KeyShot Forum

Technical discussions => Data Import => Topic started by: pmalochet on February 08, 2011, 04:48:43 AM

Title: update from pro/e
Post by: pmalochet on February 08, 2011, 04:48:43 AM
Hey
i've saw that we can update the model form pro/e (after a modification) but i don't find the way to do that's !
Can you explain me ?
thank' for your help
Title: Re: update from pro/e
Post by: JeffM on February 08, 2011, 01:28:55 PM
Import the new version of your model and enable the "same coordinates as previous" option and the "retain materials" option.
Title: Re: update from pro/e
Post by: pmalochet on February 09, 2011, 01:54:31 AM
Thank s a lot
But i would like do the same action with the pluggin how can i do that s ?
Best regards
Title: Re: update from pro/e
Post by: guest84672 on February 09, 2011, 06:19:10 AM
You can't yet.
Title: Re: update from pro/e
Post by: pmalochet on February 09, 2011, 10:00:46 AM
thank you very much
could you describe the steps to follow to do that. I think we have a first
Export Keyshot has put the colors on the objects and then repeat with another export setting has
day and then import in the first; the second (with kepp material). Is this fair?
Title: Re: update from pro/e
Post by: JeffM on February 09, 2011, 11:14:01 AM
Yes, that's the idea.

Import the first model, paint it up with materials. Then import the new version of the model and enable "retain materials". You can also choose at this step whether to replace the current model with the new model, or add the new model to the scene with the old model so that you have both versions.
Title: Re: update from pro/e
Post by: pmalochet on February 09, 2011, 11:55:34 AM
Yes indeed I suspected but accurate when it exports the model a new
Keyshot session opens so you need two separate files Bip
Title: Re: update from pro/e
Post by: JeffM on February 09, 2011, 12:36:48 PM
Yes, this doesn't work with the plugin. You'll need to import through the "import" button inside KeyShot.