KeyShot Forum

Gallery => Amazing Shots => Topic started by: Magnus Skogsfjord on April 18, 2018, 02:50:56 AM

Title: Variety 2018 (+Floating Icebergs - Salt n'Pepper shakes)
Post by: Magnus Skogsfjord on April 18, 2018, 02:50:56 AM
NOTE: See latest page on thread for latest image updates!

Hi guys,

Been working a bit lately with modeling up a couple of products on the sketch board from a couple of designers. A common denominator of the two products is the use of laminated wood that follows a shape, so I've used a UV mapping technique  based on sweeps/mesh from NX (NURBS) in KeyShot to make that happen.

The first one is a chair designed by Carl Andre Nørstebø (first drawing). I decided to swap out the bottom as I felt it didn't fit in with the scandinavian office look I was trying to achieve.

The second one is a gorgeous lamp designed by Fredrik Bostad. You may notice that the lamp shade is slightly changing apppearance from the images, as I was constantly playing around with the values in Cloudy Plastics to get the look that I wanted. I feel I finally made it in the rock scene.

Hope you like it. Please feel free to ask questions if you have any :)
Title: Re: Product design w/laminated wood
Post by: guspottinger on April 18, 2018, 03:24:01 AM
Hey Magnus,

Iv been following your stuff on Instagram and everything is really amazing. I know you are modelling in NX but do you know of any good tutorials or ways of applying this kind of UV mapping into your workflow from other modelling programs and within keyshot.

Amazing stuff keep it up!
Title: Re: Product design w/laminated wood
Post by: Magnus Skogsfjord on April 18, 2018, 03:28:53 AM
Quote from: guspottinger on April 18, 2018, 03:24:01 AM
Hey Magnus,

Iv been following your stuff on Instagram and everything is really amazing. I know you are modelling in NX but do you know of any good tutorials or ways of applying this kind of UV mapping into your workflow from other modelling programs and within keyshot.

Amazing stuff keep it up!

Hey man! Thank you for your kind words. Really appreciate it! I have stumbled across this technique on my own, so I do not know about any good tutorials unfortunately. However, It's in my to-do list to make such a tutorial, and I'll make sure to update you on Instagram when I do. I imagine this technique could be utilized by any CAD-software. If you have any immediate questions, I'd be happy to answer it :)
Title: Re: Product design w/laminated wood
Post by: Esben Oxholm on April 18, 2018, 03:39:38 AM
Love that rock shot, Magnus!
The shade looks amazing - was it heavy on render time?

Also, you should do a shot with both models in it. It looks like you already have the lamp on the table from the chair scene :)
Title: Re: Product design w/laminated wood
Post by: Magnus Skogsfjord on April 18, 2018, 04:44:58 AM
Quote from: Esben Oxholm on April 18, 2018, 03:39:38 AM
Love that rock shot, Magnus!
The shade looks amazing - was it heavy on render time?

Also, you should do a shot with both models in it. It looks like you already have the lamp on the table from the chair scene :)

Thank you Esben! I'm glad i finally solved that material myself. You have no idea how many hours I've spent tweaking that one, so it was very fulfilling arriving at work today and see it finally being where I wanted it. It render over approx. 16hrs overnight. There was a slight problem with fireflies which "Dust&scratches" in PS took care of :)

And yes, I thought about that. They would go well together!
Title: Re: Product design w/laminated wood
Post by: Esben Oxholm on April 18, 2018, 12:04:24 PM
Quote from: Magnus Skogsfjord on April 18, 2018, 04:44:58 AM
Thank you Esben! I'm glad i finally solved that material myself. You have no idea how many hours I've spent tweaking that one, so it was very fulfilling arriving at work today and see it finally being where I wanted it. It render over approx. 16hrs overnight. There was a slight problem with fireflies which "Dust&scratches" in PS took care of :)

Ha, I can only imagine.
Hoped you had found a fast way to make it work, but I guess it just needs time.

Used dust&scratches myself on the rollerblade wheels. It took care of the worst noise.
Title: Re: Product design w/laminated wood
Post by: SebasDesign on April 18, 2018, 12:13:35 PM
I want them hehe
Title: Re: Product design w/laminated wood
Post by: kiarash.tamizkar on April 18, 2018, 12:40:35 PM
great as always,simple scenes but attractive and flawless
Title: Re: Product design w/laminated wood
Post by: TGS808 on April 18, 2018, 09:43:05 PM
Quote from: Magnus Skogsfjord on April 18, 2018, 03:28:53 AM
However, It's in my to-do list to make such a tutorial, and I'll make sure to update you on Instagram when I do. I imagine this technique could be utilized by any CAD-software.

A UV mapping technique that could be utilized by any CAD-software? I definitely want to know about this!  :D

And of course... flawless images as always Magnus. As always.  :)
Title: Re: Product design w/laminated wood
Post by: Magnus Skogsfjord on April 19, 2018, 12:55:10 AM
Quote from: Sebas_ace96 on April 18, 2018, 12:13:35 PM
I want them hehe
Hah, I kinda do too.

Quote from: kiarash.tamizkar on April 18, 2018, 12:40:35 PM
great as always,simple scenes but attractive and flawless
Thank you, I really appreciate it!

