprits of noise in my renderings. Good luck. I'm interested to hear if any of this helps.


I was using metal. I've changed it to metallic paint and decreased roughness a little bit.for the lighting I used an IES and I checked the scale unit again, it was ok I guess.I'm thinking this might have been caused by enabling DOF.


Quote from: TpwUK on January 17, 2017, 03:04:08 PM
That's an insane amount of samples - Chasing fireflies is hard. Will's given you some great pointers there regarding scale and material roughness settings etc, another tip from me if you have the pro version of KS is to use tilt in the HDRi editor and to add pins, rotation is often not good enough on its own :) If fireflies are still an issue after 256 samples, the chances are you need different materials or a different HDRi.

Martin



Yes Martin,Tilting the HDRI helped a bit for creating some cool shadows I didnt get in my previous renders.
I'm attaching my results with the metallic paint material and moving my light source further away and in the second one without DOF,all rendered with 256 samples.
Title: Re: Random stuff (+ Pearl Snare)
Post by: Magnus Skogsfjord on January 19, 2017, 03:09:10 AM
I feel I'm contributing in taking this thread off-topic here, but those fireflies gets damn aggressive anytime I try to include a physical lighting object. For that reason, I usually steer clear of physical lighting if I have a lot of rough materials. Richard Funnel once posted a good tip which has helped me reduce it, and that is changing the units. When I import models from NX, they are usually in mm. Converting (correlate) to cm does calm the fireflies down a bit, but I'm never able to get completely rid of them once they have settled in (except for removing the physical lights).
Title: Re: Random stuff (+ Pearl Snare)
Post by: TpwUK on January 19, 2017, 03:57:28 AM
QuoteYes Martin,Tilting the HDRI helped a bit for creating some cool shadows I didnt get in my previous renders.
I'm attaching my results with the metallic paint material and moving my light source further away and in the second one without DOF,all rendered with 256 samples.

If all you require the physical light for is predominately colour casting, then a pin light added to the HDRi might achieve what you are after. You have size/power/colour controls fall off etc and you can reposition it as you tilt iff needs be. Physical lighting also behaves better with Lumens rather than watts, so that might also be an area to look at. IES lights are really dependant on unit scale, I am not sure if the IES light data itself takes size into account or if the dispersion is measured from the cup or from any given distance. I don't know enough about IES data sets or how they are created but I know KS default units behaves as if its inches. So, since you are creating an image that is good for the eye, it doesn't really matter if your drumstick is 18mm or 18inches as long as the image looks good to the eye.

Martin
Title: Re: Random stuff (+ Pearl Snare)
Post by: Hossein Alfideh on January 19, 2017, 04:09:00 AM
Quote from: Magnus Skogsfjord on January 19, 2017, 03:09:10 AM
I feel I'm contributing in taking this thread off-topic here, but those fireflies gets damn aggressive anytime I try to include a physical lighting object. For that reason, I usually steer clear of physical lighting if I have a lot of rough materials. Richard Funnel once posted a good tip which has helped me reduce it, and that is changing the units. When I import models from NX, they are usually in mm. Converting (correlate) to cm does calm the fireflies down a bit, but I'm never able to get completely rid of them once they have settled in (except for removing the physical lights).

No worries Magnus  :)
Will has given this exact tip , now I think I have to check the units again,I might have missed something.
Title: Re: Random stuff (+ Pearl Snare)
Post by: Hossein Alfideh on January 19, 2017, 04:33:50 AM
Quote from: TpwUK on January 19, 2017, 03:57:28 AM

If all you require the physical light for is predominately colour casting, then a pin light added to the HDRi might achieve what you are after. You have size/power/colour controls fall off etc and you can reposition it as you tilt iff needs be. Physical lighting also behaves better with Lumens rather than watts, so that might also be an area to look at. IES lights are really dependant on unit scale, I am not sure if the IES light data itself takes size into account or if the dispersion is measured from the cup or from any given distance. I don't know enough about IES data sets or how they are created but I know KS default units behaves as if its inches. So, since you are creating an image that is good for the eye, it doesn't really matter if your drumstick is 18mm or 18inches as long as the image looks good to the eye.

Martin
I totally agree,the eye measures the size comparing to the environment and objects around.as you said it doesn't really matter 18mm or 18inches. when I changed units to cm the IES became useless,I had to relocate it again.well this has been quit a constructive experiment for me but I think it's time to give pins a try.
Title: Re: Random stuff (+ Pearl Snare)
Post by: Will Gibbons on January 19, 2017, 07:13:29 AM
Very strange! Interested to see what happens with HDRI only. If it's still being stubborn, you could try sharing the KSP to see if anyone's able to squash those fireflies.
Title: Re: Random stuff (+ Pearl Snare)
Post by: Hossein Alfideh on January 19, 2017, 09:35:01 AM
Quote from: Will Gibbons on January 19, 2017, 07:13:29 AM
Very strange! Interested to see what happens with HDRI only. If it's still being stubborn, you could try sharing the KSP to see if anyone's able to squash those fireflies.

This is finally done using only pins!
I imported the model with cm units then copied my materials from the mm model and pasted on the new model and multiplied textures scales by 10.I did not get a new result with IES light but then I tried adding pins and rendered it with 256 samples.here is the result.
Title: Re: Random stuff (+ Pearl Snare)
Post by: Will Gibbons on January 19, 2017, 11:48:15 AM
Seems like some of the fireflies are gone... I'd let that sucker render overnight (max time 8 hours or so) and see what happens!
Title: Re: Random stuff (+ Pearl Snare)
Post by: TpwUK on January 19, 2017, 04:20:35 PM
Works for me. You have lost some texture detail, but the overall image is better - more settled looking. I also like the mood, that stronger lighting down the left looking like a chink of light coming from an open door.

