From 3dsscanstore to low poly model in Zbrush 4R8 to a realistic test render for skin in Keyshot.
hi,actually i can't see any sss in her skin at all ,you have two solutions,the first one is increase ray distance and second one is changing your subsurface color to something like ( in RGB)>>>>(r=199 g=151 b=115) that give you a correct skin sss effect.
Yeah, also when i exported from zbrush, i forgot to flip the maps, and if you look closely its a bit noisy around the jaw neck nose. But thanks for helping me i will post the final, right know i trying photogrammetry to see if the result is better. <3 Thanks
;) good job anyway keep going bro