Quote from: TGS808 on April 18, 2018, 09:43:05 PM
A UV mapping technique that could be utilized by any CAD-software? I definitely want to know about this!  :D

And of course... flawless images as always Magnus. As always.  :)
Thanks man! Always happy to read your encouragement :) I shouldn't make too much promise about the functionality, but it's UV mapping to the extent that one could make textures follow a shape.
Title: Re: Product design w/laminated wood
Post by: Chad Holton on April 19, 2018, 05:21:11 AM
Great work, Magnus. The mapped wood turned out real nice. Love the rock scenes too.
Title: Re: Product design w/laminated wood
Post by: Shaun Wellens on April 19, 2018, 05:39:50 AM
I had to come and see the high-res images after seeing this posted on IG. Amazing as always brother!
Title: Re: Product design w/laminated wood
Post by: Magnus Skogsfjord on April 19, 2018, 06:19:53 AM
Quote from: Chad Holton on April 19, 2018, 05:21:11 AM
Great work, Magnus. The mapped wood turned out real nice. Love the rock scenes too.
Thanks Chad! Appreciate that.

Quote from: Shaun Wellens on April 19, 2018, 05:39:50 AM
I had to come and see the high-res images after seeing this posted on IG. Amazing as always brother!
Thanks a bunch Shaun! Means a lot.
Title: Re: Product design w/laminated wood
Post by: Will Gibbons on April 19, 2018, 08:24:18 AM
Quote from: TGS808 on April 18, 2018, 09:43:05 PM
Quote from: Magnus Skogsfjord on April 18, 2018, 03:28:53 AM
However, It's in my to-do list to make such a tutorial, and I'll make sure to update you on Instagram when I do. I imagine this technique could be utilized by any CAD-software.

A UV mapping technique that could be utilized by any CAD-software? I definitely want to know about this!  :D

And of course... flawless images as always Magnus. As always.  :)

I've gotten this to work in Fusion360. As Magnus said, you need to use NURBS Splines for the features.
Title: Re: Product design w/laminated wood
Post by: Will Gibbons on April 19, 2018, 08:24:47 AM
Magnus, I love how you have such a consistent style to your images. When can I expect a portfolio website with all your work on it?
Title: Re: Product design w/laminated wood
Post by: TGS808 on April 19, 2018, 10:30:56 AM
Quote from: Magnus Skogsfjord on April 19, 2018, 12:55:10 AM
I shouldn't make too much promise about the functionality, but it's UV mapping to the extent that one could make textures follow a shape.

Whatever tips you might have would be welcome. Textures following a shape? Awesome! The way you have the wood following along the edge of that chair is wild.
Title: Re: Product design w/laminated wood
Post by: TGS808 on April 19, 2018, 10:32:49 AM
Quote from: Will Gibbons on April 19, 2018, 08:24:18 AM
I've gotten this to work in Fusion360. As Magnus said, you need to use NURBS Splines for the features.

Fusion 360 is what I am using. I'm still pretty new to it so any tips in this direction would be most helpful.
Title: Re: Product design w/laminated wood
Post by: Magnus Skogsfjord on April 20, 2018, 03:50:42 AM
EDIT: You can download the parasolid UV_test.x_t below to test yourself

Thank you for all your kind words! Since there seems to be an interest to understand the UV-mapping from NURBS, I can give it a step-by-step explanation here. I'm planning to create video tutorials on several subjects (like this one), but this is currently in the planning pipeline. In the meantime, I hope this written tutorial will do.

Please refer to the image numbers through this explanation. I also take into consideration that we have a B-rep/NURBS based model in the explanation.

First off, this is not a technique that allows you to unwrap UV's. This technique utilizes the local UV-coordinates of a surface that allows us to map textures accordingly to the flow of a surface. That means that the shape will have to be a NURBS surface for UV-mapping to work. You may have tried UV-mapping in KS before and discovered that you only get a completely black color. This is because you have a B-rep (to my understanding) which does not consist of knots and vectors, but simply just a mixture of primitives.

So it's not very complicated, but it's a neat technique that can be utilized in several situations, like the ones in the start of this thread, but also for example welds, and probably a heap of other situations.

Let me know if anyone has further questions :)
Title: Re: Product design w/laminated wood
Post by: Magnus Skogsfjord on April 20, 2018, 04:17:09 AM
Quote from: Will Gibbons on April 19, 2018, 08:24:47 AM
Magnus, I love how you have such a consistent style to your images. When can I expect a portfolio website with all your work on it?
Thank you Will! I haven't even realized I have a particular style, so it's interesting that you mention that. It's also interesting that you ask about the website, as I've just recently got myself a webadress and will start building a page this summer :)

Quote from: Mikael Prous on April 19, 2018, 11:52:50 AM
This is an OTHER level! Really impressive. Would love to know how you achieved texture folows form.
Thanks a lot man! Hope the tutorial above makes sense to you :)

Quote from: TGS808 on April 19, 2018, 10:30:56 AM
Whatever tips you might have would be welcome. Textures following a shape? Awesome! The way you have the wood following along the edge of that chair is wild.
Thank you so much! Let me know if you have any questions to the tutorial above. Hoping to get started on the video tutorials during the summer months.
Title: Re: Product design w/laminated wood
Post by: Will Gibbons on April 20, 2018, 10:15:01 AM
Quote from: Magnus Skogsfjord on April 20, 2018, 04:17:09 AM
Thank you Will! I haven't even realized I have a particular style, so it's interesting that you mention that. It's also interesting that you ask about the website, as I've just recently got myself a webadress and will start building a page this summer :)

Excited! :) Nice write-up.

