KeyShot Forum

Gallery => Amazing Shots => Topic started by: diegoev on May 05, 2017, 07:39:05 AM

Title: Work for Nike / PsCan - Zbrush - Keyshot
Post by: diegoev on May 05, 2017, 07:39:05 AM
Here is one of my works for Nike.
I'm working on:  Photogrammetry reconstruction, retopo and render.
Workflow is: Agisoft Photoscan / Zbrush for retopo, break apart shoe-sole and sole pieces, uvs, texture projection on each individual part-  And Keyshot for final delivery.
Then an animator uses the finished asset to create animations.
[vimeo]https://vimeo.com/197285563[/vimeo]

Nike logo is a registered trademark and shoe designs are property of Nikeā„¢
Title: Re: Work for Nike / PsCan - Zbrush - Keyshot
Post by: Will Gibbons on May 05, 2017, 09:55:25 AM
Nice. The mesh material looks like it could have some more sheen to it. I have some of these shoes and am very familiar with them. The 3D data and color looks great of course. I wonder what the animator is using. You can easily create something like this yourself in KeyShot. Also, the playback seems a bit jagged. Just a couple tiny items that could take a very good animation to great!
Title: Re: Work for Nike / PsCan - Zbrush - Keyshot
Post by: diegoev on May 05, 2017, 11:15:12 AM
Hi Will. Thanks!!!.
The turntable whas just for budget approval. In fact, this is the first piece of the job.
The jagged rotation appeared after the video whas upload to vimeo I guess it whas a compression issue.

I make a render test of every Sole scanned to check they are working fine in Keyshot. But my work is only to deliver the mesh, color and normal/displace textures. The final animations/renders are not yet public son this is the only material I have permission to show =)


Quote from: Will Gibbons on May 05, 2017, 09:55:25 AM
Nice. The mesh material looks like it could have some more sheen to it. I have some of these shoes and am very familiar with them. The 3D data and color looks great of course. I wonder what the animator is using. You can easily create something like this yourself in KeyShot. Also, the playback seems a bit jagged. Just a couple tiny items that could take a very good animation to great!
Title: Re: Work for Nike / PsCan - Zbrush - Keyshot
Post by: Will Gibbons on May 05, 2017, 12:57:03 PM
Really cool! Thanks for sharing. It's not a common workflow I see here on the forums. Always fun to learn how others are doing stuff.
Title: Re: Work for Nike / PsCan - Zbrush - Keyshot
Post by: DMerz III on May 05, 2017, 01:51:49 PM
Wow this is truly cool stuff, I keep hearing more and more about photogrammetry, I need to look into it some more.