Martin
Title: Re: Random stuff (+ Pearl Snare)
Post by: Hossein Alfideh on January 26, 2017, 03:55:14 AM
Quote from: Will Gibbons on January 19, 2017, 11:48:15 AM
Seems like some of the fireflies are gone... I'd let that sucker render overnight (max time 8 hours or so) and see what happens!

thanks for your help will on this,I have rendered a small region for about 6 hours,it gets softer and better.

Quote from: TpwUK on January 19, 2017, 04:20:35 PM
Works for me. You have lost some texture detail, but the overall image is better - more settled looking. I also like the mood, that stronger lighting down the left looking like a chink of light coming from an open door.

Martin


Thanks martin,yes that warm glow was really necessary I guess.the overall image looks much better now with pins and it gets better if it renders for a longer time.thanks for your great tips dude.  :)
Title: Re: Random stuff (+ Pearl Snare)
Post by: Will Gibbons on January 26, 2017, 04:22:22 AM
That latest crop there looks good. Definitely.
Title: Re: Random stuff (+ train station , happy pills , rooftop )
Post by: Hossein Alfideh on January 29, 2017, 06:33:55 AM
Hello guys,here are some other random stuff.Hope you like them. :)
Title: Re: Random stuff (+ train station , happy pills , rooftop )
Post by: LayC42 on January 29, 2017, 01:25:16 PM
I like that ideas of that sugar happy pills.
The chair of the rooftop look a tad too bright. I would reduce the saturation a bit.
Just my first thoughts.

Goof job!
Title: Re: Random stuff (+ train station , happy pills , rooftop )
Post by: Will Gibbons on January 30, 2017, 09:49:37 AM
Stop man! You're gonna get arrested... if you keep killing it like this.  ;D Sorry... I had to. I love these. Is the background in the train station a backplate/image? Also, one thought on the rooftop render. Maybe some stronger DoF... Maybe the sign as a focal point? IDK. I don't think it's oversaturated. As for the ex-- or... happy pills-excellent texture.
Title: Re: Random stuff (+ train station , happy pills , rooftop )
Post by: guido732 on January 30, 2017, 10:38:31 AM
That train station looks awesome. Great work on all of your renders!
Title: Re: Random stuff (+ train station , happy pills , rooftop )
Post by: TpwUK on January 30, 2017, 04:00:28 PM
Indeed the station rocks ... Well done Hossein

The pills look like some sherbet sweets we used to have in the UK when I was a kid but without smiley faces.
The outdoor scene wants pushing though.

Martin
Title: Re: Random stuff (+ train station , happy pills , rooftop )
Post by: Hossein Alfideh on February 01, 2017, 11:33:38 AM
Quote from: LayC42 on January 29, 2017, 01:25:16 PM
I like that ideas of that sugar happy pills.
The chair of the rooftop look a tad too bright. I would reduce the saturation a bit.
Just my first thoughts.

Goof job!

Thanks a lot for sharing your thoughts.that brightness might have been caused by a pin I used on my HDRI.I'll post some updates for sure.  ;)

Quote from: Will Gibbons on January 30, 2017, 09:49:37 AM
Stop man! You're gonna get arrested... if you keep killing it like this.  ;D Sorry... I had to. I love these. Is the background in the train station a backplate/image? Also, one thought on the rooftop render. Maybe some stronger DoF... Maybe the sign as a focal point? IDK. I don't think it's oversaturated. As for the ex-- or... happy pills-excellent texture.

Haha!Thank you so much Will for your heart warming words,really appreciate it dude!
hmm,that's a pretty cool idea to set the focal point on the sign.I'm gonna post some updates real soon.

Quote from: guido732 on January 30, 2017, 10:38:31 AM
That train station looks awesome. Great work on all of your renders!

thanks man.  ;)

Quote from: TpwUK on January 30, 2017, 04:00:28 PM
Indeed the station rocks ... Well done Hossein

The pills look like some sherbet sweets we used to have in the UK when I was a kid but without smiley faces.
The outdoor scene wants pushing though.

Martin


I'm glad you liked them Martin.we had the same sweets long ago!they are kinda nostalgic. :)
yes I know that rooftop can be pushed,I just thought it would be nice to share it with you guys and hear some cool thoughts on it like what happened with my sunset in ny project . :)
Title: Re: Random stuff (+ train station , happy pills , rooftop )
Post by: Magnus Skogsfjord on February 01, 2017, 02:33:13 PM
Awesome stuff as always Hossein! As usual, I'm a little late to the party, but I'd thought I'd give my +1 anyway. It's been a joy to see both yourself and Nicolas progress the way you have. Exponential development!

I think I like the happy pills the best in this round, being that I'm a sucker for those close up shots:)
Title: Re: Random stuff (+ train station , happy pills , rooftop )
Post by: Hossein Alfideh on February 02, 2017, 07:59:56 AM
Quote from: Magnus Skogsfjord on February 01, 2017, 02:33:13 PM
Awesome stuff as always Hossein! As usual, I'm a little late to the party, but I'd thought I'd give my +1 anyway. It's been a joy to see both yourself and Nicolas progress the way you have. Exponential development!

I think I like the happy pills the best in this round, being that I'm a sucker for those close up shots:)

I really appreciate it Magnus.Thanks for your kind words. ;)
Title: Re: Random stuff (+ train station , happy pills , rooftop )
Post by: bdesign on February 03, 2017, 01:25:37 AM
Another great set of images, Hossein! I think the Happy Pills closeup is also my favorite. +1 with Marco (@LayC42) on the chair & table saturation. Seems to me they would be more sun/weather bleached from having been up there for a while as a secret little getaway spot. +1 also with Will on perhaps increasing the DOF a bit. Also, perhaps slightly alter the position of the table so that the legs (feet) don't appear almost tangent to the edge of the blurred out wall in the foreground. But, this is all minor and subjective stuff...great renders!

