(https://www.keyshot.com/forum/index.php?action=dlattach;topic=20133.0;attach=47538;image)
Hey everyone,
so this is my first post in the keyshot forum and my entry for the render competition 2017. :)
Models and Textures
GameBoy: https://grabcad.com/library/retro-nintendo-gameboy-1
Fly: http://zerokobo.web.fc2.com/
Textures are selfmade or via Poliigon.com.
Workflow
The Models were opened in Rhino 3d and were processed for rendering. (Some were SolidWorks models - so they were opened there and exported)
Sometimes the models aren't that nice so some work needs to be done. In this case, the GameBoy needed internal parts, so i modeled those. Some textures had to be made in Photoshop as well.
The Fly was imported into Blender where i made some modifications to the grouping of the Parts.
Afterwards all models were imported into Keyshot where i started the composion.
Lighting and camera
The lighting is based on an HDRi i build. To get some more fine control, i used a primitive as a light source as well.
Because of my photography background i like to render my images quite flat. Somewhat like a raw image. That's just the way my workflow works the best for me. Which is quite obvious in the before and after comparison.
The camera was set to 80mm since i wanted to represent a macro shot as best as possible. Lots of macro lenses use 80mm.
Keyshot 7 Material
My focus was the cloudy plastic material, since i think its just awesome. The material graph got quite huge because of all the labels i added and some imperfections like dust, scratches etc.
I really liked to dig into details with the fly. The material graph was super usefull here. I used cloudy plastic for the legs with some adjustments to get some nice light reflections as well. For the body and the eyes i used an anodized metal material. In the material graph i blended two different anodized metals to get a more diverse color reflections for the body. To get even more control i used the curvature node to get the deep crevasses of the body a darker tone. A diffuse with a dark color worked great in this small scale.
Rendering
Rendered at 1080p @ 700 Samples
PSD 32bit all Render-passes.
Post processing
I really love the new render passes! The post processing was done in Photoshop as well as Lightroom. I made a near finished editing in photoshop and then imported the 16bit file into Lightroom, where i used my beloved VSCO Kodak Portra 800 Analogue Film Adjustment and did some color tweaking etc.
It was really fun working with the new materials. Even though i only had a couple of days time.
Good luck to everyone! :)
I totally love the complete silliness of this concept.
Sorry that I called your image silly...
Great execution.
Dries
Quote from: DriesV on October 21, 2017, 04:31:22 AM
I totally love the complete silliness of this concept.
Sorry that I called your image silly...
Great execution.
Dries
Thanks Dries! To us it might look silly - but flies do see in slo-motion - it would be possible for the fly to game as quick as we humans do. ;D
Looking good !
Just... oustanding!
That came out really nice, Alex!
Love how you positioned the fly to add some story to the shot :D
Great job on the materials!
I like the concept, composition and materials! Nice!
Nice job!Materials look really nice alex!
Sheesh that cloudy plastic looks so nice! Great job!
look at the huge material graph...Nice job alex!
Great job! :)
Look nice!
Very well done!