I want to have more textures but, don't know how to create ones.
can anyone help with this issue?
Double click on the object, or part of the object and use the material editor to change the material.
You can save this materials by opening the material library via "M". Right click into the material window, and select "save material".
Thanks a lot!
It is possible to create materials and even bump maps from scratch as well using the free nvidia normal mapper plugin for photoshop. It is a little more involved, but it does allow to exercise even more control over your models.
I'm making a knurled chrome at the moment. I'll share it when I'm done if anyone is interested.
Quote from: Pedro_Julio on May 04, 2010, 02:11:47 PM
I'm making a knurled chrome at the moment. I'll share it when I'm done if anyone is interested.
I would like to see the result.
Great - let's get this started. Let me know if I need to create a new category or board to keep those separate.
Quote from: Thomas Teger on May 04, 2010, 04:48:10 PM
Great - let's get this started. Let me know if I need to create a new category or board to keep those separate.
Good idea - keep them all in one place :)
I posted this here, because a new topic is a bit overkill,
I integrated the materials from hypershot into keyshot. Keyshot reads the *.bip files the same way as it reads the *.mtl files.
Now I have more than 300 materials to choose from.
How to get those extra materials for free? download the trailversion of hypershot and copy the content of the "MaterialLibraries"-folder (located in the "programdata"/"bunkspeed"/etc.) to keyshot's own material folder.
what extra materials? I am confused.
Thomas
Here you can see the normal material list. with the metal tab opened:
(http://www5.picturepush.com/photo/a/3448408/1024/Misc./before.png)
Here you can clearly see that there are a lot more tabs, however at this time I opened the new metal tab:
(http://www3.picturepush.com/photo/a/3448406/1024/Misc./after.png)
So it looks like you have all the materials ... what is your question again? If you migrated the content form HyperShot to KeyShot you should be all set. If not, simply copy the .bip files in the MaterialLibraries folder from HyperShot Content to the Materials folder in KeyShot Resources.
Thomas
No question, just that's possible to have the materials from hypershot even if you didn't bought hypershot,
But by simply downloading their demo.
If I want to apply a metal that looks used. Like scratched up and dirty. How do I do that?
Apply a bumpmap and a texture to the material.
Thomas
Quote from: Thomas Teger on June 16, 2010, 06:21:21 AM
Apply a bumpmap and a texture to the material.
Thomas
wow. A hole new world open up for me ;D
Quote from: PredatorKS on May 08, 2010, 12:18:15 AM
I posted this here, because a new topic is a bit overkill,
I integrated the materials from hypershot into keyshot. Keyshot reads the *.bip files the same way as it reads the *.mtl files.
Now I have more than 300 materials to choose from.
How to get those extra materials for free? download the trailversion of hypershot and copy the content of the "MaterialLibraries"-folder (located in the "programdata"/"bunkspeed"/etc.) to keyshot's own material folder.
Hello,
I tried that, but the bunkspeed files are in an *.bmf not in *bip and I don't get running in keyshot...
Has anybody an idea?
greetings
Sir_Knut
We don't support "Bunkspeed Files".
Sorry but
what is the address in keyshot file for take BunkSpeed material library.
keyShot material library does not have files as same
BunkSpeed (kind).
Thanks
Only old HyperShot material files (.bip in the Materials Folder) are supported.