Cheers,
Eric
Title: Re: Random stuff (+ train station , happy pills , rooftop )
Post by: Hossein Alfideh on February 13, 2017, 08:03:42 AM
Quote from: bdesign on February 03, 2017, 01:25:37 AM
Another great set of images, Hossein! I think the Happy Pills closeup is also my favorite. +1 with Marco (@LayC42) on the chair & table saturation. Seems to me they would be more sun/weather bleached from having been up there for a while as a secret little getaway spot. +1 also with Will on perhaps increasing the DOF a bit. Also, perhaps slightly alter the position of the table so that the legs (feet) don't appear almost tangent to the edge of the blurred out wall in the foreground. But, this is all minor and subjective stuff...great renders!

Cheers,
Eric

Hi Eric,Thanks for sharing your thoughts on this. :)
Title: Re: Random stuff ( + Container yard )
Post by: Hossein Alfideh on March 02, 2017, 06:03:30 AM
Hi guys, this is my latest work. Esben Oxholm helped me a bit with his cool ideas on this and encouraged me to make an animation out of this scene.
as I'm not an expert in making animations,I have started learning a couple of other softwares to make something.
this still shot is for now and I'll be back on the animation in near future.I would appreciate any suggestions.
Hope you like it  :)
Title: Re: Random stuff ( + Container yard )
Post by: Will Gibbons on March 02, 2017, 06:22:58 AM
I love this. I like how you've chosen to stick with larger-scale items/scenes... something I've admittedly done none of... kind of sad. I was looking forward to seeing this as I saw the wip earlier. I think something you do well is give your renderings some love with final grading. This, in my opinion could use some... I think with the weathered textures, they look like they've been outside/at sea for quite a while... which means the sun should have desaturated the colors a bit, especially on the sky-facing surfaces. If you render this out with a geometric normals pass, use that and the select color range to further desaturate the upward-facing surfaces... would be really easy to do and I think would add a level of detail and realism.

Just my two pennies.
Title: Re: Random stuff ( + Container yard )
Post by: Esben Oxholm on March 02, 2017, 07:19:26 AM
This turned out great! Love the colors and lighting.

Only critic is that the wear on top of the containers seems to tile and be the same on all of them.

Looking forward to see the animation! ;)
Title: Re: Random stuff ( + Container yard )
Post by: NM-92 on March 02, 2017, 07:22:36 AM
Great scene Hossein. +1 with the tiling textures. Other than that it looks really cool, love the colors.
Title: Re: Random stuff ( + Container yard )
Post by: Josh3D on March 03, 2017, 10:03:25 AM
This is cool! And all the colors work great. Nice touch in adding the car with motion blur. Really brings out the scale.
Title: Re: Random stuff ( + Container yard )
Post by: Hossein Alfideh on March 03, 2017, 11:21:11 PM
Quote from: Will Gibbons on March 02, 2017, 06:22:58 AM
I love this. I like how you've chosen to stick with larger-scale items/scenes... something I've admittedly done none of... kind of sad. I was looking forward to seeing this as I saw the wip earlier. I think something you do well is give your renderings some love with final grading. This, in my opinion could use some... I think with the weathered textures, they look like they've been outside/at sea for quite a while... which means the sun should have desaturated the colors a bit, especially on the sky-facing surfaces. If you render this out with a geometric normals pass, use that and the select color range to further desaturate the upward-facing surfaces... would be really easy to do and I think would add a level of detail and realism.

Just my two pennies.

Thanks Will for your constructive comment.I have to say working on big scale scenes is really fun specially when there is a pattern like how the containers sit next to each other.you're totally right about the weather.I rendered this again because of the tiling problem and I tweaked the colours a bit .the result is much better now.thanks dude. :)

Quote from: Esben Oxholm on March 02, 2017, 07:19:26 AM
This turned out great! Love the colors and lighting.

Only critic is that the wear on top of the containers seems to tile and be the same on all of them.

Looking forward to see the animation! ;)

Thanks alot Esben,I'm really surprised that I missed it.I'm usually careful about the textures scales and their repetition.
I've fixed the tiling now.Thanks for mentioning it.

Quote from: NM-92 on March 02, 2017, 07:22:36 AM
Great scene Hossein. +1 with the tiling textures. Other than that it looks really cool, love the colors.

thank you Nico,feels great to hear it.

Quote from: Josh Mings on March 03, 2017, 10:03:25 AM
This is cool! And all the colors work great. Nice touch in adding the car with motion blur. Really brings out the scale.

really appreciate it Josh,motion blur always works for me. :D
Cheers.
Title: Re: Random stuff ( + Container yard )
Post by: Hossein Alfideh on March 03, 2017, 11:25:08 PM
Here is the result.
Title: Re: Random stuff ( + Container yard )
Post by: Magnus Skogsfjord on March 06, 2017, 04:49:14 AM
Awesome stuff Hossein. You are really rocking those large scenes! A bit of a repetitive texture in a roughness/diffuse channel there (one of the major challenges with this scale I can imagine), but overall sweet looking scene.

Edit: Of course that comment had already been covered. Nonetheless a +1.
Title: Re: Random stuff ( + Container yard )
Post by: Despot on March 06, 2017, 06:13:24 AM
Great stuff Hossein :)
Title: Re: Random stuff ( + Container yard )
Post by: Hossein Alfideh on March 07, 2017, 12:11:49 AM
Quote from: Magnus Skogsfjord on March 06, 2017, 04:49:14 AM
Awesome stuff Hossein. You are really rocking those large scenes! A bit of a repetitive texture in a roughness/diffuse channel there (one of the major challenges with this scale I can imagine), but overall sweet looking scene.

Edit: Of course that comment had already been covered. Nonetheless a +1.

