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Technical discussions => General discussion => Topic started by: JoshASharp on November 28, 2018, 06:23:26 AM

Title: Interior Rendering help
Post by: JoshASharp on November 28, 2018, 06:23:26 AM
Hey all,

At work I've been asked to do some proposals for renders, I'm good with standard catalogue shots, however they are asking for a full room - I'm sturggling with lighting and realism and I think it looks a bit boring personally. Could anyone give me some feedbak and tips or things I need to look at and edit?
I've attached image below for critique

Thanks!
Title: Re: Interior Rendering help
Post by: RRIS on November 28, 2018, 06:28:17 AM
What really helps when I started doing these is to look up stock photos of offices and such.. then try to copy the bits I like.
Title: Re: Interior Rendering help
Post by: JoshASharp on November 28, 2018, 06:38:32 AM
Fantastic, just on like a stock photo website sort of place?

Title: Re: Interior Rendering help
Post by: mattjgerard on November 28, 2018, 06:41:26 AM
Google images search. I use an app called PureRef for keeping my reference images. Its a sort of cork board for images its really quick to zoom in and out on and simple to use.
Title: Re: Interior Rendering help
Post by: JoshASharp on November 28, 2018, 07:14:44 AM
Ok cool, should I look at using a closed room or just a background and a ground plane?
Title: Re: Interior Rendering help
Post by: RRIS on November 28, 2018, 07:28:48 AM
Pinterest is a great source of images as well.

I just did an interior that needs to showcase a new product we designed, it was pretty basic (facing a wall, with a floor and two walls on each side). I had some windows and shades, which always throws nice shadows, as well as a ceiling light for some cool sunlight coming in on the walls. Then dressed things up with stock furniture I downloaded from various websites.
I just made sure to keep the camera at eye level, and used a shift lens to keep the vertical lines vertical (something I picked up from architectural photographers).

edit: here's something I found on a quick Pinterest search for 'office furniture'.. Once you see what the shift lens does in Keyshot, you'll recognise it everywhere:

(https://designmag.fr/wp-content/uploads/Grand-bureau-maison-avec-rangements.jpeg)

Title: Re: Interior Rendering help
Post by: JoshASharp on November 28, 2018, 07:50:29 AM
Cheers man, I think I need to use more reference images tbh, they help so much. I always find the carpet looks super flat too?
Title: Re: Interior Rendering help
Post by: RRIS on November 28, 2018, 07:52:46 AM
Quote from: JoshASharp on November 28, 2018, 07:50:29 AM
Cheers man, I think I need to use more reference images tbh, they help so much. I always find the carpet looks super flat too?

I assume you're already using a bumpmap, but generally if you have mainly soft light sources (or light coming from directly above), you won't really notice bumpmaps. A spotlight or sunlight coming in at an angle will help with that.
I find carpet quite old fashioned anyway and usually go with either a cast floor or polished concrete.. something that can give you nice blurry reflections.
Title: Re: Interior Rendering help
Post by: mattjgerard on November 28, 2018, 07:59:44 AM
RRIS nailed it with the camera at eye level too. The tilt shift lenses confused the hell out of me until a photog friend of mine actually demonstrated how they work. Its like getting an orthographic look but just on the vertical. Crazy stuff.
Title: Re: Interior Rendering help
Post by: JoshASharp on November 28, 2018, 08:05:35 AM
I'll definitely check that shift lens method out, not entirely sure what u mean atm so will test it out, fingers crossed!

I assume you're already using a bumpmap, but generally if you have mainly soft light sources (or light coming from directly above), you won't really notice bumpmaps. A spotlight or sunlight coming in at an angle will help with that.
I find carpet quite old fashioned anyway and usually go with either a cast floor or polished concrete.. something that can give you nice blurry reflections.
[/quote]

Yeah I'm using both, I'll try concrete actually, I just did carpet as this was going into a uni so I assumed it'd be carpet, but for pure looks concrete is definitely a better choice
Title: Re: Interior Rendering help
Post by: JoshASharp on November 28, 2018, 08:16:11 AM
What sort of settings would you use for an eye level lens because I don't see much differnce
Title: Re: Interior Rendering help
Post by: RRIS on November 28, 2018, 01:47:38 PM
Quote from: JoshASharp on November 28, 2018, 08:16:11 AM
What sort of settings would you use for an eye level lens because I don't see much differnce

You need to be looking up or down a little. If you're looking straight forward, then you don't really need shift.
Title: Re: Interior Rendering help
Post by: JoshASharp on November 29, 2018, 02:22:20 AM
So this is the newer version of this presentation render I've been looking at, still not that happy with it but not sure why.

The main points the renders need to convey is:
1. variations of the design proposal
2. to convey the extents of the idea in an easy manner
3. I think, to sell the idea - not 100% whether we have deal yet aha

what do you guys think?
Title: Re: Interior Rendering help
Post by: mattjgerard on November 29, 2018, 08:41:28 AM
Some questions-

1) Can you post a package file of the scene? Easier to play with and try some things with the camera and stuff.