For anyone reading this thread, I can verify that I've tested this with Fusion 360 and it works. SolidWorks should work too. As a CAD program offers more tools and has a more robust set of tools for creating class-A surfacing, there's a better chance it'll allow you more fine-tuned control over said UVs and offer more ways to see them visualized.
Title: Re: Product design w/laminated wood (Tutorial + Geometry added)
Post by: NM-92 on April 21, 2018, 10:37:48 AM
Quote from: Mikael Prous on April 20, 2018, 12:32:30 PM
Thanks Magnus!! I will try that with Rhino.


Rhino already supports UV mapping ! Not the easiest thing, as the meshes are very complicated and tris, but you can achieve something with those tools.
Title: Re: Product design w/laminated wood (Tutorial + Geometry added)
Post by: Magnus Skogsfjord on April 26, 2018, 02:34:06 AM
I've gotten a bit hooked on this method, and this little UV test made me a bit inspired to design a bench I call "Waterfall".

All modeled in NX.

Title: Re: Product design w/laminated wood (+Waterfall Bench Design)
Post by: Pouya Hosseinzadeh on April 26, 2018, 03:54:37 AM
Dang. Magnus, these are killers! looks really, really nice!
Title: Re: Product design w/laminated wood (+Waterfall Bench Design)
Post by: Will Gibbons on April 26, 2018, 07:46:00 AM
Yeah, buddy! I can't help but see the grille of the car you modeled most recently ;) Great job. I like that you bothered to put this in context of some modern-looking building.
Title: Re: Product design w/laminated wood (+Waterfall Bench Design)
Post by: Magnus Skogsfjord on April 26, 2018, 08:08:40 AM
Quote from: PouyaHosseinzadeh on April 26, 2018, 03:54:37 AM
Dang. Magnus, these are killers! looks really, really nice!
Thanks a bunch man! I'm really glad you liked it :)

Quote from: Will Gibbons on April 26, 2018, 07:46:00 AM
Yeah, buddy! I can't help but see the grille of the car you modeled most recently ;) Great job. I like that you bothered to put this in context of some modern-looking building.
Hah, you mean the hover car? Hmm.. Not sure if I agree with that, but i definitely see the comparison with a car grille! Thanks for you ever kind words mate, appreciate it :)
Title: Re: Product design w/laminated wood (+Waterfall Bench Design)
Post by: feher on April 27, 2018, 05:16:09 AM
Your work is amazing ! Your attention to detail. lighting, and material creation is the best I have seen.
You inspire me to keep pushing my skills. Thank you.
It's a keeper in my book.
Tim
Title: Re: Product design w/laminated wood (+Waterfall Bench Design)
Post by: TGS808 on April 27, 2018, 06:27:38 AM
I have to echo what Tim said... lighting and material creation are fantastic. Every detail here is amazing. Maybe it's me but there's something about that bench that screams Nordic design. Not sure if it was intentional or if its just in your blood.  ;) It looks like it would be right at home on a Viking ship. :D
Title: Re: Product design w/laminated wood (+Waterfall Bench Design)
Post by: Magnus Skogsfjord on April 27, 2018, 08:44:55 AM
Quote from: feher on April 27, 2018, 05:16:09 AM
Your work is amazing ! Your attention to detail. lighting, and material creation is the best I have seen.
You inspire me to keep pushing my skills. Thank you.
It's a keeper in my book.
Tim
Sheesh, I don't even know what to say. I'm not even sure if I completely believe it, but I can tell you that it means so much coming from such an experienced artist as yourself, who has also been the source of inspiration for so many, including myself. Thank you!

Quote from: TGS808 on April 27, 2018, 06:27:38 AM
I have to echo what Tim said... lighting and material creation are fantastic. Every detail here is amazing. Maybe it's me but there's something about that bench that screams Nordic design. Not sure if it was intentional or if its just in your blood.  ;) It looks like it would be right at home on a Viking ship. :D

Hah! That was a weird coincidence, as my next big project is actually going to be a viking ship! How about that? And I see what you mean, It has these organic but still tight lines i guess. And thank you so much for the compliments, you guys are too kind to me. It's genuinely appreciated I can tell you that.
Title: Re: Product design w/laminated wood (+Waterfall Bench Design)
Post by: TGS808 on April 27, 2018, 10:28:45 AM
Quote from: Magnus Skogsfjord on April 27, 2018, 08:44:55 AM
my next big project is actually going to be a viking ship! How about that?

