KeyShot Forum

Technical discussions => General discussion => Topic started by: Orhun Unal on February 17, 2019, 12:31:19 PM

Title: Candle Holder Rendering probleme with Candle Flame
Post by: Orhun Unal on February 17, 2019, 12:31:19 PM
Hello everyone,

I try to render my candle holder but I have problem with candle flame.I used Scattering Medium and fire.vdb for candle flame and I used point light for light source you can see in the first image but it is not look like real. How can I create candle flame do I need to use 3d model like in the second image but when I use 3d modeled frame I can't give the flame appearance like on the image I get result like third image. My scene setup like fourth image. Do you have suggestions for that probably I will render without scattering medium I'll just use point lights and add flames with photoshop.

Thanks for your answers and interests.
Title: Re: Candle Holder Rendering probleme with Candle Flame
Post by: Öner on February 18, 2019, 01:02:51 AM
sometimes you must use the other programs and device such as photoshop, sketchbook pro and wacom.  i think this is the shortest way to me, to make it well.
Title: Re: Candle Holder Rendering probleme with Candle Flame
Post by: INNEO_MWo on February 18, 2019, 05:05:57 AM
I like that solution using a vdb on a scattering medium. But attached you'll find a simple solution. It is not perfect but I hope you'll getting the idea.
This worked since KeyShot 6. In the last image the graphic in the opacity channel is mapped as view direction over a self made IES profile. (but a pointlight or two spotlights should do the same)
Title: Re: Candle Holder Rendering probleme with Candle Flame
Post by: DMerz III on February 19, 2019, 04:46:42 PM
Search the forums for 'flame', I know I've seen some good results on here before. I believe there was someone who used the XRay shader to get a really interesting result!

Found it;

https://www.keyshot.com/forum/index.php?topic=13510.msg67855#msg67855