I love an idea of doing nice renders straight from Zbrush but still doing it with Zbrush native renderer even after buying Keyshot pro years ago. That's mostly why:
(https://www.dropbox.com/s/b6q1etklkupc64g/keyshot%20issues.jpg?dl=0)
1. Keyshot while rendering alpha textures such as leaves right in main window unable to produce correct passes with that alpha in mind
2. normal pass totally ignores bump textures.
I wonder if it's a big deal to make it doing it right?
Agree with that. Render passes is one of the weak points of KS, especially if it comes to opacity. :-\ This makes me cry sometimes when it comes to compositing.
HI Kirk,
Yes these are known issues documented here: https://luxion.atlassian.net/wiki/spaces/K8M/pages/431849563/Limitations+Known+Issues
Bump textures are included in the normal pass when using Interior Mode if that helps you for now.
Thanks Rex for letting me know