Hello. I am experiencing severe jagginess when importing a Fusion 360-model into Keyshot 7.1. All vector data are seemingly rendering extremely jaggy, and from a layman's perspective it seems like the nurbs-data doesn't get transferred from F360 into KS. If I import the same model as a .STEP-file, everything looks buttery smooth. See attached file for a visual example of what I mean.
Is there anyone out there that has a solution to this? I'd like to note that I am currently in contact with the tech support regarding this issue, but perhaps someone else want to chime in on a possible cause of the error? I really would like to have the connection working via the plugin, because any changes I make when modelling is easy to update back into KS. Cheers.
Hey Markus, I've run some test and definitely seeing some tessellation on some of the models I've opened. There is no setting I know of in Fusion 360 to adjust the quality of the tesselation.
In February 2015, Colin Smith, Product Manager for Fusion 360, mentioned (https://forums.autodesk.com/t5/fusion-360-design-validate/keyshot-plugin-is-it-possible-to-modify-quot-tessellation/td-p/4581569) on the Fusion 360 forum that "there is work being done around tessellation." It's yet to be addressed that I can find.
We'll report our finding to Autodesk as well.
Ok, nice that I'm not alone with my troubles. Let's hope that the Autodesk people (and you) sort this out as soon as possible. I really would like to be able to bounce back and forth between rendering & modeling. Thanks for replying about this.
Hello again. Any news in the hunt for... eh, tessies? Or rather – what does Autodesk say? If anything?
Hello, same problem here. I just wanted to add that the information given under the Keyshot plugin page is a bit weird because it mentions tessellation controls.
Have had the same problem so I did a little digging and was able to find a solution. There is now a setting called Display Detail Control that has 3 settings for the tessellation, Low, Medium, and High. You can get to it by right clicking on the Document Settings in the tree, or by right clicking each body in the tree. I checked the fixed option, and then changed it to high. Models are importing much cleaner into Keyshot now. Below is a link to the Autodesk info about the feature.
https://www.autodesk.com/products/fusion-360/blog/march-1-2017-update-whats-new/
Ok, maybe not a fix anymore. What I am seeing when I do this is that the surfaces look smoother, but now I am seeing lines on the surface of the objects. It looks like little gaps in the triangulation of the surfaces. Also still seeing some faceting on the fillets. Attached are a couple examples.
Greg,
I think I am getting the same error as you are. Have you managed to get rid of the lines in your render? Please compare my thread: https://www.keyshot.com/forum/index.php?topic=21442.0 (https://www.keyshot.com/forum/index.php?topic=21442.0).
—Hamay
I haven't seen an update to the Plugin or the something in Fusion that is a fix. They only solution for me is to export a stp or iges file from Fusion and import that file into Keyshot, when I need quality surfaces for rendering. The plugin is only good for me when i want to quickly evaluate something in KS.
Hi Greg
I can't reproduce it.
I use the plugin and it's smooth.
have you a sample Fusion 360 file to test ?
Sure, just created this file. You can see the faceting on both the hard edges of the chamfer, and in the rounds.
Yes you are right
I've tested with your file and the render is faceting on the edges.
I've never noticed that before.
Greg,
I get that weird lines on the surface that look like indents irrespective of exporting either as .stp or .iges file.
This is getting really frustrating at this moment.
—Hamay
Hello @Luxion. Do you have any sort of update of this issue? A tiny bit of progress, or ... anything?
Regards,
frustratedfusion360modeller
Same here,
Live link imports are really jagged and there are no controls offered.
Disappointing.
Per
Around mid-august I got a PM from Josh Mings telling me that Luxion have a new developer that is "on the issue", and that "things are getting investigated". Let's hope that the issues gets sorted out.
Hi
I really hope this gets fixed. I liked the idea of having a live link from 360 to keyshot.
Unfortunately, we had to stop our internal testing to build a workflow around this.
I still have a few ideas about how the live link could be improved.
Kind regards
Per
I saw that in the Keyshot 8.2 udpate, they listed improved fusion 360 importing. Does anyone know what exactly this means? I tried the direct import again with 8.2 and still have the same problems.
Yeah, me too was hoping for a fixed F360-workflow but nope; nothing has been improved. Still jaggy and so on. The thing I *think* was fixed was to have hidden objects inside F360 to not be imported inside KeyShot (when importing as a .step)
Anyone from Luxion care to comment on this?
I haven't had an issue with hidden objects coming over when importing a step. For me everything does show up when I use the plugin, whether it is hidden or not.
I was also hoping that this new version of the plug-in would actually work. I haven't played around with testing when it comes to quality, because there isn't any control over axis orientation. I model with the Z axis up, so every model comes in with the wrong orientation. If I move the model to correct this, and use the live-linking, the orientation also updates with the model, turning back the wrong direction. Disappointing.