(https://farm8.staticflickr.com/7804/33575139618_863545c5a9_b.jpg) (https://flic.kr/p/T9Vngy)
I have been collecting parts to build a Stimpak (https://fallout.fandom.com/wiki/Stimpak)replica using the same real world components that inspired the Fallout 4 prop design. This was modeled in SolidEdge .
This is the first time I have used the Anisotropic material proptery rather than the default metal properties. I will probably use this on most metals in the future. I followed the "How to make brushed metal (https://blog.keyshot.com/2016/render-brushed-metals-keyshot)" tutorial on the Keyshot blog.
Most all of the textures used are included with Keyshot 6. I used an emissive object inside the liquid chamber to simulate a UV reactive liquid. The knurling is physically modeled, but the threads use a simple bump map.