KeyShot Forum

Gallery => Amazing Shots => Topic started by: feher on June 24, 2018, 05:40:07 PM

Title: Buick after the rain
Post by: feher on June 24, 2018, 05:40:07 PM
Finally had some time to create something for myself.
Wanted to play with water drops ...lol
Also wanted to capture everything in one render.
Render Solution - Keyshot 7
Post Work - Photoshop
Enjoy Tim
Title: Re: Buick after the rain
Post by: cjwidd on June 24, 2018, 06:05:54 PM
Great work! Can you elaborate on how you achieved the rain droplets across the vehicle?
Title: Re: Buick after the rain
Post by: scanner on June 24, 2018, 07:30:19 PM
Cool shots!
Title: Re: Buick after the rain
Post by: Finema on June 25, 2018, 12:31:10 AM
Great job Tim !
Title: Re: Buick after the rain
Post by: kiarash.tamizkar on June 25, 2018, 02:56:06 AM
absolutely outstanding job..
Title: Re: Buick after the rain
Post by: TGS808 on June 25, 2018, 11:49:49 AM
Quote from: cjwidd on June 24, 2018, 06:05:54 PM
Great work! Can you elaborate on how you achieved the rain droplets across the vehicle?

If I had to make a guess, I'd say normal maps in the bump channels of the materials that have drops on them (as modeling all of those drops might drive one over the edge). If not, that's a way to do it.

https://www.keyshot.com/forum/index.php?topic=21274.msg90458#msg90458

Title: Re: Buick after the rain
Post by: feher on June 25, 2018, 05:10:02 PM
Thanks everyone for the kind words and support.
The droplets were achieved by the following.
I grab the droplet texture from : https://www.poliigon.com/
When I created the droplets I used a box map on the bump channel. I used the utility add bump so I can have multiple bumps on that channel.
Then I duplicated the material and applied to the original material removing the droplet bump. Now my material is smooth again but I do have those droplets under the material. So how do I get them to show in only the places I want ? Good question. What I did was make a opacity map. Started it out as all black then sprayed white on the areas I wanted the droplets to show. On the opacity map channel I used camera for the UV coordinates. (I should add I rendered a quick diffuse render so I had my angle for my opacity map.) This is why I used camera UV. If I had the car UV mapped to begin with then I would not had to do this step. But, it wasn't so I had to work around it... :o
Below is what the map looked like when I was done.
I hope this helps.
Let me know if you have any other questions. My door is always open.
Tim
Title: Re: Buick after the rain
Post by: feher on June 25, 2018, 07:23:24 PM
Updated the image.
Changed the color Grade and added some subtle puddles.
I am done now with this shot.
On to the next.
Tim
Title: Re: Buick after the rain
Post by: bdesign on June 26, 2018, 12:43:10 AM
This is the most stunning automobile rendering I've yet seen. Amazing attention to detail. I love the color grading- the car is so well integrated into the scene. Looks like you even matched the chromatic aberration with that of the backplate. Very photographic quality. Outstanding.

Cheers,
Eric
Title: Re: Buick after the rain
Post by: Magnus Skogsfjord on June 26, 2018, 02:19:29 AM
Phew, this is masterful stuff. Flawless!
Title: Re: Buick after the rain
Post by: MK-ID on June 27, 2018, 06:40:54 AM
great work, the background is a picture/environment?
Title: Re: Buick after the rain
Post by: Jeff Hayden on June 29, 2018, 08:53:50 AM
Absolutely awesome work Tim as always.
Title: Re: Buick after the rain
Post by: DMerz III on June 29, 2018, 12:12:30 PM
 :o excellent technique!

Edit;

If I am reading this right, you 'hand' painted that alpha mask?
Wondering if the normal pass from Keyshot (using the same camera) could be a starting point, then photoshop it to be black and white for the alpha by converting a specific RGB color to white..... I need to try this now.
Title: Re: Buick after the rain
Post by: feher on June 29, 2018, 06:57:04 PM
Yes, the normal pass is the answer. I don't like spilling the beans all at once. I like to see people think about it some before I explain all the secrets...lol
Title: Re: Buick after the rain
Post by: DMerz III on June 30, 2018, 01:31:10 PM
Quote from: feher on June 29, 2018, 06:57:04 PM
Yes, the normal pass is the answer. I don't like spilling the beans all at once. I like to see people think about it some before I explain all the secrets...lol

HAHA! Just trying to keep up with you Tim, I'm always several (thousand) steps behind.
Title: Re: Buick after the rain
Post by: Will Gibbons on July 02, 2018, 04:30:43 PM
Quote from: DMerz III on June 30, 2018, 01:31:10 PM
Quote from: feher on June 29, 2018, 06:57:04 PM
Yes, the normal pass is the answer. I don't like spilling the beans all at once. I like to see people think about it some before I explain all the secrets...lol

HAHA! Just trying to keep up with you Tim, I'm always several (thousand) steps behind.

Or render the normal pass, and apply it as a droplet mask in the mat graph. Dial it in with a color key mask node. Set the texture to view direction mapping and viola! All without leaving KS! Right?
Title: Re: Buick after the rain
Post by: Will Gibbons on July 02, 2018, 04:31:20 PM
This is a stellar image Tim! Really glad you took the time to go down the rabbit hole on this one!
Title: Re: Buick after the rain
Post by: Josh3D on July 05, 2018, 09:41:11 AM
Beautiful! This looks like a mix between a Skylark and Rivera Coupe. Is it a particular year? Love those droplets!