It's been hours that I try to import deformable mesh animation with keyshot 7, but I still have not results.
Cinema 4D + Realflow directly in cinema 4d.
I also tried to cook with plugin nitrobake, but the .abc file imported into keyshot 7, has frames all wrong and does not produce the animation.
Can you please help since you said that keyshot 7 was finally possible?
I also attach c4d files with baking mesh.
Thankyou.
Sorry for my English, use google translator.
Scene test .c4d: http://www29.zippyshare.com/v/wj1fja0I/file.html
But can you do or can not do it?
Why not make a practical example? a tutorial?
It is so complicated to import one mesh deformable in keyshot 7.
I finally got it the problem.
it only works with external realflow a cinema 4d.
With direct internal realflow in cinema 4d it does not seem to work.
So why does not it work from the internal direct plugin in cinema 4d movies?
Can you share a small alembic example file that doesn't import properly?
Here give a look at this similar topic
https://www.keyshot.com/forum/index.php?topic=19695 (https://www.keyshot.com/forum/index.php?topic=19695)
This is a limitation of the SDK for cinema4D. You will need to use the alembic file format in order to transfer any deformable mesh animations from C4D.