Other => Wish List => Topic started by: peterC on March 13, 2010, 02:18:15 PM
Title: double sided texturing
Post by: peterC on March 13, 2010, 02:18:15 PM
I would like to be able to use a double sided shader attribute so you could have two texturemaps on one suface. So, depending on the surface normal, one or the other map gets used. Handy for paper objects.