KeyShot Forum

Gallery => Amazing Shots => Topic started by: wddr on June 12, 2011, 01:19:58 PM

Title: Computer Mouse
Post by: wddr on June 12, 2011, 01:19:58 PM
Modelled mainly in Solidworks, a couple of surfaces in Rhino. No Photoshop.
Title: Re: Computer Mouse
Post by: feher on June 13, 2011, 03:17:30 AM
Just a wonderful set of images ! They have a nice feel to them. You can really get a sense of how the material will look and feel.
NICE work. Thanks for sharing.
Tim
Title: Re: Computer Mouse
Post by: Speedster on June 13, 2011, 09:06:40 AM
I ditto Tim's comment!  Really nice modeling, which, as a SolidWorker, I fully appreciate.  This is the first time I've seen a well modeled and rendered PCB with all the goodies.  I've got to look into Rhino more!
Bill G
Title: Re: Computer Mouse
Post by: wddr on June 14, 2011, 05:18:22 AM
Thanks for the appreciative words. I'm in the process of rebuilding my website, so going through a few old projects and making new renderings. I'll add some more as they get made

Bill - don't focus too much on the Rhino comment... Five years ago I used Rhino a lot, but Solidworks' surfacing tools have improved a lot, so I rarely find the need nowadays. It's only when I can't get the right transition between surfaces in Solidworks that I go into Rhino to patch the surface in. But as I say, the times when I need to that are far fewer than they used to be.

Matt
Title: Re: Computer Mouse
Post by: quigley on June 15, 2011, 03:20:12 PM
I recognise that mouse....is this Matt from "We Don't Do Retro"?
Title: Re: Computer Mouse
Post by: wddr on June 17, 2011, 10:57:51 AM
ah no, rumbled... ;)
Title: Re: Computer Mouse
Post by: repman on June 24, 2011, 02:35:52 PM
I have one question, how/where did you apply those textures to the PCB and other components.
I also work with Solidworks, but I didn't find a way to apply a material/texture to only one part of a surface unless I use an assembly, then I can apply materials/textures to objects within assembly in KeyShot.
Did you model each component independently and put them in an assembly before running KeyShot?
Title: Re: Computer Mouse
Post by: Speedster on June 24, 2011, 03:48:27 PM
Hi repman;
This may or may not apply to the beautiful mouse (never thought I'd say that about a mouse!) but here's a great, and little known, SW trick I often use.  Use the "split line" command in SW to create the exact surface you want to map. Just throw a sketch on a plane or surface, then use the command and select the surface you want it on.   It can be anything- I often use it for lettering, for example, that I want as part of the geometry, not as a decal.
Bill G
Title: Re: Computer Mouse
Post by: repman on June 25, 2011, 07:30:41 AM
Quote from: Speedster on June 24, 2011, 03:48:27 PM
Hi repman;
This may or may not apply to the beautiful mouse (never thought I'd say that about a mouse!) but here's a great, and little known, SW trick I often use.  Use the "split line" command in SW to create the exact surface you want to map. Just throw a sketch on a plane or surface, then use the command and select the surface you want it on.   It can be anything- I often use it for lettering, for example, that I want as part of the geometry, not as a decal.
Bill G

Thank you for your reply, I'm not exactly sure if I understand this command (I did go through SW Help file and had a look at the command), do I have to make another sketch just to split another object/part?
I made a simple object just to describe a bit what I want:

(http://img.techpowerup.org/110625/Untitled.jpg)
Let's say I wanted to assign the top surface (the selected one) as steel in keyshot and everything else as aluminium.
Right now I can't do that since if I import the part into keyshot it sees it as 1 body (can't apply materials to only one surface).

Is there any way to assign those surfaces as bodies or something so that I can apply different materials/textures in Solidworks.


P.S: sorry for hijacking the thread a bit
Title: Re: Computer Mouse
Post by: Speedster on June 25, 2011, 01:38:04 PM
You need to "color map" the surface in any given color, to tell KS this is "different".  Here's a sequence set of screenshots as an example.  Let us know how it works out for you!
Bill G
www.GouldStudios.com (http://www.gouldstudios.com)
Title: Re: Computer Mouse
Post by: repman on June 25, 2011, 02:15:18 PM
Got it working now, I really appreciate your help, thank you.
Title: Re: Computer Mouse
Post by: guest84672 on June 26, 2011, 06:29:05 AM
@Speedster - thank you very much for helping the community.
Title: Re: Computer Mouse
Post by: Speedster on June 26, 2011, 07:38:59 AM
You're most welcome, Thomas! 

You know, we're all in this together, and each of us brings a unique skill set to the table.  This is an active forum on which we all share so we may all excel and succeed, and I for one have learned a lot here.  Most importantly, this is a productive and professional forum, with very few rants and personal attacks so common elsewhere.  Ours is a friendly, professional, community sharing a stong common interest and bonded by KeyShot.

Sorry for waxing philosophical here, but I've been in business for 38 years now, through many ups and downs.  I have been helped along the path by many, and I try to return that as well, to honor our past as well as our help others along their path.

Bill G
Title: Re: Computer Mouse
Post by: trice1 on June 27, 2011, 09:29:14 AM
I fully agree with you Speedster, wax on any time!
Title: Re: Computer Mouse
Post by: wddr on July 03, 2011, 12:25:38 PM
Apologies for not replying earlier, I've been on holiday and trying my hardest to avoid any kind of internet connection. But Speedster has explained things at least as well as I could, and basically I follow exactly the process he's described. I almost always 'model' graphics, logos etc in Solidworks (using the 'split surface' command) after bringing in artwork from Illustrator. This is a bit of a hangover from Hypershot when decals weren't very reliable, but actually I don't think it takes that much longer, and it gives a lot more control.

And in the spirit of sharing tips... here's a great resource if you don't know it: http://www.brandsoftheworld.com/. Almost every logo you could possibly imagine, for free as a downloadable .eps