Thanks for the kind words Magnus.I really appreciate it.yeah I've been struggling with that tiling problem a bit then I used spots texture (inverted) as the opacity map for the weathered material to avoid the repetition. :)

Quote from: Despot on March 06, 2017, 06:13:24 AM
Great stuff Hossein :)

Hi John,thanks man! Kinda missed you and your superb work in here.
Title: Re: Random stuff ( + Container yard )
Post by: Will Gibbons on March 08, 2017, 07:36:27 AM
Awesome! I think it's better now.
Title: Re: Random stuff ( + Container yard )
Post by: Hossein Alfideh on March 12, 2017, 04:21:57 AM
Quote from: Will Gibbons on March 08, 2017, 07:36:27 AM
Awesome! I think it's better now.
Thanks Will,yes it looks much better now.
Title: Re: Random stuff ( + Container yard )
Post by: Josh3D on March 14, 2017, 02:34:43 PM
So good Hossein! Is this a 'find the KeyShot logo'? I couldn't find it ;)
Title: Re: Random stuff ( + Container yard )
Post by: Hossein Alfideh on March 16, 2017, 09:36:42 AM
Quote from: Josh Mings on March 14, 2017, 02:34:43 PM
So good Hossein! Is this a 'find the KeyShot logo'? I couldn't find it ;)

No it was not Josh but it's really cool to see Keyshot logo somewhere ,so I've added a big one there!
hope you like it dude.  ;)
Title: Re: Random stuff ( + The thing )
Post by: Hossein Alfideh on March 16, 2017, 09:51:55 AM
Hi everyone,
As we are getting closer to the spring which also comes with our new year (based on solar calendar) I'd like to share my last work in year 1395.
Spring is the beginning of a new life for every living on this planet so I wish you all a great start and a great spring.  :)
Title: Re: Random stuff ( + The thing )
Post by: TpwUK on March 17, 2017, 02:34:50 AM
That's actually a very nice shot Hossein, great material on the metal spinning top, lighting has good tone and the DOF finishes it all off perfectly! Well done and a happy new year to you too.

Martin
Title: Re: Random stuff ( + The thing )
Post by: Will Gibbons on March 17, 2017, 06:51:27 AM
Beautiful. Lots of subtle things in this one I like. From the ground plane to the texture on the object!
Title: Re: Random stuff ( + The thing )
Post by: NM-92 on March 17, 2017, 10:35:10 AM
Disregarding the metal material (i think it's awesome), i think that the ground plane is really special. The color and that subtle texture you applied looks really nice.
Title: Re: Random stuff ( + The thing )
Post by: Hossein Alfideh on March 19, 2017, 08:45:31 AM
Quote from: TpwUK on March 17, 2017, 02:34:50 AM
That's actually a very nice shot Hossein, great material on the metal spinning top, lighting has good tone and the DOF finishes it all off perfectly! Well done and a happy new year to you too.

Martin

Thank you Martin for your kind words  :)

Quote from: Will Gibbons on March 17, 2017, 06:51:27 AM
Beautiful. Lots of subtle things in this one I like. From the ground plane to the texture on the object!

I'm really glad you liked it Will.  ;)

Quote from: NM-92 on March 17, 2017, 10:35:10 AM
Disregarding the metal material (i think it's awesome), i think that the ground plane is really special. The color and that subtle texture you applied looks really nice.

Thanks Nico,yes thats kinda my favourite part too,small details make the whole picture look better.  :)
Title: Re: Random stuff ( + Central Insurance building )
Post by: Hossein Alfideh on March 19, 2017, 01:49:04 PM
Hey all,
I saw keyshot's latter post about comic book style using Toon material on Instagram so I gave it a shot.
I'm not finished with this as the real challenge is the realistic materials for me like what I did a while ago with my New York apartement but this time I chose to model a building in my own city,Tehran.
I would appreciate any suggestions.Hope you like it.
Title: Re: Random stuff ( + Central Insurance building )
Post by: Magnus Skogsfjord on March 20, 2017, 09:01:00 AM
Lovely stuff you got going on lately Hossein! Love that calendar related...thingy. Great material/lighting work.
Title: Re: Random stuff ( + Central Insurance building )
Post by: Josh3D on March 21, 2017, 10:25:03 AM
Love it. Contours feel a little heavy, but maybe that's from the amount of detail. It's got a great feel though with the subtle DOF.
Title: Re: Random stuff ( + Central Insurance building )
Post by: Hossein Alfideh on March 24, 2017, 01:12:15 PM
Quote from: Magnus Skogsfjord on March 20, 2017, 09:01:00 AM
Lovely stuff you got going on lately Hossein! Love that calendar related...thingy. Great material/lighting work.

Thanks a lot Magnus. :)
Title: Re: Random stuff ( + Central Insurance building )
Post by: Hossein Alfideh on March 24, 2017, 01:17:06 PM
Quote from: Josh Mings on March 21, 2017, 10:25:03 AM
Love it. Contours feel a little heavy, but maybe that's from the amount of detail. It's got a great feel though with the subtle DOF.


Thank you Josh for taking a look at this.actually I modeled this building for a different atmosphere but as I said Keyshot's instagram post was so great that I wnt for a toon version of this.now I'm working on real materials.
Title: Re: Random stuff ( + Central Insurance building [night version] )
Post by: Hossein Alfideh on April 15, 2017, 06:30:25 AM
Hello friends,
For the past weeks I had been super busy studying but its nice to do something in my free time at last.
here is what I did,I removed the other buildings to get more realistic result as the original building doesnt have a lot of tall friends around.hope you like it.  :)
Title: Re: Random stuff ( + Central Insurance building [night version] )
Post by: Esben Oxholm on April 15, 2017, 04:08:48 PM
Looks very nice!
Although, I think the building could stand out from the background a bit more :)
Title: Re: Random stuff ( + Central Insurance building [night version] )
Post by: Hossein Alfideh on April 15, 2017, 08:42:18 PM
Thanks Esben for taking a look at this.
yeah I know the background height is a little high but the reason is tehran isnt really flat and its placed in mountainside.the height difference between a place in north of the city and south is a lot.I've also rotated the background a bit to get a slight degree of sloping.
hope that was convincing  :D
Title: Re: Random stuff ( + Central Insurance building [night version] )
Post by: Will Gibbons on April 17, 2017, 06:48:33 AM
Cool! This looks quite well-integrated into the backplate. I like it a lot. Great scale.
Title: Re: Random stuff ( + Central Insurance building [night version] )
Post by: Hossein Alfideh on April 18, 2017, 12:49:37 AM
Quote from: Will Gibbons on April 17, 2017, 06:48:33 AM
Cool! This looks quite well-integrated into the backplate. I like it a lot. Great scale.

