KeyShot Forum

Gallery => Amazing Shots => Topic started by: Ananth Narayan on January 23, 2019, 04:33:24 PM

Title: PUBG Level 3 Helmet
Post by: Ananth Narayan on January 23, 2019, 04:33:24 PM
Hello, here is the render made from catia and keyshot
Title: Re: PUBG Level 3 Helmet
Post by: Kico on January 24, 2019, 12:17:21 AM
Love the metal textures !!
I would change the hemisphere texture mapping to a more uniform mode so the change in direction would not distract ...
Cheers
Kico
Title: Re: PUBG Level 3 Helmet
Post by: Ananth Narayan on January 24, 2019, 07:43:27 AM
Thanks kico, for sorting out problem. Here is it:
Title: Re: PUBG Level 3 Helmet
Post by: Kico on January 24, 2019, 05:00:39 PM
Hi  Ananth,

Sorry for not making myself clear in the first place :D

I meant If it was me I would change the texture mapping mode from box to something like planar or sphere ( from left to right in the attached screenshot )

Happy friday
Kico
Title: Re: PUBG Level 3 Helmet
Post by: Ananth Narayan on January 25, 2019, 04:26:58 AM
Thanks kico, here is the render: Feel free to spot mistakes. Also how do you say it's distracting. I don't feel anything with the photograph. I have also reduced scratches and it's height which felt some what bad and also it was friend's opinion.
Title: Re: PUBG Level 3 Helmet
Post by: Kico on January 27, 2019, 04:44:46 PM
Hi Ananth,
sorry for the late reply.

All of the time I've been talking about the brush bump, not the scratch bump. Can you see the brush mapping is not uniform ? That's what distracts me and I made an example with 2 spheres in my previous reply about how I would fix it.

Hope this helps ?
Kico
Title: Re: PUBG Level 3 Helmet
Post by: mattjgerard on January 28, 2019, 06:30:43 AM
This should help describe what we are seeing. The grain of the brushed effect is not mapped correctly.
Title: Re: PUBG Level 3 Helmet
Post by: Kico on January 28, 2019, 04:40:21 PM
Quote from: mattjgerard on January 28, 2019, 06:30:43 AM
This should help describe what we are seeing. The grain of the brushed effect is not mapped correctly.
Loud and clear ! What I should have done in the first place.
Title: Re: PUBG Level 3 Helmet
Post by: Ananth Narayan on January 28, 2019, 05:47:06 PM
But I tried to edit material on graph. But it doesn't work. I tried changing UV angle. Can you tell what properties must be changed.
Title: Re: PUBG Level 3 Helmet
Post by: Kico on January 28, 2019, 05:59:04 PM
Change your mapping type of the brush bump. Current one is "box",like I've said before.
You can try different types to explore.
Title: Re: PUBG Level 3 Helmet
Post by: Ananth Narayan on February 01, 2019, 10:04:33 AM
Thanks kico, for guiding. Finally got correct rendering.
Title: Re: PUBG Level 3 Helmet
Post by: Kico on February 10, 2019, 07:51:31 PM
Have fun !!!