Looking forward to seeing that one!
Title: Re: Product design w/laminated wood (+Waterfall Bench Design)
Post by: Magnus Skogsfjord on April 29, 2018, 01:00:58 PM
Well before I start at the viking ship, I had to finish another one of these designs in the same style. This one i call "Water Drop", and the shape is inspired by the still photographs from a drop of water landing in still water (example (https://static.videezy.com/system/resources/thumbnails/000/000/150/original/waterdrop.jpg))

All modeled in NX. Hope you like it!
Title: Re: Product design w/laminated wood (+Waterdrop Bench Design)
Post by: Esben Oxholm on April 30, 2018, 09:38:04 AM
Ha, cool thing with the lamp for the 'top drop'.
Also nice that you have the bench included in the background :)

Although I love the lobby feeling (you nailed that), the image feels a bit busy. Lot's of things going on with the marble texture, reflections, window shadows and light in the hallway. Maybe it could be simplified to put more focus on the Water Drop. Just a few thoughts :)
Title: Re: Product design w/laminated wood (+Waterdrop Bench Design)
Post by: Magnus Skogsfjord on May 01, 2018, 09:40:19 AM
Quote from: Esben Oxholm on April 30, 2018, 09:38:04 AM
Ha, cool thing with the lamp for the 'top drop'.
Also nice that you have the bench included in the background :)

Although I love the lobby feeling (you nailed that), the image feels a bit busy. Lot's of things going on with the marble texture, reflections, window shadows and light in the hallway. Maybe it could be simplified to put more focus on the Water Drop. Just a few thoughts :)
Thank you for your C&C Esben! Greatly appreciate it. And you are completely right that it went a bit overboard. I'll  take a little break from it and come up with an alternative studio.  Again, thanks!
Title: Re: Product design w/laminated wood (+Waterdrop Bench Design)
Post by: kiarash.tamizkar on May 02, 2018, 07:13:15 AM
well done dear magnus
Title: Re: Product design w/laminated wood (+Waterdrop Bench Design)
Post by: Magnus Skogsfjord on May 02, 2018, 10:24:28 AM
Quote from: kiarash.tamizkar on May 02, 2018, 07:13:15 AM
well done dear magnus
Thank you buddy! Appreciate it :)
Title: Re: Product design w/laminated wood (+Waterdrop Bench Design)
Post by: Josh3D on May 02, 2018, 10:58:04 AM
Love these to bits. Brilliant.
Title: Re: Product design w/laminated wood (+Waterdrop Bench Design)
Post by: MK-ID on May 03, 2018, 12:01:36 AM
Really great work! Especially the layered wood "flowing" along the entire shape of the chair.
Unfortunately it does not work with models created Rhinoceros or SOLIDWORKS.
Please let me know if I am wrong!

best regards
Title: Re: Product design w/laminated wood (+Waterdrop Bench Design)
Post by: Magnus Skogsfjord on May 03, 2018, 01:09:45 AM
Quote from: Josh Mings on May 02, 2018, 10:58:04 AM
Love these to bits. Brilliant.
Thanks Josh! Glad you like it :)

Quote from: MK-ID on May 03, 2018, 12:01:36 AM
Really great work! Especially the layered wood "flowing" along the entire shape of the chair.
Unfortunately it does not work with models created Rhinoceros or SOLIDWORKS.
Please let me know if I am wrong!
Thank you! Appreciate it. I don't know about Rhinoceros (although Nicolas states above here that there is UV-mapping already in Rhino), but I would be surprised if it couldn't be done using SolidWorks. I'm saying that since SolidWorks has the same geometry core as NX (Parasolid). So if you do a loft or similar you should be able to reproduce something similar. That said, I haven't used SolidWorks so I'm not confident.
Title: Re: Product design w/laminated wood (+Waterdrop Bench Design)
Post by: NM-92 on May 03, 2018, 04:36:38 AM
Quote from: Magnus Skogsfjord on May 03, 2018, 01:09:45 AM
Thank you! Appreciate it. I don't know about Rhinoceros (although Nicolas states above here that there is UV-mapping already in Rhino), but I would be surprised if it couldn't be done using SolidWorks. I'm saying that since SolidWorks has the same geometry core as NX (Parasolid). So if you do a loft or similar you should be able to reproduce something similar. That said, I haven't used SolidWorks so I'm not confident.

If someone understands how Uv mapping works in Rhino it'd be deeply appreciated. I've made some atempts but it's just not clear enough for me. Meshes created in there are horrible and it's very difficult to understand what you're working with. But hey, the possibility exists.
Title: Re: Product design w/laminated wood (+Waterdrop Bench Design)
Post by: nicordf on May 03, 2018, 06:08:43 AM
Quote from: NM-92 on May 03, 2018, 04:36:38 AM
Quote from: Magnus Skogsfjord on May 03, 2018, 01:09:45 AM
Thank you! Appreciate it. I don't know about Rhinoceros (although Nicolas states above here that there is UV-mapping already in Rhino), but I would be surprised if it couldn't be done using SolidWorks. I'm saying that since SolidWorks has the same geometry core as NX (Parasolid). So if you do a loft or similar you should be able to reproduce something similar. That said, I haven't used SolidWorks so I'm not confident.

If someone understands how Uv mapping works in Rhino it'd be deeply appreciated. I've made some atempts but it's just not clear enough for me. Meshes created in there are horrible and it's very difficult to understand what you're working with. But hey, the possibility exists.