Thanks a bunch will.I'm glad you like it. :)
Title: Re: Random stuff ( + Central Insurance building [night version] )
Post by: Speedster on April 18, 2017, 05:31:26 PM
Beautiful!  The only thing that bothers me is the relative hue, or warmth, of the building as compared to the backplate.  Maybe a slight warming photo filter on the backplate?
Bill G
Title: Re: Random stuff ( + Central Insurance building [night version] )
Post by: Hossein Alfideh on April 24, 2017, 11:44:22 AM
Quote from: Speedster on April 18, 2017, 05:31:26 PM
Beautiful!  The only thing that bothers me is the relative hue, or warmth, of the building as compared to the backplate.  Maybe a slight warming photo filter on the backplate?
Bill G

Thanks a lot Bill for sharing your thoughts on this.  :)
Title: Re: Random stuff ( + frame in frame )
Post by: Hossein Alfideh on April 24, 2017, 11:51:19 AM
Heyy all.
Well I think the subject would explain what I intended to do here  :)
as always comments and thoughts are welcomed. hope you like this.
Title: Re: Random stuff ( + frame in frame )
Post by: TpwUK on April 25, 2017, 02:46:57 AM
My only criticism is that the scratched surface looks too flat as if it's a PS post layer ... It travels over the right speaker but doesn't appear to follow the contours of the camera  - Otherwise it's a great job

Martin
Title: Re: Random stuff ( + frame in frame )
Post by: Will Gibbons on April 25, 2017, 06:13:46 AM
Cool man. You've definitely got a style with your lighting and color palette. The ball head of the tripod area seems just a taaaad sharp, but honestly, it doesn't detract from the image. I agree with Martin on the scratches.
Title: Re: Random stuff ( + frame in frame )
Post by: Josh3D on April 25, 2017, 10:20:36 AM
Love the concept! Some edge radii wouldn't hurt.
Title: Re: Random stuff ( + frame in frame )
Post by: Hossein Alfideh on April 27, 2017, 06:00:58 AM
Quote from: TpwUK on April 25, 2017, 02:46:57 AM
My only criticism is that the scratched surface looks too flat as if it's a PS post layer ... It travels over the right speaker but doesn't appear to follow the contours of the camera  - Otherwise it's a great job

Martin

Hi Martin,
Thanks for taking a look.sure,that was something I did not thought of.I tried a simpler material as the scratches were not really necessary on the monitor.

Quote from: Will Gibbons on April 25, 2017, 06:13:46 AM
Cool man. You've definitely got a style with your lighting and color palette. The ball head of the tripod area seems just a taaaad sharp, but honestly, it doesn't detract from the image. I agree with Martin on the scratches.

Thanks dude.I've attached an update here.let me know what you think.

Quote from: Josh Mings on April 25, 2017, 10:20:36 AM
Love the concept! Some edge radii wouldn't hurt.

good to hear it from you Josh.really appreciate it.
Title: Re: Random stuff ( + frame in frame )
Post by: Hossein Alfideh on April 27, 2017, 06:29:18 AM
here is an update and clay
Title: Re: Random stuff ( + frame in frame )
Post by: NM-92 on April 27, 2017, 07:42:54 AM
Hey Hossein. I really like the idea of this render. Models look good, but i see the render very dark. Perhaps is my monitor.
Title: Re: Random stuff ( + frame in frame )
Post by: TpwUK on April 27, 2017, 04:31:06 PM
Much better result now Hossein :)

Martin
Title: Re: Random stuff ( + frame in frame )
Post by: Hossein Alfideh on May 12, 2017, 06:23:48 AM
Quote from: NM-92 on April 27, 2017, 07:42:54 AM
Hey Hossein. I really like the idea of this render. Models look good, but i see the render very dark. Perhaps is my monitor.
Hi Nico,sorry for the late reply.
That low light was on purpose on some levels.
Thanks for taking a look.

Quote from: TpwUK on April 27, 2017, 04:31:06 PM
Much better result now Hossein :)

Martin


Hi Martin,sorry for the late reply dude and thanks again for the advise.  :)
Title: Re: Random stuff ( + Tetris facing )
Post by: Hossein Alfideh on May 12, 2017, 06:45:28 AM
Heyy everybody,
Here is my latest work , tell me your ideas.
Hope you like it. :)
Title: Re: Random stuff ( + Tetris facing )
Post by: Andrzej Orzecki on May 12, 2017, 08:52:22 AM
Great Hossein! I love your works, they are always full of creative and that kind of proffesional look. Maybe the only thing is a pattern of dirt on that tiles, which are a little to '' repeateble ''. But overall, a beautifuly done!

Best!
Title: Re: Random stuff ( + Tetris facing )
Post by: Josh3D on May 12, 2017, 01:52:00 PM
This look great man.  Love the shades you used.
Title: Re: Random stuff ( + Tetris facing )
Post by: Will Gibbons on May 12, 2017, 02:26:38 PM
Cool, man!
Title: Re: Random stuff ( + Tetris facing )
Post by: TpwUK on May 12, 2017, 06:41:07 PM
Super concept, I like it all to be honest but two faults that stand out too much, the kerb looks to high and the car looks as though it's hovering.

Martin
Title: Re: Random stuff ( + Tetris facing )
Post by: Hossein Alfideh on May 13, 2017, 09:21:15 AM
Quote from: Andrzej Orzecki on May 12, 2017, 08:52:22 AM
Great Hossein! I love your works, they are always full of creative and that kind of proffesional look. Maybe the only thing is a pattern of dirt on that tiles, which are a little to '' repeateble ''. But overall, a beautifuly done!

