KeyShot Forum

Technical discussions => General discussion => Topic started by: PhilippeV8 on March 16, 2011, 06:12:30 AM

Title: FPS vs RenderTime
Post by: PhilippeV8 on March 16, 2011, 06:12:30 AM
Is there a clear relation between the FPS we get in the benchmark and rendertime ?

If I get 5 FPS and render a scene in 30 minutes, does this mean that on a machine getting 10 FPS that same scene would render in 15 minutes ?
Title: Re: FPS vs RenderTime
Post by: guest84672 on March 16, 2011, 08:01:07 AM
Yes that is correct.
Title: Re: FPS vs RenderTime
Post by: PhilippeV8 on March 16, 2011, 09:05:19 AM
Regardless of using realtime render or the other ?
Title: Re: FPS vs RenderTime
Post by: jeffw on March 18, 2011, 06:15:56 AM
I don't understand FPS. I thought frames per second referred to motion graphics but
Keyshot uses the term for single image rendering. If you are just making one image where
are the frames? When I render I set the image size and the DPI and it takes
X amount of time render. I don't see how FPS relates to the rendering process.
Title: Re: FPS vs RenderTime
Post by: guest84672 on March 18, 2011, 06:51:10 AM
Higher FPS means faster rendering. It certainly is no indication of how long your rendering will take.
Title: Re: FPS vs RenderTime
Post by: jeffw on March 18, 2011, 08:56:30 AM
So if FPS only affects rendering speed it must be controlled by hardware and not something one can vary in Keyshot. If you want higher frames per second you need modify your computer.
Title: Re: FPS vs RenderTime
Post by: guest84672 on March 18, 2011, 04:17:31 PM
Materials, ray bounces, ground shadows, detailed shadows, ground reflections, shadow quality, detailed indirect illumination, indirect ground illumination affect FPS, and therefore render times.
Title: Re: FPS vs RenderTime
Post by: PhilippeV8 on March 19, 2011, 01:32:14 PM
I understand the confusion for the term FPS .. since FPS is most used for frames .. which indicates it's a movie with a # of pictures rendered per second.  In case of a single image render I would rather expect people to talk about pixels per second; no ?
Title: Re: FPS vs RenderTime
Post by: hop on March 19, 2011, 02:27:31 PM
Right - FPS is completely pointless, this isn't a video game. All I am interested is what renders fastest because it affects my workflow - I don't need to spin it around fast, I need to have it photorealistically render fast. Benchmarks should all be a render time for a scene at some standard resolution and settings.

Would be very cool if keyshot embedded the settings and render time as EXIF data in the final jpegs
Title: Re: FPS vs RenderTime
Post by: Robert V. on March 20, 2011, 12:20:52 AM
I disagree that FPS is pointless, your PC still needs to calculate during the "realview/time render"
Comparing the FPS from 1 scene (the camera) with all users, does tell us which system is the fastest.

Looking at rendertime (everybody is going to test render 1 scene) you will get different numbers, but not a different outcome.

However, the benchmark is useless. It's quite obvious that the fastest processor will give you the best result.
It's just fun to see where your PC/notebook stands.

(ok, if you start comparing the same processor with different mainboards/memory etc. could give you info on which components work best together. But this would take a lot of keyshot users!)
Title: Re: FPS vs RenderTime
Post by: guest84672 on March 20, 2011, 07:02:56 AM
@hop - once again, if your FPS number is low, your render times will be longer.

But I like your idea of adding a render time.