KeyShot Forum

Technical discussions => Materials => Topic started by: jack_ on January 27, 2017, 02:00:49 AM

Title: Cast iron
Post by: jack_ on January 27, 2017, 02:00:49 AM
Does this look like a real cast iron?
Title: Re: Cast iron
Post by: Esben Oxholm on January 27, 2017, 02:45:26 AM
I think it is definitely in the right direction.
Did you create the material using a reference image? Might help to achieve a more precise look.
Title: Re: Cast iron
Post by: jack_ on January 27, 2017, 03:51:27 AM
Material was created with some hint about metallic paint on the forum, then try and guess method.
The point was to create cast iron part to clamp it in the chuck.
Oh, and because I work on production plant I have many examples of steel parts.
That's an extra job for marketing purposes.
Title: Re: Cast iron
Post by: jack_ on January 27, 2017, 03:58:31 AM
Anyone interested in material - I've attached it - Keyshot v5.3
Values to play:
Properties -> Metal Roughness
Properties -> Samples
Textures -> Scale
Textures -> Fall-off (here's 1.6, 1.2 looks little more better)

In cast iron workpiece it's important to use inside/outside radius on all edges!
Title: Re: Cast iron
Post by: INNEO_MWo on January 27, 2017, 04:33:05 AM
I've played with an anisotropic material. You can control the roughness via material graph. For details look into the attached .ksp-file.


Good examples so far!
Title: Re: Cast iron
Post by: Jed Galecki on January 31, 2017, 07:40:21 AM
Metallic Paint + roughness map