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Share => Materials and Textures => Topic started by: nicordf on April 04, 2017, 10:44:20 AM

Title: Procedural Bill Cutout Test
Post by: nicordf on April 04, 2017, 10:44:20 AM

Hey guys!


I'm working on a procedural material to get the cut-out look you get from those bank note portraits.


This is what I have so far, (and a material graph screenshot as well). Any idea on improvements?


Thanks!
Title: Re: Procedural Bill Cutout Test
Post by: nicordf on April 04, 2017, 11:20:11 AM

forgot to set the color composite to multiply:

Title: Re: Procedural Bill Cutout Test
Post by: nicordf on April 04, 2017, 12:04:48 PM

It's getting better now! But if I keep working on it while at work, I'll get fired probably  :P

Title: Re: Procedural Bill Cutout Test
Post by: Will Gibbons on April 10, 2017, 08:30:54 AM
I'd say you're getting there. I assume it's a fairly slow material though given the various textures? But then again without the need for GI and specular reflections, maybe it isn't bad?
Title: Re: Procedural Bill Cutout Test
Post by: nicordf on April 10, 2017, 08:48:02 AM

Quote from: Will Gibbons on April 10, 2017, 08:30:54 AM
I'd say you're getting there. I assume it's a fairly slow material though given the various textures? But then again without the need for GI and specular reflections, maybe it isn't bad?


It´s quite a slow material actually! I managed to fixed it properly and now it works like a charm in any scenario. The one and only problem is that is not as flashy and cool as actual-physically-shaded materials, but it´s my own little nerdy achievement of the week, ;D