Best!

Thanks alot dude for the kind words.I've fixed that,I always forget about that tiling problem.  :D

Quote from: Josh Mings on May 12, 2017, 01:52:00 PM
This look great man.  Love the shades you used.

Thanks Josh.I'm glad you like it.

Quote from: Will Gibbons on May 12, 2017, 02:26:38 PM
Cool, man!

High five!

Quote from: TpwUK on May 12, 2017, 06:41:07 PM
Super concept, I like it all to be honest but two faults that stand out too much, the kerb looks to high and the car looks as though it's hovering.

Martin


good to hear it martin! absolutely right,I tried to fix those problems.I also tweaked colors a bit more in PS and went for more yellow highlights on this.
Title: Re: Random stuff ( + Tetris facing )
Post by: nicordf on May 15, 2017, 09:08:03 PM
Awesome one Hossein! As Boyd is the great master of interiors, you have achieved the crown on exterior renderings!
Title: Re: Random stuff ( + Tetris facing )
Post by: Hossein Alfideh on May 18, 2017, 08:34:57 AM
Quote from: nicordf on May 15, 2017, 09:08:03 PM
Awesome one Hossein! As Boyd is the great master of interiors, you have achieved the crown on exterior renderings!

Wow thanks alot Nico! I really appreciate it dude. :)
Title: Re: Random stuff ( + Tetris facing )
Post by: TpwUK on May 21, 2017, 03:07:04 AM
Much better Hossein :)

Martin
Title: Re: Random stuff ( + Tetris facing )
Post by: Hossein Alfideh on May 21, 2017, 06:05:45 AM
Quote from: TpwUK on May 21, 2017, 03:07:04 AM
Much better Hossein :)

Martin

All thanks to you man  :)
Title: Re: Random stuff ( + Alfa Romeo detail shot )
Post by: Hossein Alfideh on May 22, 2017, 08:28:46 AM
Just found this detail shot which I did long ago.I thought it would be nice to share with you all. :)
Title: Re: Random stuff ( + Alfa Romeo detail shot )
Post by: NM-92 on May 22, 2017, 01:56:31 PM
Nice one ! A bit noisy back there, but nothing serious. Love the carbon material.
Title: Re: Random stuff ( + Alfa Romeo detail shot )
Post by: Hossein Alfideh on May 25, 2017, 12:32:52 AM
Quote from: NM-92 on May 22, 2017, 01:56:31 PM
Nice one ! A bit noisy back there, but nothing serious. Love the carbon material.

Thanks Nico!  :)
Title: Re: Random stuff ( + the clock )
Post by: Hossein Alfideh on June 03, 2017, 05:21:57 AM
Made this scene with some old models from old scene.the whole books and stuff are from the tricycle scene and the clock comes from the safe house.
Title: Re: Random stuff ( + the clock + L'oreal lipstick and nail polish )
Post by: Hossein Alfideh on June 04, 2017, 12:26:36 AM
two other shots
Title: Re: Random stuff ( + the clock + L'oreal lipstick and nail polish )
Post by: Speedster on June 04, 2017, 07:36:36 AM
The nail polish is stunning, but the moldmaker needs to do a better job on cavity polishing!
Bill G
Title: Re: Random stuff ( + the clock + L'oreal lipstick and nail polish )
Post by: Andrzej Orzecki on June 04, 2017, 11:32:11 AM
Right now you made me buy a lipstick:P Simple,realistic and beautiful!
Title: Re: Random stuff ( + the clock + L'oreal lipstick and nail polish )
Post by: Will Gibbons on June 05, 2017, 04:57:44 AM
Great nail polish textures!!
Title: Re: Random stuff ( + the clock + L'oreal lipstick and nail polish )
Post by: NM-92 on June 05, 2017, 05:54:25 PM
Just a +1 here. Looking really good.
Title: Re: Random stuff ( + the clock + L'oreal lipstick and nail polish )
Post by: Hossein Alfideh on June 08, 2017, 04:12:31 AM
Quote from: Speedster on June 04, 2017, 07:36:36 AM
The nail polish is stunning, but the moldmaker needs to do a better job on cavity polishing!
Bill G

Thanks a lot bill for taking a look. :)

Quote from: Andrzej Orzecki on June 04, 2017, 11:32:11 AM
Right now you made me buy a lipstick:P Simple,realistic and beautiful!

Haha! Thank you Andrzej.  :)

Quote from: Will Gibbons on June 05, 2017, 04:57:44 AM
Great nail polish textures!!

cheers!

Quote from: NM-92 on June 05, 2017, 05:54:25 PM
Just a +1 here. Looking really good.

Thanks alot Nico,really appreciate it!
Title: Re: Random stuff ( + a walk in the park )
Post by: Esben Oxholm on June 08, 2017, 04:24:09 AM
Awesome work, Hossein!
Title: Re: Random stuff ( + a walk in the park )
Post by: Hossein Alfideh on June 08, 2017, 05:03:50 AM
Quote from: Esben Oxholm on June 08, 2017, 04:24:09 AM
Awesome work, Hossein!

Merci Esben!  ;)
Title: Re: Random stuff ( + a walk in the park )
Post by: Hossein Alfideh on June 08, 2017, 05:12:41 AM
Hello guys,
I've been thinking how can I find another silhouette subject,so I went for a cold and rainy mood in a park where you can see small lights replaced with the leaves.
it's also really cool to see how great Dof works to get awesome bokeh effects depending on changing F-stop value.importing a simple sphere with emissive light and using make pattern option would do the trick.
I'm also struggling with hotspots but I though it would be nice to share this anyways.
tell me your Ideas.hope you like it.  :)
Title: Re: Random stuff ( + a walk in the park )
Post by: Magnus Skogsfjord on June 08, 2017, 08:35:08 AM
Awesome. Loving that bokeh!