Hey Nico! Rhino UV mapping is quite a hassle, but can be sorted with _bend while selecting the mesh you need. You can also split the mesh map if needed
Title: Re: Wooden Products - UV mapping using NURBS (+Viking Ship)
Post by: Magnus Skogsfjord on May 08, 2018, 04:46:18 AM
Lately I've been working a bit obsessively with modeling up a viking ship  to be a printed artwork for my girlfriend, as she fell in love with their shape while visiting the viking ship museum in Oslo. This is still an ongoing project, but the end result will probably an approximately 1mx1.5m image using the front angle (which i personally love the shape of).

The design is based on the Gokstad ship (https://en.wikipedia.org/wiki/Gokstad_ship) located in the mentioned museum, and they were renowned at it's time for being particularly quick due to speed (around 15knots) and the ability to travel long distances (around 75miles a day).

I will revisit this guy for a high res front view. But for now I need a little break from it. Hope you like it!

Modeled in NX.
Title: Re: Wooden Products - UV mapping using NURBS (+Viking Ship)
Post by: NM-92 on May 08, 2018, 04:59:39 AM
Sometimes i believe you can't surprise me anymore, but there you go. Fantastic work with the curves of the ship. That's the first thing that would come up if done wrong, but they look really neat. Looking forward to see the final piece.

You should also send a copy to the museum. It would be wicked to see this besides the ship.
Title: Re: Wooden Products - UV mapping using NURBS (+Viking Ship)
Post by: Finema on May 08, 2018, 05:49:09 AM
Whoooo !
it's so realistic
I love the textures :P
Title: Re: Wooden Products - UV mapping using NURBS (+Viking Ship)
Post by: Pouya Hosseinzadeh on May 08, 2018, 07:24:10 AM
Nothing to add. Looks awesome ! But I'm still waiting for the final output.
Hurry up man, I can't wait more than this! :))
Title: Re: Wooden Products - UV mapping using NURBS (+Viking Ship)
Post by: Magnus Skogsfjord on May 08, 2018, 10:41:51 AM
Quote from: NM-92 on May 08, 2018, 04:59:39 AM
Sometimes i believe you can't surprise me anymore, but there you go. Fantastic work with the curves of the ship. That's the first thing that would come up if done wrong, but they look really neat. Looking forward to see the final piece.

You should also send a copy to the museum. It would be wicked to see this besides the ship.
Well I'm quite I have the ability sometimes Nico! I'm happy you take notice of the curves. It is quite gorgeous lines on the original ones, so I'm glad you think I was able to catch that!

The final piece will be quite similar to the front shot here, only showing the entire hull. Also, if I can manage to pull it off: Some water caustics :)

Quote from: Finema on May 08, 2018, 05:49:09 AM
Whoooo !
it's so realistic
I love the textures :P
Hah, thanks man! :)

Quote from: PouyaHosseinzadeh on May 08, 2018, 07:24:10 AM
Nothing to add. Looks awesome ! But I'm still waiting for the final output.
Hurry up man, I can't wait more than this! :))
Hah, it's not gonna be so much different than the front shot here, so I hope you won't wait in vain. I tried putting it in a building, but after 52 hours of rendering I realized I've messed up a few things,  so I had to reject that one unfortunately.. Quite frustrating, but it happens sometimes. Thanks for the compliment!
Title: Re: Wooden Products - UV mapping using NURBS (+Viking Ship)
Post by: Will Gibbons on May 09, 2018, 10:35:46 AM
I've been spoiled by seeing your WIPs, so this isn't a surprise from me, but nice to see it here and more of a full rendering. Keep on going, man!
Title: Re: Wooden Products - UV mapping using NURBS (+Viking Ship - Light vs Dark)
Post by: Magnus Skogsfjord on May 10, 2018, 06:37:43 AM
Quote from: Will Gibbons on May 09, 2018, 10:35:46 AM
I've been spoiled by seeing your WIPs, so this isn't a surprise from me, but nice to see it here and more of a full rendering. Keep on going, man!
Thanks Will! I appreciate that you always bring by some encouragement!

I was supposed to take a break, but I'm closing in to the final image. The  judgement from the receiving end of the artwork has already given her judgement, but it would be interesting to hear which one of these looks you guys prefer :)

Title: Variety 2018 (+Wall Lamp - "Tension")
Post by: Magnus Skogsfjord on May 11, 2018, 02:50:46 PM
Hi guys,

Just passing through a render i did for an instagram challenge (#renderweekly). I call it "Tension" and is inspired by the open book lamp design by Fredrik Bostad.

Modeled in NX.

Title: Re: Variety 2018 (+Wall lamp - Tension)
Post by: Pouya Hosseinzadeh on May 11, 2018, 08:45:15 PM
Gorgeous shots! At the moment I'm fading to watch this work!
Title: Re: Variety 2018 (+Wall lamp - Tension)
Post by: HermanCarlsson on May 11, 2018, 10:19:17 PM
Great work, it is nice to see whats achievable in Keyshot : )
Title: Re: Variety 2018 (+Wall lamp - Tension)
Post by: Magnus Skogsfjord on May 16, 2018, 01:42:49 AM
Quote from: PouyaHosseinzadeh on May 11, 2018, 08:45:15 PM
Gorgeous shots! At the moment I'm fading to watch this work!
Hah! Thanks man! Always appreciated : )

Quote from: HermanCarlsson on May 11, 2018, 10:19:17 PM
Great work, it is nice to see whats achievable in Keyshot : )
Thanks man! I still think it has potential to go even further, but I guess that's an artists ever grievance with self made work :)
Title: Re: Variety 2018 (+Log Bench)
Post by: Magnus Skogsfjord on May 18, 2018, 04:27:00 AM
Hi,

Here's a little exercise in working with scanned models I've been jabbing on the last couple of days. Left side is a scan of a tree trunk taken from Quixel megascans. The purpose was to utilize functionality in NX to create a transition to NURBS. The design itself is inspired by The fallen tree (http://mmminimal.com/fallen-tree-bench/) bench by Benjamin Graindorge.

