KeyShot Forum

Gallery => Amazing Shots => Topic started by: imikej on January 07, 2019, 10:51:45 AM

Title: Displacement and Brauner Mic
Post by: imikej on January 07, 2019, 10:51:45 AM
Working on an image for a client.  This is before we add their equipment.  Used displacement to create the etch of the logo and to give a few other parts depth.  Love trying to match the textures and properties of metal finishes.
Title: Re: Displacement and Brauner Mic
Post by: KeyShot on January 07, 2019, 04:52:11 PM
Love it. Great details! How did you make the metal mesh for the microphone?
Title: Re: Displacement and Brauner Mic
Post by: imikej on January 07, 2019, 04:55:17 PM
Metal mesh was geometry in the model.  We then used a slight texture map to displace it to give it enhanced shadows resulting in a bit more depth and realism.
Title: Re: Displacement and Brauner Mic
Post by: Will Gibbons on January 28, 2019, 09:51:07 AM
Nice! Good to have the option for displacement here. Displacement + opacity, or were there actually modeled wire mesh?
Title: Re: Displacement and Brauner Mic
Post by: imikej on January 28, 2019, 09:54:07 AM
Hi, Will.  The mesh and foam were modeled.  I displaced both to create depth.  The foam (between mesh) was screened back using opacity to allow you to see into the mic.