Hi there,
I am trying to render a Daz figure with displacement but I am encountering an odd texture seam; the seam only shows up if I add displacement. Has anyone encounter this problem? As you can see in the images below, I used 2 different displacement files but still get that odd texture seam. I used the texture atlas in Daz to combine the UVs into one texture maps instead of the usual layered UV. Any advise would be greatly appreciated.