The design is both a contrast visualization of nature meets design, and also where 3D scanned organic shapes meets mathematically defined surfaces.

4k available, so there's a lot of details here in full res.

Hope you like it.

EDIT: Throwing in a quick render I did today for the instagram challenge renderweekly, which is three cylinders welded together like you see on a bike frame. Biggest challenge here was showing the HAZ around the weld, which could possibly benefit a little bit with some more tweaking.
Title: Re: Variety 2018 (+Log Bench & Weld w/HAZ)
Post by: Danthedesigner on May 18, 2018, 03:21:46 PM
 :o :o :o :o
I love how many new materials and textures you create Magnus! How difficult was the light bulb to create? Care to share a few tips to a passionate keyshot user?
Title: Re: Variety 2018 (+Log Bench & Weld w/HAZ)
Post by: NM-92 on May 18, 2018, 03:46:48 PM
Ahhh , that weld ! Gorgeous. It still looks a bit "perfect" though, but cool anyway.
Title: Re: Variety 2018 (+Log Bench)
Post by: Hossein Alfideh on May 19, 2018, 03:38:20 AM
WELD DONE Magnus!  ;) :D
Title: Re: Variety 2018 (+Log Bench & Weld w/HAZ)
Post by: Finema on May 19, 2018, 03:50:56 AM
Amazing !
I like all the details  :-X
Title: Re: Variety 2018 (+Log Bench & Weld w/HAZ)
Post by: Magnus Skogsfjord on May 19, 2018, 04:37:13 AM
Quote from: Danthedesigner on May 18, 2018, 03:21:46 PM
:o :o :o :o
I love how many new materials and textures you create Magnus! How difficult was the light bulb to create? Care to share a few tips to a passionate keyshot user?
Thank you Dan! Appreciate that. I got a couple of pointers by Hossein Alfideh on the light source, as this has been something I've been wondering myself for quite some time. The trick is to use an area light diffuse with a gradient map on the color channel with a view directional setting, making a more orange glow to the edges of the light source, and yellow bright in the middle. The glass on the bulb is the simple glass material with a very subtle bump map and a subtle gradient view direction map to get a subtle shadow effect on the edges. I'm attaching the two mat-graphs below. It shouldn't be too hard to follow :)

Quote from: NM-92 on May 18, 2018, 03:46:48 PM
Ahhh , that weld ! Gorgeous. It still looks a bit "perfect" though, but cool anyway.
Thank you Nicholas! Yes it's a bit slick I guess, but that's just room for improvement for future renders!

Quote from: Hossein Alfideh on May 19, 2018, 03:38:20 AM
WELD DONE Magnus!  ;) :D
Hah, thanks mate! :D

Quote from: Finema on May 19, 2018, 03:50:56 AM
Amazing !
I like all the details  :-X
Thank you! Appreciate your kind words!
Title: Re: Variety 2018 (+Digital Clock)
Post by: Magnus Skogsfjord on June 05, 2018, 04:36:06 AM
Hi,

Latest work is a digital clock with cordless phone charging and NFC connection. I kinda want such a product myself!

Designed in NX.


https://vimeo.com/274370591
Title: Re: Variety 2018 (+Digital Clock)
Post by: rembem on June 08, 2018, 02:42:31 AM
I like the detail shots ........ it's render-porn
Title: Re: Variety 2018 (+Digital Clock)
Post by: Magnus Skogsfjord on June 11, 2018, 03:52:11 AM
Quote from: rembem on June 08, 2018, 02:42:31 AM
I like the detail shots ........ it's render-porn
Hah, thanks man!
Title: Re: Variety 2018 (+Digital Clock)
Post by: Josh3D on June 11, 2018, 01:40:33 PM
Have missed some of your shots of late, Magnus. Lovin' every bit o'em :)
Title: Re: Variety 2018 (+Digital Clock)
Post by: TGS808 on June 11, 2018, 05:24:31 PM
Magnus, these are insane. If I commented on every single aspect that stood out to me we'd be here too long but I'll short list it...

Those welds (and just the quality of that metal overall), fantastic! The materials on the clock close ups are to die for, well done! The way you use wood (a material I haven't really played with) is amazing. It really looks organic and real. And I have to mention the little dust particles floating in the air in the clock animation. Drool-worthy details. (After Effects? Don't tell me that was KS.) Every time I think I'm getting pretty good at KS you post stuff like this and prove me wrong.  ;) ;D Your work is super inspirational. Keep it up and keep it coming!
Title: Re: Variety 2018 (+Digital Clock)
Post by: Magnus Skogsfjord on June 12, 2018, 01:06:57 AM
Quote from: Josh Mings on June 11, 2018, 01:40:33 PM
Have missed some of your shots of late, Magnus. Lovin' every bit o'em :)
Cheers Josh! Nice to hear from you, and thanks for your ever present encouragement! Appreciate it :)

Quote from: TGS808 on June 11, 2018, 05:24:31 PM
Magnus, these are insane. If I commented on every single aspect that stood out to me we'd be here too long but I'll short list it...

