KeyShot Forum

Other => Wish List => Topic started by: peterC on March 13, 2010, 02:18:15 PM

Title: double sided texturing
Post by: peterC on March 13, 2010, 02:18:15 PM
I would like to be able to use a double sided shader attribute so you could have
two texturemaps on one suface. So, depending on the surface normal,
one or the other map gets used. Handy for paper objects.

Best,

PeterC