Jaggies in the reflection
(http://img190.imageshack.us/img190/3241/76280694.jpg) (http://img190.imageshack.us/i/76280694.jpg/)
(http://img38.imageshack.us/img38/9692/85293867.jpg) (http://img38.imageshack.us/i/85293867.jpg/)
Two different HDRs
HDRi good quality and high resolution (10000x5000)
How to get rid of?
Hi grablin, I mean John ;)
I haven't ran across this one before that I recall. But I'll make a stab at it...
Does this issue happen with any of the stock HDRs?
Is your ring scale real huge or real small?
Also, try playing with the environment height or scale to see how it affects the reflection.
You can call me grablin ;)
I do not remember the password for my old account. Now I John))
Ring size real small
QuoteDoes this issue happen with any of the stock HDRs?
This happens if HDRi contrast (there are sharp boundaries of black and white)
Does not happen if HDRi blurry (no sharp boundaries of black and white)
QuoteAlso, try playing with the environment height or scale to see how it affects the reflection.
the environment height or scale does not affect the removal of jaggies
I changed the size of the ring, now it a great size
But it did not affect the disappearance of jaggies
Very strange indeed. I was guessing it was a very tiny ring in a huge environment so when you zoomed into the ring it would be like zooming real far into the environment, magnifying the environment's pixels. So if it is not that, I'm not sure what would cause it.
Are these HDRi's your own creation?
Yes, this is my HDRi
I make them in the Modo. There's no limit to the size of images
Also did a test with the standard HDRi. Effect is the same: if the image contrast is going Jaggies
QuoteI was guessing it was a very tiny ring in a huge environment so when you zoomed into the ring it would be like zooming real far into the environment, magnifying the environment's pixels.
No, in my HDRi no such a large pixels
For fun, I did a test with the same HDRi, but with another program for render
Strange, but no jaggies :-\
(http://img816.imageshack.us/img816/4855/44703641.jpg) (http://img816.imageshack.us/i/44703641.jpg/)
(http://img820.imageshack.us/img820/46/ringt2.jpg) (http://img820.imageshack.us/i/ringt2.jpg/)
JeffM
This is a bug in Keysot code or something wrong with my settings??
I've rendered out a fair share of pictures and the reflections are always good. If you are getting the same results with stock HDRi and you deem the scales are fine - then it must be a setting you have turn on or off.
It might be worth bringing everything in again from scratch, when you have a chance. If you figure it out, let us know for future reference.
Thanks John, we'll certainly download your file and take a closer look.
Thanks in advance Jeff
After the download delete my link please
Downloaded and removed.
Will let you know what we find.
Hi Jeff!
so what of it? Is there any thoughts?
This is happening on some surfaces, so I've sent a test file to the development team.
Thanks!
I hope development team will fix a bug in the KS 2.2
Thanks!
2,2 is already finalized?
KeyShot 2.2.33 final?
Bug is not corrected!! ???
Now I understood whence jaggies came
When I run the render from the Rhino, then is generated bip file old type and jaggies are present
But if I open a new project is not out of the Rhino, but from the root directory and import the geometry, then no jaggies
Blame the old plug-in for Rhino
For the sake of interest I checked it on the 2.1.25
In a new project is not out of the Rhino, jaggies do not appear
This example is different. You need to increase your tessellation inside Rhino.
Quote from: Thomas Teger on March 10, 2011, 07:32:41 AM
You need to increase your tessellation inside Rhino.
What do you mean?
Here render from the Rino
(http://img850.imageshack.us/img850/7331/fromrhino.jpg) (http://img850.imageshack.us/i/fromrhino.jpg/)
Here I imported the same storage geometry from the bip file into a new project
(http://img705.imageshack.us/img705/1518/importedgeometryintoane.jpg) (http://img705.imageshack.us/i/importedgeometryintoane.jpg/)
I attached the file that generated when rendering from the Rhino
You can import geometry from this bip file to a new type file
and make sure that jaggies are formed is not associated with tessellation inside Rhino.
Use standard HDRi "HDRLightStudio_car_studio_medium"
Jhon G
Thanks for the update!
Could we get the Rhino file as well?
Of course