KeyShot Forum

Gallery => Amazing Shots => Topic started by: Nerowulf on March 28, 2011, 07:37:30 AM

Title: Half-Life logo
Post by: Nerowulf on March 28, 2011, 07:37:30 AM
Hey. I just wanted to try out a technique, and see how it turned out. The model itself isn't anything special, just a nice test-model ;)

My goal was to make the model look used. I rendered the model two times. One time with the orange paint (first image), and a second time with the base metal. Then in Photoshop, I placed the metal-piece on top, and removed most of it (Layer-mask), so only small traces of metal is shown. Also added a texture to it, though it barely shows.

I got a tips from someone else to use a bumpmap. I might add that next time.

First with only the paint:
(http://fc05.deviantart.net/fs71/i/2011/086/3/6/half_life_logo_by_nerowulf-d3ckw19.png)

Then add metal-trace for worn out effect:
(http://fc04.deviantart.net/fs70/i/2011/086/5/3/half_life_logo__worn_out_by_nerowulf-d3ckw8u.png)

Critic and tips are as always very welcome.
Title: Re: Half-Life logo
Post by: brettcasteel on March 28, 2011, 08:19:18 AM
I really like your image!

I would love to see a blend material in Keyshot (i dont think they have one yet). I use to use this material type in another software and it would let you pick 2 of your materials and set another image or material as a mask so you could set how much of the bottom material showed thru.
Title: Re: Half-Life logo
Post by: Philrider7 on March 28, 2011, 08:23:51 AM
Nice effects, its remind me of my old times with c4d and i had a blend material!
Title: Re: Half-Life logo
Post by: JeffM on March 28, 2011, 01:26:05 PM
Looks awesome!
Title: Re: Half-Life logo
Post by: guest84672 on March 28, 2011, 02:22:20 PM
Very nice!
Title: Re: Half-Life logo
Post by: jjeconomaki on March 28, 2011, 02:32:36 PM
That is cool looking!

-John
Title: Re: Half-Life logo
Post by: Richman on March 28, 2011, 09:42:11 PM
slick!  very nice.  Looks like a bit of color balancing/curves adjustments too.  Can you post the raw metal render that you used?
Title: Re: Half-Life logo
Post by: ambarbandi on March 28, 2011, 11:08:08 PM
Nice render..... can u share the image rendered with base metal. I am very new to rendering so just want to understand the whole idea.

thanks
Ambar
Title: Re: Half-Life logo
Post by: Nerowulf on March 28, 2011, 11:55:27 PM
The material I used was nothing special, just Orange Paint, were I altered the setting a bit. And I used an outdoor-HDRI. The metal I don't remember, but it doesn't really matter that much anyway, since it barely shows.

(http://i56.tinypic.com/33joljp.png)
I might have changed the Metal roughness/coverage a bit (don't remember), but not much. (Not sure if I saved the last edited Keyshot-setup)
(http://i51.tinypic.com/290rb89.png)

Quote from: Richman on March 28, 2011, 09:42:11 PM
slick!  very nice.  Looks like a bit of color balancing/curves adjustments too.  Can you post the raw metal render that you used?
The first image (that I posted) is original from Keyshot (only adjusted the background itself, not the model). The second one I added a texture on top, and used Overlay, and tuned down the opacity, which made the model a bit lighter.

When you ask for the raw metal render, do you mean the settings that I posted now, or do you mean a keyshot render without any photo editing? If you mean the metal, I don't remember, probably basic steel or something.
Title: Re: Half-Life logo
Post by: ambarbandi on March 29, 2011, 01:49:44 AM
hey thanks very much for sharing the information..... :)
Title: Re: Half-Life logo
Post by: Chad Holton on March 29, 2011, 04:44:45 AM
Nice!  :)
Title: Re: Half-Life logo
Post by: feher on March 30, 2011, 07:00:22 PM
Looks good !
Thanks for sharing
Tim
Title: Re: Half-Life logo
Post by: xcut0r on March 31, 2011, 12:32:17 PM
nice work, simple and interesting  ! :)
Title: Re: Half-Life logo
Post by: Richman on April 05, 2011, 10:45:59 PM
Did you use the same HDRI on both images of the composite?
Title: Re: Half-Life logo
Post by: Nerowulf on April 09, 2011, 07:37:11 AM
Quote from: Richman on April 05, 2011, 10:45:59 PM
Did you use the same HDRI on both images of the composite?
Yeah, I think so.