KeyShot Forum

Gallery => Amazing Shots => Topic started by: zapwizard on March 28, 2019, 07:37:23 AM

Title: Fallout Stimpak
Post by: zapwizard on March 28, 2019, 07:37:23 AM
(https://farm8.staticflickr.com/7804/33575139618_863545c5a9_b.jpg) (https://flic.kr/p/T9Vngy)

I have been collecting parts to build a Stimpak  (https://fallout.fandom.com/wiki/Stimpak)replica using the same real world components that inspired the Fallout 4 prop design. This was modeled in SolidEdge .

This is the first time I have used the Anisotropic material proptery rather than the default metal properties. I will probably use this on most metals in the future. I followed the "How to make brushed metal (https://blog.keyshot.com/2016/render-brushed-metals-keyshot)" tutorial on the Keyshot blog.

Most all of the textures used are included with Keyshot 6.  I used an emissive object inside the liquid chamber to simulate a UV reactive liquid. The knurling is physically modeled, but the threads use a simple bump map.