KeyShot Forum

Technical discussions => Animation => Topic started by: Öner on June 29, 2017, 06:36:26 AM

Title: can't use decimal number in rotation
Post by: Öner on June 29, 2017, 06:36:26 AM
Hello there,
I'm stucked again, please help me. 

I want to make a rotation on a model part, i need to be precise in this job, but when i text a decimal number such as 0,5 in rotation animation, it cant be let me make it, it correct me as 0.  is this impossible to use it or is there another way?

Thank you.
Title: Re: can't use decimal number in rotation
Post by: richardfunnell on June 29, 2017, 07:26:25 AM
Hi Öner!

It looks like KeyShot will respect a "." but not a "," in that field.

I'll pass it on to out development team.

Thanks!
Richard
Title: Re: can't use decimal number in rotation
Post by: guest84672 on June 29, 2017, 04:50:16 PM
I believe this is driven by the OS that you are using. It will respect the "," input if you run a German OS for example, if my memory serves me right.
Title: Re: can't use decimal number in rotation
Post by: NM-92 on June 29, 2017, 08:40:54 PM
In my case i have to use a "," in order to get decimals on any value. So it may depend like Thomas says.
Title: Re: can't use decimal number in rotation
Post by: Öner on June 29, 2017, 09:48:59 PM
Quote from: richardfunnell on June 29, 2017, 07:26:25 AM
Hi Öner!

It looks like KeyShot will respect a "." but not a "," in that field.

I'll pass it on to out development team.

Thanks!
Richard

Hello Richard, and the other mates.  I've tried all option on it such as "0.5", ".5",  but nothing works. thank you for your help and time.

updated post: I don't understand how but it works now. i tried everything yesterday but didn't work.  now it's fine.  ???