2) What are the main points of the products and setup that you are trying to convey?

3) Are the materials of the walls/carpet/ wall panels locked down or can they change?

4) What are the settings for the lens that you are using now?
Title: Re: Interior Rendering help
Post by: JoshASharp on November 29, 2018, 09:25:47 AM
I've tried attaching it but the package file is too big, here's a link to it on google drive though if that helps?
https://drive.google.com/open?id=1rip7NLAmXbnSDFHLonIQV2JFXW-62Lhw (https://drive.google.com/open?id=1rip7NLAmXbnSDFHLonIQV2JFXW-62Lhw) 

The main point is to propose this furniture to a business and show them a portable table with power too so table can flip up and get through doors etc. All the materials can change, tbh i'm not a fan of these products but client wants them and this is a cost effective solution (ish). The camera is in the scene called 'first person camera 7'
Title: Re: Interior Rendering help
Post by: mattjgerard on November 29, 2018, 12:42:47 PM
Ok, took a crack at it. I'm not an interior guy so the lighting needs work. What I've learned in the last 2 years on this forum doing product and environment scenes, is detail. I added some stuff from grabcad, a great resource for just cruft that is needed to busy up a scene and give it more life. Most of the materials didn't come in right, not sure why so I slapped some different ones on.  If anything it gives an idea of direction, which is what I usually needed, just a nudge to move in one way or another with a scene. Hope it helps!

Here is the link to the file on my onedrive

https://1drv.ms/u/s!AgcdhMAqF6Q3gc1aFRbbiIq-nWQ5Cg

Title: Re: Interior Rendering help
Post by: JoshASharp on November 29, 2018, 12:58:02 PM
I was super excited to see the results you came out with and it looks way better than mine, so I take it you used a reference shot and got some ideas from that? I'll open up the file tomorrow and see what sort of lighting you used, really appreciate a pro taking a look at it, really creative and cool - I've got a lot to learn!
Title: Re: Interior Rendering help
Post by: Speedster on November 29, 2018, 03:17:33 PM
Josh, you are so close, so stick with it!

I've done many jobs like this for manufacturers, ad agencies and marketing agencies.  There's a few basic rules to follow.

1)   Focus almost exclusively on the product, with just enough environment to place it in context.  Matt's suggestion is an excellent example.

2)   Keep the image "clean".  That is, don't confuse it with anything that is not necessary to carry the marketing message.

3)   Be very careful of the flooring material.  Yours is a bit busy to my eye.

4)   It looks like you are standing on a ladder shooting down.  Try a camera that's at eye-level.  Or go "retro", and pretend the camera is a twin-lens reflex held at waist level!

5)   Try adding in physical lights, like IES.  Or, if you are on KS8, try some spotlights.  Tweak the heck out of parameters and location/pointing.  They will add a much needed set of light and shadow to "pop" your tables.

Now...  What the heck are the black things on the wall?  They draw my eye away from the tables, and are frankly strange.  Are they acoustical panels?  If so, is that the product you are selling?   Maybe a simple abstract piece like Matt shows?  Or perhaps make each a part of a set of four images, like a divided landscape or abstracts?  Or simply one panel with an image?  Or even a window, but that takes more modeling on your part.

Above all, and I know you have not, but DO NOT use Depth of Field!  Clients hate DoF unless it's called for in the storyboard.

Keep us posted!  Tables are a GREAT idea!

Bill G
Title: Re: Interior Rendering help
Post by: JoshASharp on November 30, 2018, 01:01:24 AM
Thanks a lot speedster for the feedback! really appreciate those thinking points because whilst i can model pretty well and get some average renders, I do struggle with composition and that comes as a result from the answers to those questions, thanks a bunch.

I might put some more renders in here that I have done for critique!

Oh by the way @mattjgerard, I couldn't open you ksp as im still working in 6.2 (killer I know, I'm not sure why work haven't updated?)
Title: Re: Interior Rendering help
Post by: mattjgerard on December 03, 2018, 07:28:50 AM
Here's a ks6 version, its a zipped file not a packaged file, so not sure all the textures will relink.

Some great advice from people on here, take what you like from each and make it your own. You will learn there is not one right way to do an image like this. When setting up a scene I will often end up with a dozen cameras showing different angles, and one will just pop out at me when I'm getting close to being done that starts to tell the story better than the others. Post back when you are done!


https://1drv.ms/u/s!AgcdhMAqF6Q3gc1bRBdPR0dU0vuwJQ
Title: Re: Interior Rendering help
Post by: JoshASharp on December 07, 2018, 03:59:23 AM
Hey all,

Sorry for delay on getting back to you, I've had another shot at the scene and took ur guys help in and it definitely helped, still not that happy with it though, but it's decent enough for now.

Black squares on the walls are computer moniters btw haah!