Hi everybody,
I would realy like to a make a stained glass without modelisation, just a texture.
I attached the files I'm talking about.
For example
I want the black lines to be a black metal (displacement?)
The orange and the white a see through glass
The red would be a solid glass
And the yellow a diffuse plastic.
This material is apllied on a surface like the cylinder attached.
For now the material is just a glass with a texture but it's not what I want.
I tried to do this with the material graph with the composite color node or the color key mask but I don't find the solution with glass materials...
At the end the stained glass would have dozens of parts, that's why I want to do this with a texture...
Thanks for your help!
Quote from: thibaultz on May 16, 2017, 09:44:02 AM
Hi everybody,
I would realy like to a make a stained glass without modelisation, just a texture.
I attached the files I'm talking about.
For example
I want the black lines to be a black metal (displacement?)
The orange and the white a see through glass
The red would be a solid glass
And the yellow a diffuse plastic.
This material is apllied on a surface like the cylinder attached.
For now the material is just a glass with a texture but it's not what I want.
I tried to do this with the material graph with the composite color node or the color key mask but I don't find the solution with glass materials...
At the end the stained glass would have dozens of parts, that's why I want to do this with a texture...
Thanks for your help!
KeyShot doesn't support displacement.
You need to model this correctly if you want the correct results. Each part that's going to be a different color needs to be a different part. You can apply a noise bump (scaled up really large) to get wavy glass. You'll want the parts to be solid if you want refractive properties.
Good luck.
Thanks for the reply, I thought it was possible to have multiples layers of glass with different textures. I used to do this on maxwell, it doesn't seems so difficult to make.
For now I just have black lines in metal and one texture for the glass.
I can't have all the part solids, too much time of modelisation for me.