KeyShot Forum

Technical discussions => General discussion => Topic started by: kirk2345 on October 10, 2018, 05:24:45 AM

Title: It's why Keyshot for Zbrush is still not making sence for me
Post by: kirk2345 on October 10, 2018, 05:24:45 AM
I  love an idea of doing nice renders straight from Zbrush  but still doing it with Zbrush native renderer even after buying  Keyshot pro  years ago.     That's mostly why:
(https://www.dropbox.com/s/b6q1etklkupc64g/keyshot%20issues.jpg?dl=0)

1. Keyshot while rendering alpha textures such as leaves right in main window unable to produce correct passes with that alpha in mind
2. normal pass totally ignores bump textures. 

I wonder if it's a big deal to make it doing it right?   
Title: Re: It's why Keyshot for Zbrush is still not making sence for me
Post by: Eugen Fetsch on October 10, 2018, 05:54:15 AM
Agree with that. Render passes is one of the weak points of KS, especially if it comes to opacity.  :-\ This makes me cry sometimes when it comes to compositing.
Title: Re: It's why Keyshot for Zbrush is still not making sence for me
Post by: Rex on October 10, 2018, 11:22:15 AM
HI Kirk,

Yes these are known issues documented here: https://luxion.atlassian.net/wiki/spaces/K8M/pages/431849563/Limitations+Known+Issues

Bump textures are included in the normal pass when using Interior Mode if that helps you for now.
Title: Re: It's why Keyshot for Zbrush is still not making sence for me
Post by: kirk2345 on October 11, 2018, 06:23:18 AM
Thanks Rex for letting me know