I had started doing some testing with material based booleans a while back, then put it on the backburner. I now know that this will be a new feature in KeyShot 7, but thought I'd post a couple of WIP examples nonetheless.
Cheers,
Eric
https://vimeo.com/197055937
https://vimeo.com/197056110
Oh, now that's clever - Colour me impressed !
Martin
Is this something done directly inside KeyShot?
I'm not sure I fully understand what is going on :)
Looks cool, though 8)
That is driving experimental features like backside mask to its limits.
Cool thing Eric!
Flipped normals (inside-out) cube with metal material and surface backside mask applied to opacity of 'cutter' geometry? Just a guess. Really cool.
??? My brain is still trying to understand, I think I get it, but then I don't. I'm sure more explanation will come soon with a well-written post by Eric.
Awesome! :)
It is a native KeyShot animation "Cube Cutter"?
> How did you do this?
> Could you share the .skp linked to this animation?
Great job and hope you will show us other boolean animations like this one! ;)
Did anyone figure out how to set this up?
Would be really useful for a project I'm working on.
Seems like Eric has been inactive for quite some time :-\
I'm pretty sure that a "Boolean part" with a backside surface mask in the transparency channel would show this effect.
But I have to give this a try.
Quote from: MWo on September 03, 2017, 09:47:34 PM
I'm pretty sure that a "Boolean part" with a backside surface mask in the transparency channel would show this effect.
But I have to give this a try.
Yeah, I thought too but couldn't make it work. Let me know if you succeed!
Not yet. Eric is still the nut cracker hero.
I even played with the new ray mask in 7, but couldn't make it work.
Sorry Esben. I have to think about it for a while.
I'll post a solution if I have one.
Uncracked nuts' annoying me.
Is anyone sure it was animated in KeyShot? hahaha
Quote from: Will Gibbons on September 05, 2017, 08:41:36 AM
Is anyone sure it was animated in KeyShot? hahaha
Ha, that is a good point. It is just that he says that it is a material based boolean. Would love to see that ksp!
Quote from: Esben Oxholm on September 05, 2017, 11:01:21 AM
Quote from: Will Gibbons on September 05, 2017, 08:41:36 AM
Is anyone sure it was animated in KeyShot? hahaha
Ha, that is a good point. It is just that he says that it is a material based boolean. Would love to see that ksp!
If only rendered in KS, maximum troll level will have been reached.
I played a lot but can't find the right material graph setup combining the nodes. It has to do something with emissive material and the right label material and the backside surface mask in the transparency channel or maybe an occlusion.
I try to send a PM to Eric Brock the master nut cracker ninja.
Quote from: Will Gibbons on September 06, 2017, 09:02:51 AM
Quote from: Esben Oxholm on September 05, 2017, 11:01:21 AM
Quote from: Will Gibbons on September 05, 2017, 08:41:36 AM
Is anyone sure it was animated in KeyShot? hahaha
Ha, that is a good point. It is just that he says that it is a material based boolean. Would love to see that ksp!
If only rendered in KS, maximum troll level will have been reached.
Ha, indeed!
Quote from: MWo on September 06, 2017, 10:53:05 AM
I played a lot but can't find the right material graph setup combining the nodes. It has to do something with emissive material and the right label material and the backside surface mask in the transparency channel or maybe an occlusion.
I try to send a PM to Eric Brock the master nut cracker ninja.
Sounds like what I've tried as well. Emissive, backside surface mask and opacity stuff.
I hope he gets back to you!
Quote from: Will Gibbons on September 05, 2017, 08:41:36 AM
Is anyone sure it was animated in KeyShot? hahaha
yes...someone is sure...hahaha. FFS
Quote from: bdesign on December 21, 2017, 11:10:26 PM
Quote from: Will Gibbons on September 05, 2017, 08:41:36 AM
Is anyone sure it was animated in KeyShot? hahaha
yes...someone is sure...hahaha. FFS
Woah! Return of the Jedi here. Nobody has been able to figure this out.