KeyShot Forum

Technical discussions => General discussion => Topic started by: CC88 on May 31, 2018, 01:10:11 AM

Title: Importing Luxology Modo model
Post by: CC88 on May 31, 2018, 01:10:11 AM
Hi there.
I'm a Modo user but I'm looking for a more rapid and simple rendering software. Keyshot seems to be more user friendly than modo rendering where I have to setup an infinite numbers of parameters.

My question:
- do I have to UV my model?
- what's the best practice for material assignment? Create different parts layer in modo or assign materials to each parts?
- do Rounded Edge corner on material setting is recognized by KeyShot?
Title: Re: Importing Luxology Modo model
Post by: DriesV on May 31, 2018, 01:31:01 AM
Hi,

Answers to your questions:

I hope that helps.

Dries
Title: Re: Importing Luxology Modo model
Post by: CC88 on May 31, 2018, 01:34:01 AM
Thank you very much. Really appreciate I don't have to UV'ing as I don't like the process :)

So if I understand correctly I can import a cube not smoothed and than use KS rounded edge to smooth it's angle? Right?

Thanks.
Title: Re: Importing Luxology Modo model
Post by: DriesV on May 31, 2018, 01:42:54 AM
Quote from: CC88 on May 31, 2018, 01:34:01 AM
So if I understand correctly I can import a cube not smoothed and than use KS rounded edge to smooth it's angle? Right?

Yes. :)

Dries
Title: Re: Importing Luxology Modo model
Post by: CC88 on May 31, 2018, 02:24:03 AM
Thanks :)

Title: Re: Importing Luxology Modo model
Post by: Seth Richardson on June 04, 2018, 08:54:20 AM
Something to be weary of with this is that if you import CAD into modo and convert then export to keyshot the rounded edges will not function.  There is an issue with keyshot reading the normals correctly.