KeyShot Forum

Archive => Support Archive => Topic started by: PeterSwift on January 22, 2019, 05:39:02 AM

Title: keyshot8 animation axis problem
Post by: PeterSwift on January 22, 2019, 05:39:02 AM
A new animation project= finding new animation bugs.
Or maybe it's just be that just don't understand the program correctly.

Here a test.

Dark cube has a translation.  Cylinder, has a 360 rotation around the dark cub.
Blue cube is just there to show the original cube position.

I can't make the cylinder follow and rotate around the dark cube. Should be so basic.
Title: Re: keyshot8 animation axis problem
Post by: Esben Oxholm on January 22, 2019, 06:05:02 AM
Hi Peter.
Have a look at the attached file.

Make sure to nest the cylinder inside the moving cube in the scene tree.

Hope it helps!
Title: Re: keyshot8 animation axis problem
Post by: PeterSwift on January 24, 2019, 01:06:37 AM
Yeah I finally made it work.
But there must be some kind of bugs. Becouse now When i try to rotate an object I have been moving around a bit, translations and rotations.   Now when I add a new rotation, so it should rotate around it self (spinn) . I can't make it do it.  It follows some axis somewhere else. It' dont help if i use a new object and select that as an axis.
Very confusing.

Thanks for the help though.