Hi guys !
I created a small animation on Cinema4D with a sphere and a deformer on it. I baked my animation and tried to export it as DFX but nothing happens when i load it in Keyshot. I also tried the point cache tag and tried to convert it into keyframes but did not work too.
I am a little bit upset because i did it with a cloner and MoGraph and it worked. I really don't understand where is the problem...
Been struggling for a while now so any help would be appreciated.
Thank you !
Hi!
Have you tried exporting in the alembic format .abc?
To my knowledge it is the only one that is capable of importing deformation animations into KeyShot.
Yes i tried it. It works with MoGraph tags (hard or soft bodies) but does not work with deformers... really weird ! thank you.
Can you share an alembic file that fails to load?
I have not the scene with me but i have made a new one. If you need the C4D scene i can also include it...
You can import the test.abc directly into KeyShot 7(.1.51) and use the option "deformable mesh" in the animation section of the import dialog.
Quote from: MWo on December 05, 2017, 03:56:12 AM
You can import the test.abc directly into KeyShot 7(.1.51) and use the option "deformable mesh" in the animation section of the import dialog.
Yes it works perfectly on KEYSHOT 7 ! :D but not on KEYSHOT 6...
Thank you.
Following this as I'm a C4D user as well, and from what I understand alembic support was introduced in KS7, so I don't think deformable mesh works in KS6 unfortunately.
Quote from: trappistmonk on December 05, 2017, 06:37:03 AM
Quote from: MWo on December 05, 2017, 03:56:12 AM
You can import the test.abc directly into KeyShot 7(.1.51) and use the option "deformable mesh" in the animation section of the import dialog.
Yes it works perfectly on KEYSHOT 7 ! :D but not on KEYSHOT 6...
Thank you.
So an update would be nice?!?
This animation looks gorgeous with motion blur on!
Yes i am going to update ! :)
I used it like 30 mn and i can say that it is WAY faster than KS6 ! very impressive.
Nice render !