Hey everyone!
today i finished these renderings and i thought i might share them here as well.
The drill itself was modeled in Rhinoceros and the water was made in blender.
Lighting is 100% HDRI. Textures are selfmade or via poliigon.
Postprocessing was done in Lightroom as usual.
Rendered @ 1440p with 1000 samples on my Threadripper 1950X system.
More details about the project can be found on my behance: https://www.behance.net/gallery/64672321/Nautilus (https://www.behance.net/gallery/64672321/Nautilus)
behind the scenes stuff and more on my insta: https://www.instagram.com/alexanderkaula_2/ (https://www.instagram.com/alexanderkaula_2/)
pretty cool renders, what is the story behind the water?
It's really gorgeous stuff Alexander. Hot/cold lighting is always a winner!
those are some awesome product renders!
I like the mute and scenario!
very nice!
is the bubbly texture on the grip area a bump map???
Quote from: cjwidd on June 03, 2018, 08:08:43 PM
pretty cool renders, what is the story behind the water?
Thanks! It's an drill designed for under water use.
Quote from: Magnus Skogsfjord on June 05, 2018, 04:25:32 AM
It's really gorgeous stuff Alexander. Hot/cold lighting is always a winner!
Thanks Magnus! And yes - indeed. I tuned down the saturation of my warm light a ton in post but just a little make all the difference.
Quote from: designgestalt on June 05, 2018, 06:52:58 AM
those are some awesome product renders!
I like the mute and scenario!
very nice!
is the bubbly texture on the grip area a bump map???
Thanks! It's one of the build in mold tech materials. Just a bit modified.