My first gallery post. Be kind guys. :)
Would love to connect with others doing interiors.
very cool. great lighting.. can you explain a little about the lighting setup? thanks for sharing
Thanks a lot! The lighting is very simple. Just an hdri that I rotated so that the light would fall on the sofa. I can check which hdri I ended up using. I think it is one of Peter Guthrie's. No interior lights. Just a couple of emissive materials but not used for lighting of course.
I used a white material for interior walls that aren't visible to reflect as much light as possible.
I think I added a hint of bloom in post. Just around the windows.
I must've tried about 100 different light setups before finding something I could live with. :)
thank you - great deal of detail in the scene which makes it look so real..
Well thanks again
If anyone is interested I wrote a little about the process of creating this image here. www.wahlbergvisuals.com/process (http://www.wahlbergvisuals.com/process)
the clay render looks great!
This looks really, really nice. Loving the mood and the composition. Just perfect.
Thanks guys
i presume you took this up to 1000 samples on interior mode?
No I didn't. Think I left it at 60 or something. I'm kinda new to Keyshot and have done very few interiors with it. Is pushing it up to 1000 something that is recommended?
60 is pretty low but it looks great.. I usually do 128 or 256
Great thanks for sharing that. Gotta try raising it for the next one.
Very nice rendering. Love the breakdown on the site too!
Thanks Will!
calmness,was the first thing that i saw in this beautiful render,well done
Oh what a compliment. Thanks
This is really nice, love the lighting reflections on the flooring. Always a difficult thing to get right with interior scenes.
Yeah thanks. I know what you mean. The floor textures are Poliigon.
Nice job, I like the floors and the lighting.
Thanks a lot
I checked again and the hdri I ended up using is this one
https://www.pg-skies.net/products/hdri1912
And I did infact bump up the GI bounces to 250.
Great job done fast. Congrats !
Saw that post about how you did it , and could you tell a bit more about post processing ? At least about the wooden floor ? realistic wood was always hardest thing for me
Thanks Stefan.
Well I didn't do too much post work on this one. Added a hint of bloom around the windows. Tiny hint of Chromatic Abb. Added a backplate which I think I left too much saturation in. Apart from that I did basic stuff in Camera RAW filter like levels and such. I did one pass with making a few areas darker and other lighter. Can't really remember which ones, just balanced out parts that hurt my eyes.
When it comes to the floor. I used an old oak board texture which I really can't remember where I got it from. Might have been cg-source.com. The original diffuse texture was much lighter and I darkened it quite a bit. This is what the material graph looks like for that material.
It is really easy making floors stand out too much. That's at least my opinion. I use subtle bump and specular maps. But then again you need to fine tune it by looking from the final camera position and with final lighting too because sometimes it can be too subtle which is what I think happened with this image. I had to increase it a bit to make it visible with the light coming in from the left like that.
I wanted the floor matte and smooth looking almost like it was a layer of dust on it. I didn't add any dust I think I was just lucky that I got some of that "feel" to it anyway.
When you look at a close up of the floor I think the bump is too strong but then again what matters is how it looks from the chosen camera position of course.
Hope that was some sort of explanation of what I did :)
Thanks again.