KeyShot Forum

Technical discussions => General discussion => Topic started by: zooropa on May 04, 2018, 06:31:54 AM

Title: Broken mesh (Modo FBX)
Post by: zooropa on May 04, 2018, 06:31:54 AM
Hi. I am trying to fix several errors that KS shows on my mesh...not happening in MODO. I remember someone told me about a way of repairing the mesh in KS. I can not find the post.

(https://i.imgur.com/zHZO0D4.jpg)
Title: Re: Broken mesh (Modo FBX)
Post by: zooropa on May 04, 2018, 01:10:18 PM
Here a comparison between both:

(https://i.imgur.com/nNgGOyt.jpg)
Title: Re: Broken mesh (Modo FBX)
Post by: Will Gibbons on May 09, 2018, 10:54:57 AM
Right-click on the geometry in KS. Choose 'edit geometry', then choose 'calculate normals' and see if that will do it.
Title: Re: Broken mesh (Modo FBX)
Post by: zooropa on May 10, 2018, 08:47:39 AM
Quote from: Will Gibbons on May 09, 2018, 10:54:57 AM
Right-click on the geometry in KS. Choose 'edit geometry', then choose 'calculate normals' and see if that will do it.

Thanks it worked out :)