Edit: Maybe randomizing the intensity, size and depth position (relative to the camera angle) of the light sources can increase the impression a bit?
Title: Re: Random stuff ( + a walk in the park )
Post by: Speedster on June 08, 2017, 10:02:21 AM
Bokeh?  I thought they were fireflies!
Bill G
Title: Re: Random stuff ( + a walk in the park )
Post by: Hossein Alfideh on June 19, 2017, 09:51:59 AM
Quote from: Magnus Skogsfjord on June 08, 2017, 08:35:08 AM
Awesome. Loving that bokeh!

Edit: Maybe randomizing the intensity, size and depth position (relative to the camera angle) of the light sources can increase the impression a bit?

Thanks Magnus,I Actually did.I first made a pattern with different size and intensity and even colors but after seeing your comment I tried to change these parameters again.did'nt really change the result. :)

Quote from: Speedster on June 08, 2017, 10:02:21 AM
Bokeh?  I thought they were fireflies!
Bill G

yeaah I know,well it could be!
This is what I see when I go for a walk in a park next to my house so I gave it a shot.  ;)
Title: Re: Random stuff ( + Dj Set )
Post by: Hossein Alfideh on June 19, 2017, 10:15:13 AM
Hi guys,
Here are some stuff I've been working on lately.
Your thoughts on this are highly appreciated as always.  :)
Title: Re: Random stuff ( + Dj Set )
Post by: Josh3D on June 19, 2017, 11:31:23 AM
Love, love, love it. These look great Hossein!
Title: Re: Random stuff ( + Dj Set )
Post by: Hossein Alfideh on June 20, 2017, 06:20:26 AM
Quote from: Josh Mings on June 19, 2017, 11:31:23 AM
Love, love, love it. These look great Hossein!

Thank You Josh,Really appreciate it man.  :)
Title: Re: Random stuff ( + Dj Set )
Post by: Speedster on June 20, 2017, 07:54:05 AM
Silhouettes can be so beautiful!  And, as you note, SO difficult.

You might enjoy seeing the work by famed photographer Richard Walker, who uses the Hosemaster Lighting System (which I designed and prototyped for Aaron Jones back in the early 1990's) in his amazing photography.  His work specializes in silhouettes, and can be a great inspiration.  Scroll way down into the process and gallery section.  https://richardwalkerimages.com/2014/07/20/studio-lighting-with-a-hosemaster/ (https://richardwalkerimages.com/2014/07/20/studio-lighting-with-a-hosemaster/)

Bill G
Title: Re: Random stuff ( + Dj Set )
Post by: Will Gibbons on June 20, 2017, 09:02:36 AM
Very well-done!
Title: Re: Random stuff ( + Dj Set )
Post by: Hossein Alfideh on June 21, 2017, 01:24:19 AM
Quote from: Speedster on June 20, 2017, 07:54:05 AM
Silhouettes can be so beautiful!  And, as you note, SO difficult.

You might enjoy seeing the work by famed photographer Richard Walker, who uses the Hosemaster Lighting System (which I designed and prototyped for Aaron Jones back in the early 1990's) in his amazing photography.  His work specializes in silhouettes, and can be a great inspiration.  Scroll way down into the process and gallery section.  https://richardwalkerimages.com/2014/07/20/studio-lighting-with-a-hosemaster/ (https://richardwalkerimages.com/2014/07/20/studio-lighting-with-a-hosemaster/)

Bill G

Wow,Thanks Bill for the information.Yeah I really like silhouettes and this would be a great inspiration Indeed.
Thanks again.  :)

Quote from: Will Gibbons on June 20, 2017, 09:02:36 AM
Very well-done!

Cheers man! ;)
Title: Re: Random stuff ( + Dj Set )
Post by: Magnus Skogsfjord on June 21, 2017, 02:04:58 AM
Really nice stuff, Hossein. Love it.
Title: Re: Random stuff ( + Dj Set )
Post by: evilmaul on June 22, 2017, 09:48:30 AM
great job indeed!
Title: Re: Random stuff ( + Dj Set )
Post by: Hossein Alfideh on June 25, 2017, 08:09:46 AM
Quote from: Magnus Skogsfjord on June 21, 2017, 02:04:58 AM
Really nice stuff, Hossein. Love it.

Thanks dude.  :)

Quote from: evilmaul on June 22, 2017, 09:48:30 AM
great job indeed!


Merci. ;)
Title: Re: Random stuff ( + Dj Set )
Post by: Andrzej Orzecki on June 26, 2017, 09:17:04 AM
I will not say anything new here, just amazing work!
Title: Re: Random stuff ( + Dj Set )
Post by: Hossein Alfideh on June 28, 2017, 12:51:15 AM
Quote from: Andrzej Orzecki on June 26, 2017, 09:17:04 AM
I will not say anything new here, just amazing work!

Thanks alot Andrzej for taking a look at this.  :)
Title: Re: Random stuff ( + Private Villa : interior )
Post by: Hossein Alfideh on June 28, 2017, 01:11:42 AM
Hi everyone.
You might remember The private Villa exterior shot which I made few months ago.This time I thought it would be nice to check the inside of it so I chose a corner and used simple models which I got from archive3d.net.
hope you like it.
Title: Re: Random stuff ( + Private Villa : interior )
Post by: Will Gibbons on June 29, 2017, 07:49:41 AM
Very cool! Nice composition.
Title: Re: Random stuff ( + Private Villa : interior )
Post by: Josh3D on June 29, 2017, 01:58:40 PM
Indeed! Love it!
Title: Re: Random stuff ( + Private Villa : interior )
Post by: Hossein Alfideh on June 30, 2017, 06:58:20 AM
Thanks a lot Will and Josh for your kind words,means a lot!  :)
Title: Re: Random stuff ( + Edison bulbs )
Post by: Hossein Alfideh on June 30, 2017, 07:36:37 AM
I've been probably posting a lot for the last few days. :D
this time I aimed to create a picture which has a cool comforting mood.a place where you can simply drink your coffee or read your book after a long day.
hope you like it and your comments are welcomed as always.  :)
Title: Re: Random stuff ( + Edison bulbs )
Post by: Will Gibbons on June 30, 2017, 12:10:00 PM
I'd relax under those lights.  8)
Title: Re: Random stuff ( + Edison bulbs )
Post by: SebasDesign on June 30, 2017, 12:33:43 PM
cool comforting mood? mission accomplished!
Title: Re: Random stuff ( + Edison bulbs )
Post by: NM-92 on June 30, 2017, 04:14:10 PM
Embrace those times when you can produce a lot of work. It's extremely satisfying. Regarding the image itself, perhaps i'd have let it cook a bit more. It's a bit noisy in some places, but you achieved the mood perfectly. I've tried this scene before without good results and i know how difficult it can be to deal with all those sources of light. Well done Hossein.
Title: Re: Random stuff ( + Edison bulbs )
Post by: Hossein Alfideh on July 01, 2017, 02:36:10 AM
Quote from: Will Gibbons on June 30, 2017, 12:10:00 PM
I'd relax under those lights.  8)