Those welds (and just the quality of that metal overall), fantastic! The materials on the clock close ups are to die for, well done! The way you use wood (a material I haven't really played with) is amazing. It really looks organic and real. And I have to mention the little dust particles floating in the air in the clock animation. Drool-worthy details. (After Effects? Don't tell me that was KS.) Every time I think I'm getting pretty good at KS you post stuff like this and prove me wrong.  ;) ;D Your work is super inspirational. Keep it up and keep it coming!
Holy cow man.. That was really the boost I needed today! I'm so happy to hear that the details put in are noticed to the extent you mention them. (The dust is indeed After Effects and not keyshot, yet) ;)

I'm so happy to hear it's inspiring to you, as that was one of my top goals i set when I started with KeyShot that I someday would be able to be a source of inspiration.  And I know it's gonna sound repetitive, but I genuinely really appreciate all the kind words! It means a lot. Thank you.
Title: Re: Product design w/laminated wood
Post by: mitrut.m on June 13, 2018, 07:12:15 AM
Quote from: Will Gibbons on April 20, 2018, 10:15:01 AM
Quote from: Magnus Skogsfjord on April 20, 2018, 04:17:09 AM
Thank you Will! I haven't even realized I have a particular style, so it's interesting that you mention that. It's also interesting that you ask about the website, as I've just recently got myself a webadress and will start building a page this summer :)

Excited! :) Nice write-up.

For anyone reading this thread, I can verify that I've tested this with Fusion 360 and it works. SolidWorks should work too. As a CAD program offers more tools and has a more robust set of tools for creating class-A surfacing, there's a better chance it'll allow you more fine-tuned control over said UVs and offer more ways to see them visualized.

I hope i am not too late on this thread, but i am trying to catch up with the UV mapping topic. Have you managed to export UV mapped surfaces from Solidworks? I am exporting an OBJ from SW using a free exporter and Unrwapping it in Rhino. So far so good, but when i map the texture in KS, it does not seem to follow the splines of the mesh. Am i missing a step ?

On one hand side, the mesh is not as clean as the native NX mesh in Magnus's example, but I don't know if that can lead to these mapping result.
Secondly, it looks like it does something right when applying the texture on the surface, but not 100% like I would like to.

Am i doing something wrong here?
Any ideas are greatly appreciated.
Thanks

Title: Re: Variety 2018 (+Digital Clock)
Post by: Magnus Skogsfjord on June 13, 2018, 08:19:16 AM
Quote from: mitrut.m on June 13, 2018, 07:12:15 AM
I hope i am not too late on this thread, but i am trying to catch up with the UV mapping topic. Have you managed to export UV mapped surfaces from Solidworks? I am exporting an OBJ from SW using a free exporter and Unrwapping it in Rhino. So far so good, but when i map the texture in KS, it does not seem to follow the splines of the mesh. Am i missing a step ?

On one hand side, the mesh is not as clean as the native NX mesh in Magnus's example, but I don't know if that can lead to these mapping result.
Secondly, it looks like it does something right when applying the texture on the surface, but not 100% like I would like to.

Am i doing something wrong here?
Any ideas are greatly appreciated.

Hi!

Since I don't have any experience in Rhino, I'm gonna thread a bit carefully, but to me this looks like a polygon mesh, which must not be confused with NURBS.

Polygon meshes such as that are usually built up from a fixed number of polygons where you actively must go in and define the resolution (i.e. by subdividing). NURBS, on the other hand is built from mathematically defined curves and splines, and you have in theory access to an unlimited resolution.

To put it very basically, you can draw a parallel to the 2D world, where polygons are the raster images, whereas NURBS are vectors. (not completely correct but bear with me)

So UV mapping a polygon mesh requires you to unwrap the geometry and "paint" the textures on it. This  is not possible using NURBS since it's a triangulated and doesn't UV well apparently.

However, when making NURBS I'm able to utilize how the local surfaces flow. If you look at the first picture below, this  is a NURBS surface and the grid (with the small circles) you see is actually what happens behind the scenes (!) The grid, or poles, are what defines the shape of the surfaces. And it is this very grid that allows me to map locally.

Take the other example below (picture 2 and 3). The two geometries are near identical. The only difference is that the right one has been converted to a polygon model. This means that this no longer have the NURBS information. It's just a dead lump of polygons. The NURBS surface to the left, however, has a network of poles that controls the shape of the surface.

