KeyShot Forum

Technical discussions => Textures => Topic started by: ldichiara on January 18, 2019, 01:47:00 PM

Title: WAY TO DO A SEAMLESS FULL WRAP ON A BOX LID (TOP + 5 SIDE PANELS) WITH RADIUSED
Post by: ldichiara on January 18, 2019, 01:47:00 PM
Hi all - I have a very specific issue that I'm trying to figure out the best way to tackle. To simplify, I have a cover of a box that has radiuses on all of the edges (small ones). I need to put a seamless image across the top and all four side panels. I've tried to do this with a box map and UV coordinates; it works to some degree but I am losing registration across the sides and the radiuses on the edges.
I have tried it as a texture as well. I was wondering if there were any suggestions on the simplest, easiest most effective way to tackle this. I am hoping there is a way to do this using one texture/image/label map and not multiple applications for all sides/radius locations.

Thank you in advance,

L

Title: Re: WAY TO DO A SEAMLESS FULL WRAP ON A BOX LID (TOP + 5 SIDE PANELS) WITH RADIUSED
Post by: DMerz III on January 18, 2019, 02:48:42 PM
You mentioned you used UV coordinates, but it doesn't appear that you have your lid UV Unwrapped in a seamless manner, the UVs are definitely seaming at the points where the surfaces meet.

Which modeling program are you using?
Title: Re: WAY TO DO A SEAMLESS FULL WRAP ON A BOX LID (TOP + 5 SIDE PANELS) WITH RADIUSED
Post by: ldichiara on January 18, 2019, 03:20:54 PM
Solidworks.
I've looked at using box map and UV
Title: Re: WAY TO DO A SEAMLESS FULL WRAP ON A BOX LID (TOP + 5 SIDE PANELS) WITH RADIUSED
Post by: Eric Summers on January 21, 2019, 06:57:27 AM
Unfortunately SolidWorks doesn't do UV mapping. If you want to UV unwrap your model, you will have to do so in a program like Blender.
Title: Re: WAY TO DO A SEAMLESS FULL WRAP ON A BOX LID (TOP + 5 SIDE PANELS) WITH RADIUSED
Post by: DMerz III on January 22, 2019, 08:40:58 AM
Quote from: Eric Summers on January 21, 2019, 06:57:27 AM
Unfortunately SolidWorks doesn't do UV mapping. If you want to UV unwrap your model, you will have to do so in a program like Blender.

Yes, as Eric mentioned, you're better off using a polygonal modeling program like Blender/3dsMax/Maya/C4D etc, Blender being Free and having tons of tutorials online, that would be your best bet in a pinch. It's not the same as modeling in Solidworks, but you'll closer to the result you're seeking with proper UVs.

That being said, you would still need to have a 'seam' somewhere, imagine your surface is paper, you can't get away with having those 90 degree folds without having seams on your corners, but with Blender you can at least define where those seams are.