KeyShot Forum

Gallery => Amazing Shots => Topic started by: Ed on June 19, 2011, 03:59:08 PM

Title: Drill Bit
Post by: Ed on June 19, 2011, 03:59:08 PM
Modeled this drill bit today in MoI to use as a prop in a future scene.  Texture taken from a drill bit photo, copied three times, and each tweaked specifically for the point, shaft and interior.  Some post work with curves in PS.
Title: Re: Drill Bit
Post by: trice1 on June 19, 2011, 10:21:19 PM
Looks good to me!
Title: Re: Drill Bit
Post by: neilr on June 20, 2011, 08:34:56 AM
Looks great but you might want to add a little more reflectivity on the inside of the groove...
Title: Re: Drill Bit
Post by: guest84672 on June 20, 2011, 11:25:33 AM
Is this just a texture map or are you using a bump map as well?
Title: Re: Drill Bit
Post by: Ed on June 20, 2011, 11:59:10 AM
Thomas, I'm using a very fine brushed metal normal map in addition to the texture images.  Had a 1/2" well used drill in hand while playing with materials :)

Ed
Title: Re: Drill Bit
Post by: feher on June 20, 2011, 04:13:07 PM
Ed,
Nice work on this, Some look at this and say it's only a drill bit. Only if they knew what it takes to get that material just right.
Thanks for sharing.
Tim
Title: Re: Drill Bit
Post by: Ed on June 21, 2011, 08:10:12 AM
Yeah Tim - sometimes the lone, common objects can be the hardest.  Some of the best renders I've seen are simple, everyday objects like paper clips, light bulbs, spark plugs, etc.  Once you start to study and model them, they become miniature works of art :)

Ed
Title: Re: Drill Bit
Post by: Speedster on June 21, 2011, 10:36:48 AM
I so agree, Ed.  It's in the details, and the power of observation.  I've noticed with KS that I look at "real" things differently now, more in depth.  You've got the grinder marks on the tip (where's the back-rake?), and a hint of the form-grinding on the flutes, etc.  And, I've got a lot of drill bits out in the shop with exactly that color range, from pushing it too fast and too hard, without enough coolant.  Good job!
Bill G
Title: Re: Drill Bit
Post by: Ed on June 21, 2011, 12:00:00 PM
Thanks Bill.  I'm slowly modeling objects for a jeweler's work bench scene.  Drills, tweezers, loupe, dial calipers, ring, lose diamonds - kinda like your granite plate machinist tool scene a while back.  About time I try something besides just rings.  Watch out - I like trains too :)

Ed
Title: Re: Drill Bit
Post by: Speedster on June 21, 2011, 06:04:56 PM
Oh, oh.  We're gonna have to get together on this.  I'm modeling my fully tooled Peerless WW Watchmaker's lathe, a 1907 Potter Instrument Lathe, an engraver's block given to me by my mentor, the great (actually one of the greatest) hand engraver, the late Russ Daniels, made from 1/2 of a Civil War cannonball (!), gravers, the like.  Gotta have fun sometimes!  For whatever it's worth, I very pleased with my sales on TurboSquid so far.
Bill G