KeyShot Forum

Gallery => Amazing Shots => Topic started by: martinwahlberg on March 01, 2018, 03:47:40 PM

Title: Interior
Post by: martinwahlberg on March 01, 2018, 03:47:40 PM
My first gallery post. Be kind guys.  :)
Would love to connect with others doing interiors.
Title: Re: Interior
Post by: rfollett on March 05, 2018, 04:32:19 AM
very cool. great lighting.. can you explain a little about the lighting setup? thanks for sharing
Title: Re: Interior
Post by: martinwahlberg on March 05, 2018, 04:41:44 AM
Thanks a lot! The lighting is very simple. Just an hdri that I rotated so that the light would fall on the sofa. I can check which hdri I ended up using. I think it is one of Peter Guthrie's. No interior lights. Just a couple of  emissive materials but not used for lighting of course.
I used a white material for interior walls that aren't visible to reflect as much light as possible.
I think I added a hint of bloom in post. Just around the windows.
I must've tried about 100 different light setups before finding something I could live with. :)
Title: Re: Interior
Post by: rfollett on March 05, 2018, 04:44:32 AM
thank you - great deal of detail in the scene which makes it look so real..
Title: Re: Interior
Post by: martinwahlberg on March 05, 2018, 04:50:52 AM
Well thanks again
Title: Re: Interior
Post by: martinwahlberg on March 05, 2018, 04:53:15 AM
If anyone is interested I wrote a little about the process of creating this image here. www.wahlbergvisuals.com/process (http://www.wahlbergvisuals.com/process)
Title: Re: Interior
Post by: rfollett on March 05, 2018, 05:22:12 AM
the clay render looks great!
Title: Re: Interior
Post by: Magnus Skogsfjord on March 05, 2018, 06:10:11 AM
This looks really, really nice. Loving the mood and the composition. Just perfect.
Title: Re: Interior
Post by: martinwahlberg on March 05, 2018, 07:13:32 AM
Thanks guys
Title: Re: Interior
Post by: rfollett on March 05, 2018, 07:42:15 AM
i presume you took this up to 1000 samples on interior mode?
Title: Re: Interior
Post by: martinwahlberg on March 05, 2018, 08:16:38 AM
No I didn't. Think I left it at 60 or something. I'm kinda new to Keyshot and have done very few interiors with it. Is pushing it up to 1000 something that is recommended?
Title: Re: Interior
Post by: rfollett on March 05, 2018, 08:22:04 AM
60 is pretty low but it looks great.. I usually do 128 or 256
Title: Re: Interior
Post by: martinwahlberg on March 05, 2018, 08:43:46 AM
Great thanks for sharing that. Gotta try raising it for the next one.
Title: Re: Interior
Post by: Will Gibbons on March 06, 2018, 06:35:23 AM
Very nice rendering. Love the breakdown on the site too!
Title: Re: Interior
Post by: martinwahlberg on March 06, 2018, 07:09:31 AM
Thanks Will!
Title: Re: Interior
Post by: kiarash.tamizkar on March 06, 2018, 04:19:29 PM
calmness,was the first thing that i saw in this beautiful render,well done
Title: Re: Interior
Post by: martinwahlberg on March 07, 2018, 03:57:56 AM
Oh what a compliment. Thanks
Title: Re: Interior
Post by: JimmyToTheBe on March 07, 2018, 04:11:07 AM
This is really nice, love the lighting reflections on the flooring. Always a difficult thing to get right with interior scenes.
Title: Re: Interior
Post by: martinwahlberg on March 07, 2018, 04:13:48 AM
Yeah thanks. I know what you mean. The floor textures are Poliigon.
Title: Re: Interior
Post by: Matt Hanzly on March 07, 2018, 01:22:53 PM
Nice job, I like the floors and the lighting.
Title: Re: Interior
Post by: martinwahlberg on March 07, 2018, 01:28:36 PM
Thanks a lot
Title: Re: Interior
Post by: martinwahlberg on March 12, 2018, 03:40:17 PM
I checked again and the hdri I ended up using is this one
https://www.pg-skies.net/products/hdri1912

And I did infact bump up the GI bounces to 250.
Title: Re: Interior
Post by: stefan marji on March 12, 2018, 05:23:45 PM
Great job done fast. Congrats !
Saw that post about how you did it , and could you tell a bit more about post processing ? At least about the wooden floor ? realistic wood was always hardest thing for me
Title: Re: Interior
Post by: martinwahlberg on March 13, 2018, 02:20:01 AM
Thanks Stefan.

Well I didn't do too much post work on this one. Added a hint of bloom around the windows. Tiny hint of Chromatic Abb. Added a backplate which I think I left too much saturation in. Apart from that I did basic stuff in Camera RAW filter like levels and such. I did one pass with making a few areas darker and other lighter. Can't really remember which ones, just balanced out parts that hurt my eyes.

When it comes to the floor. I used an old oak board texture which I really can't remember where I got it from. Might have been cg-source.com. The original diffuse texture was much lighter and I darkened it quite a bit. This is what the material graph looks like for that material.
It is really easy making floors stand out too much. That's at least my opinion. I use subtle bump and specular maps. But then again you need to fine tune it by looking from the final camera position and with final lighting too because sometimes it can be too subtle which is what I think happened with this image. I had to increase it a bit to make it visible with the light coming in from the left like that.

I wanted the floor matte and smooth looking almost like it was a layer of dust on it. I didn't add any dust I think I was just lucky that I got some of that "feel" to it anyway.
When you look at a close up of the floor I think the bump is too strong but then again what matters is how it looks from the chosen camera position of course.

Hope that was some sort of explanation of what I did :)

Thanks again.