KeyShot Forum

Share => Materials and Textures => Topic started by: justindustrial on February 17, 2011, 04:08:01 AM

Title: Creating Normal Maps
Post by: justindustrial on February 17, 2011, 04:08:01 AM
I'm still a bit confused as to what the difference is between a bump map and a normal map. Is it not possible just to use an image, say a scan of a texture, as a bump map on a material? I could then also use that same image as the texture, no?

I've noticed that all the normal maps are sort of a blue-pink gradient, is there a way of creating these files myself, and what is the benefit to using proper coloured normal maps as opposed to just images loaded into the bump maps?

Thanks
Title: Re: Creating Normal Maps
Post by: guest84672 on February 17, 2011, 08:36:40 AM
Yes you can just use an image. KeyShot is very powerful in allowing to use an image as a bump map. With a normal map, you may have finer control. You can create it yourself, but it may require a standalone app or a plugin to PS.
Title: Re: Creating Normal Maps
Post by: Speedster on February 17, 2011, 11:40:32 AM
I use FilterForge to create normal maps.
Bill G
Title: Re: Creating Normal Maps
Post by: Ralf-S on February 20, 2011, 03:00:34 AM
Normal Map Generator (...currently in the programming/testing phase)
http://normalmapgenerator.yolasite.com/

SSbump Generator (with Cuda)
http://ssbump-generator.yolasite.com/

nDo (Create advanced normal maps straight in Photoshop CS2-CS5, Win and OSX)
http://cgted.com/

Blender / Normal Maps
http://wiki.blender.org/index.php/Doc:Manual/Textures/Maps/Bump_and_Normal_Maps

Crazybump
http://www.crazybump.com/

Genetica
http://www.spiralgraphics.biz/gen2tour/index.htm
Genetica tutorial video:
Importing images and making them seamless (http://www.spiralgraphics.biz/videos/importing_images_and_making_them_seamless.htm)
Title: Re: Creating Normal Maps
Post by: Richman on February 23, 2011, 09:04:21 AM
Thanks ralf

I'm going to try out the photoshop nDo and crazy bump for mac.  Do you have a preference which is better?
Title: Re: Creating Normal Maps
Post by: Richman on May 18, 2011, 02:30:02 PM
Crazybump is great!
Title: Re: Creating Normal Maps
Post by: PhilippeV8 on May 18, 2011, 03:18:36 PM
http://www.zarria.net/nrmphoto/nrmphoto.html

From this link at least now I understand the difference between bump & normal.

So where bump only creates .. well .. bumps on your surface, with a normal map you can create 3D texture, even on flat surfaces and the light/camera movement will show different results ..
Title: Re: Creating Normal Maps
Post by: guest84672 on May 20, 2011, 07:46:51 AM
The difference is that a normal map may give you better/finer control over your bump map, rather than just using a jpeg. Most of the times a jpeg is enough, though.
Title: Re: Creating Normal Maps
Post by: neilr on May 24, 2011, 12:21:26 PM
I just did a search and downloaded this program that is free open source SSBump Creator located here:

http://ssbump-generator.yolasite.com/

Below is a quick render I did using a normal map I mad, it only took a few minutes to create the map.

The left side is a render using only the regular bump map and the right side is using the normal map I made.

(http://content.screencast.com/users/Neilreed/folders/Default/media/9e85f612-4b63-444f-87e2-4c361407f63c/Normal%20test.jpg)



Title: Re: Creating Normal Maps
Post by: Richman on May 25, 2011, 12:13:19 AM
Grab Crazybump for Mac while it's still free.  I think it's the best one to work with.
Title: Re: Creating Normal Maps
Post by: neilr on May 26, 2011, 09:43:56 PM
Free is always good :-)

Here are some metals I have been working on most have normal maps I did with SSBump. I would upload the library but this board doesn't seam to like that.

(http://content.screencast.com/users/Neilreed/folders/Default/media/8276d8ca-d320-4033-9e93-29dcd1ab1c25/Metals%201.jpg)

Title: Re: Creating Normal Maps
Post by: guest84672 on May 27, 2011, 07:00:52 AM
What do you mean - you can't upload?
Title: Re: Creating Normal Maps
Post by: neilr on May 27, 2011, 10:37:14 AM
It just keeps timing out when I try and upload the zipped up bip file...I will go through the docs and find out how to export just the materials this evening....
Title: Re: Creating Normal Maps
Post by: neilr on May 27, 2011, 05:23:23 PM
OK I found it was easy to export the group I created for the metals. Please check them out and let me know if you improve on them.
Title: Re: Creating Normal Maps
Post by: guest84672 on May 27, 2011, 06:20:36 PM
You will need add the textures separately.Export materials only exports the materials, but not the textures or bump maps that are applied.

Will be fixed in KeyShot 3.
Title: Re: Creating Normal Maps
Post by: neilr on May 27, 2011, 06:37:47 PM
OK so it is very hard to share materials now....guess that is why I don't see anyone else do it :-)