Well that's good news for sure!
cheers  :)

Quote from: Sebas_ace96 on June 30, 2017, 12:33:43 PM
cool comforting mood? mission accomplished!

Thanks Sebas,that was the most important goal for me and I'm glad you like it.  :)

Quote from: NM-92 on June 30, 2017, 04:14:10 PM
Embrace those times when you can produce a lot of work. It's extremely satisfying. Regarding the image itself, perhaps i'd have let it cook a bit more. It's a bit noisy in some places, but you achieved the mood perfectly. I've tried this scene before without good results and i know how difficult it can be to deal with all those sources of light. Well done Hossein.

I totally agree Nico and thanks for mentioning the noise.I attached a low quality picture and didn't notice that until you said so.I made some changes like moving those bulbs which are near to the window a little bit closer to the others, added more orange tune inside the bulbs and  increased samples a tad.Thanks for taking a look.  :)
Title: Re: Random stuff ( + Edison bulbs )
Post by: Andrzej Orzecki on July 06, 2017, 09:33:27 AM
So romantic mood,excellent shot!
Title: Re: Random stuff ( + Edison bulbs )
Post by: Hossein Alfideh on July 12, 2017, 07:27:11 AM
Quote from: Andrzej Orzecki on July 06, 2017, 09:33:27 AM
So romantic mood,excellent shot!

Thanks a lot Andrzej.I'm glad you like the mood.
Title: Re: Random stuff ( + Edison bulbs )
Post by: Despot on July 27, 2017, 11:36:38 AM
Great stuff you've been doing lately Hossein, I'm sorry it's taken me this long to comment - my fav is the mixing deck :)
Title: Re: Random stuff ( + Edison bulbs )
Post by: Hossein Alfideh on July 28, 2017, 12:52:49 PM
Quote from: Despot on July 27, 2017, 11:36:38 AM
Great stuff you've been doing lately Hossein, I'm sorry it's taken me this long to comment - my fav is the mixing deck :)

Good to see your comments again John and thanks for taking a look  :)
Title: Re: Random stuff ( + Geometrical environment )
Post by: Hossein Alfideh on August 13, 2017, 04:28:59 AM
Hello everyone.
For the past week I've been trying to find out how geometric environments can help to get better reflections.
Here is my result.Hope you like it.  :)
Title: Re: Random stuff ( + Geometrical environment )
Post by: Will Gibbons on August 14, 2017, 08:34:14 AM
Lovely. Great composition and color palette, warmer than your usual cool palette.
Title: Re: Random stuff ( + Geometrical environment )
Post by: Hossein Alfideh on August 15, 2017, 06:51:38 AM
Thank you Will. Yepp I used sun and sky function and I thought it would be nice to use warm colors only.  :)
Title: Re: Random stuff ( + The chosen one )
Post by: Hossein Alfideh on August 20, 2017, 08:55:02 AM
Hello everyone,
I'd like to share me latest work with you. I've been reading The art of color by Johannes itten for the past months. I'm not an expert now for sure but I tried to apply a few things I learned.
I'm using the coolest color palette to create some kind of depression feeling in spite of all those shiny stuff you see on the tree.
it's all dressed up to bring joy and beauty to someone's home and end up in trash after all.
So tell me your Ideas.Hope you like it. :)
Title: Re: Random stuff ( + The chosen one )
Post by: Josh3D on August 21, 2017, 10:46:16 AM
Very nice! I can almost smell it, and think it captures a more calm feeling as opposed to depressing - love it actually. Makes me look forward to Christmas - instead of trashing it however, I prefer to chop it up and burn it in our fire pit :)
Title: Re: Random stuff ( + The chosen one )
Post by: Magnus Skogsfjord on August 22, 2017, 12:39:55 AM
Really nice mood you got going on on this. I don't get the depressed feeling either though, but it still looks great.
Title: Re: Random stuff ( + The chosen one )
Post by: Hossein Alfideh on August 22, 2017, 07:49:24 AM
Quote from: Josh Mings on August 21, 2017, 10:46:16 AM
Very nice! I can almost smell it, and think it captures a more calm feeling as opposed to depressing - love it actually. Makes me look forward to Christmas - instead of trashing it however, I prefer to chop it up and burn it in our fire pit :)

Quote from: Magnus Skogsfjord on August 22, 2017, 12:39:55 AM
Really nice mood you got going on on this. I don't get the depressed feeling either though, but it still looks great.

Thanks for taking a look Josh and Magnus.
yes it kinda does capture a calm mood,knowing how the composition of colors can impact the viewer psychologically is a complicated thing that I'm totally new with.maybe the concept of a christmas tree wasn't the proper thing to come up with but still feels nice to see it makes you look forward to christmas.  :)
chopping the tree is a clever idea but believe me I didn't see anyone in neighborhood doing that when I was in canada,not even my cousin's friends!  :-X