KeyShot Forum

Archive => Support Archive => Topic started by: br3ttman on January 11, 2019, 08:43:53 AM

Title: KeyShot Package Export Problems
Post by: br3ttman on January 11, 2019, 08:43:53 AM
Yesterday I created a KeyShot Package to share a copy of my work with marketing.  I then worked on my scene for a couple hours, closed out, and then reopened it later in the day.  Upon reopening, I found most of my textures were missing.  Turns out the when I exported the package, KeyShot "moved" my textures files into the package rather than "copying" them.  Once I figured it out, I was able to open the package to gain access to the textures and copy them back into my working directory, but then I still had to remap each texture by reopening/relinking them and I also had to resize a couple of them.  Lost nearly an hour trying to get back where I was.   :(

Is there a way to create a KeyShot Package and "copy" the textures into the file, not "move" them?  I've looked through KeyShot's various settings but can't seem to find that option.  I'm working in Windows 7.

Thanks!
Title: Re: KeyShot Package Export Problems
Post by: violetevergarden7511 on May 16, 2019, 06:49:35 AM
You can copy and paste the position of one object to the position of another object. You will find Copy Position and Paste Position options when you right-click a model in the Scene tab.

~violet evergarden
mathway (https://mathsolver.pro/mathway/) myanimelist (https://nehabiswas.com/myanimelist/) birthday wishes (https://birthdaywishes.onl/)
Title: Re: KeyShot Package Export Problems
Post by: Ian Reymond on May 20, 2019, 11:19:55 AM
br3ttj
Thank you for your post.
It seems like you are experiencing difficulties with KeyShot. To better assist you, I'll need to gather additional information.

Computer make and specs:
Exact KeyShot Version (e.g. 8.1.80)
CAD Software and version or year (if applicable).
Step-by-Step instructions to re-create the issue you are seeing (if applicable).
Screenshot(s) showing the issue that you are seeing (if applicable).



Quote from: br3ttj on January 11, 2019, 08:43:53 AM
Yesterday I created a KeyShot Package to share a copy of my work with marketing.  I then worked on my scene for a couple hours, closed out, and then reopened it later in the day.  Upon reopening, I found most of my textures were missing.  Turns out the when I exported the package, KeyShot "moved" my textures files into the package rather than "copying" them.  Once I figured it out, I was able to open the package to gain access to the textures and copy them back into my working directory, but then I still had to remap each texture by reopening/relinking them and I also had to resize a couple of them.  Lost nearly an hour trying to get back where I was.   :(

Is there a way to create a KeyShot Package and "copy" the textures into the file, not "move" them?  I've looked through KeyShot's various settings but can't seem to find that option.  I'm working in Windows 7.

Thanks!