KeyShot Forum

Technical discussions => Data Import => Topic started by: Serge Ortmann on November 19, 2017, 11:47:14 PM

Title: Importing and changing a geometry, without losing the animation, materials etc.
Post by: Serge Ortmann on November 19, 2017, 11:47:14 PM
Hello everyone  :),

is there a possibility to change a single part of an assembly, that has already been animated and given properties without losing them?

Thanks in advance


Title: Re: Importing and changing a geometry, without losing the animation, materials etc.
Post by: Serge Ortmann on November 19, 2017, 11:50:44 PM
From:

(https://www2.pic-upload.de/img/34328620/Unbenannt.jpg) (https://www.pic-upload.de)

To:

(https://www2.pic-upload.de/img/34328630/Unbenannt_1.jpg) (https://www.pic-upload.de)
Title: Re: Importing and changing a geometry, without losing the animation, materials etc.
Post by: designgestalt on November 20, 2017, 01:52:10 AM
I don´t think this is possible, but maybe I can be proved wrong ...
I think your best way would be, to import the new part and than copy the animations from your old part across.
you do not have to make the animations new, but you can copy an animation and apply it to another part!
hope that helped!
cheers
designgestalt
Title: Re: Importing and changing a geometry, without losing the animation, materials etc.
Post by: INNEO_MWo on November 20, 2017, 10:16:47 AM
 The animation has to be defined to the group instead the part. Then the update would keep the definition.

I think that this work. I tried it a few month ago.
Title: Re: Importing and changing a geometry, without losing the animation, materials etc.
Post by: Serge Ortmann on November 21, 2017, 12:47:10 AM
Quote from: designgestalt on November 20, 2017, 01:52:10 AM
I don´t think this is possible, but maybe I can be proved wrong ...
I think your best way would be, to import the new part and than copy the animations from your old part across.
you do not have to make the animations new, but you can copy an animation and apply it to another part!
hope that helped!
cheers
designgestalt

Yeah, I did it that way too and think that, by now, this is the only possibility to keep animations/ colouring etc.
Will know better for next time, that it's clearly better to insert the right parts from beginning.
Thank your for your answer!

Quote from: MWo on November 20, 2017, 10:16:47 AM
The animation has to be defined to the group instead the part. Then the update would keep the definition.

I think that this work. I tried it a few month ago.

If I understand you right, you mean it like that?
(https://www2.pic-upload.de/img/34335180/Unbenannt.jpg) (https://www.pic-upload.de)

thanks in advance!

Kind regards

Title: Re: Importing and changing a geometry, without losing the animation, materials etc.
Post by: INNEO_MWo on November 21, 2017, 09:12:14 AM
Yes - I mean it that way

(Ja, das ist richtig!)