So if you want to utilize the technique I presented here, you have to use Rhinos NURBS mode. I think it's called t-splines or something? Could that be correct? I merely presented this technique as a way for us working in more pure engineering CAD-softwares to be able to utilize a UV-mapping technique.
Title: Re: Variety 2018 (+Digital Clock)
Post by: Robb63 on June 13, 2018, 11:06:56 AM
I think you'd be better exporting a STEP, or IGES file from Solidworks to bring into Rhino. Then unwrap the surface in Rhino.
Title: Re: Variety 2018 (+Digital Clock)
Post by: mitrut.m on June 13, 2018, 12:45:08 PM
First of all thanks a lot for taking your time to walk me through it. I also agree with your point of streamlining the CAD designer/engineer workflow and opening the doors to easier UV mapping.
That model is indeed turned to polygons since I was living under the impression that it needs to be unwrapped in order to get to the point where textures can properly follow a surface from A to Z. And I went through converting your bench surface to polygons, importing to Rhino, unwrapping, and so on.

It makes total sense now. Rhino is native NURBS, as far as i know, and I have just tried it again, but this time using the native Rhino file. Works like a charm.
Thank you for the CAD theory 101. It made me realize why my texture was not following the dead path of the polygons.

By the way, Magnus, your work is fantastic. Truly inspiring. And i find it so cool, that you also take your time to boost up the level of the entire community.

Keep us entertained and thanks again.

Title: Re: Variety 2018 (+Digital Clock)
Post by: mitrut.m on June 13, 2018, 12:48:57 PM
Quote from: Robb63 on June 13, 2018, 11:06:56 AM
I think you'd be better exporting a STEP, or IGES file from Solidworks to bring into Rhino. Then unwrap the surface in Rhino.

Hi Robb,

have you done this with good result. You will be able to unwrap in Rhino after you mesh the surface. And meshing in Rhino is the bottleneck in this process, as far as i have gotten into it. Can you share 2-3 screenshots? I am very curious if this is so flexible to extend to Solidworks rigid functionality.

Thanks
Title: Re: Variety 2018 (+Digital Clock)
Post by: Magnus Skogsfjord on June 15, 2018, 03:47:30 AM
Quote from: mitrut.m on June 13, 2018, 12:45:08 PM
First of all thanks a lot for taking your time to walk me through it. I also agree with your point of streamlining the CAD designer/engineer workflow and opening the doors to easier UV mapping.
That model is indeed turned to polygons since I was living under the impression that it needs to be unwrapped in order to get to the point where textures can properly follow a surface from A to Z. And I went through converting your bench surface to polygons, importing to Rhino, unwrapping, and so on.

It makes total sense now. Rhino is native NURBS, as far as i know, and I have just tried it again, but this time using the native Rhino file. Works like a charm.
Thank you for the CAD theory 101. It made me realize why my texture was not following the dead path of the polygons.

By the way, Magnus, your work is fantastic. Truly inspiring. And i find it so cool, that you also take your time to boost up the level of the entire community.

Keep us entertained and thanks again.
First of all, thank you so much for your kind words. Appreciate it!

Secondly, i'm really happy to hear that my description made sense! I've understood that it's possible, but not very pretty nor easy to unwrap triangulated geometry such as engineering CAD tools produce. 
Title: Re: Variety 2018 (+Floating Ice Bergs - Salt n'Pepper shakes)
Post by: Magnus Skogsfjord on June 15, 2018, 08:53:44 AM
Just a quick render passing through for the render challenge RenderWeekly. Will probably make some more of this guy, but it's gonna be a little while until i can find the time.

The glass represents (maybe obviously) the sea level, while the salt/pepper at the bottom represents the bottom of the ocean. The grains at the bottom also acts as a quick identifier for which one to grab and not be surprised by the content ;)

Designed and modeled using NX. 
Title: Re: Variety 2018 (+Floating Ice Bergs - Salt n'Pepper shakes)
Post by: JonWelch on June 15, 2018, 09:01:21 AM
Oh dang, I like this concept and these shots alot!
Title: Re: Variety 2018 (+Floating Ice Bergs - Salt n'Pepper shakes)
Post by: DMerz III on June 15, 2018, 01:01:36 PM
 :) very masterful composition. Love the entire image.
Title: Re: Variety 2018 (+Floating Ice Bergs - Salt n'Pepper shakes)
Post by: cjwidd on June 15, 2018, 08:37:10 PM
man, the lighting in the salt and peppers shaker scene is tremendous
Title: Re: Variety 2018 (+Floating Ice Bergs - Salt n'Pepper shakes)
Post by: MK-ID on June 16, 2018, 06:17:32 AM
Quote from: Magnus Skogsfjord on June 15, 2018, 08:53:44 AM
Just a quick render passing through for the render challenge RenderWeekly. Will probably make some more of this guy, but it's gonna be a little while until i can find the time.

The glass represents (maybe obviously) the sea level, while the salt/pepper at the bottom represents the bottom of the ocean. The grains at the bottom also acts as a quick identifier for which one to grab and not be surprised by the content ;)

Designed and modeled using NX.

So inspiring! Nothing to add - beautiful work!
Title: Re: Variety 2018 (+Floating Ice Bergs - Salt n'Pepper shakes)
Post by: Magnus Skogsfjord on June 16, 2018, 06:58:17 AM
Thank you all so much guys! I really appreciate it :)
Title: Re: Variety 2018 (+Floating Icebergs - Salt n'Pepper shakes)
Post by: Will Gibbons on June 18, 2018, 01:53:36 PM
So. Dang. Good.