Hi everyone,
There are some of you who know how to create flowers or plants for pots.
or if there are websites with plant models ready to insert them into Keyshot?
thanks in advance for your reply.
Gabik
https://3dsky.org/3dmodels/category/plants?style=all&order=free (https://3dsky.org/3dmodels/category/plants?style=all&order=free)
Kind of a mixed bag, but plenty of free offerings...
thanks so much, but ther's also texture inside the file, or I've to made them?! Because I don't know how I put texture for plant.
Thanks
Quote from: RRIS on April 01, 2019, 08:19:16 AM
https://3dsky.org/3dmodels/category/plants?style=all&order=free (https://3dsky.org/3dmodels/category/plants?style=all&order=free)
Kind of a mixed bag, but plenty of free offerings...
Most of the times there should be a texture yeah.
It's just a matter of going into the material editor, selecting the diffuse/bump textures that belongs to the model and setting the mapping type to UV.
If you have problems adding textures to your materials in general I suggest you check out some of the training videos on the Keyshot website, or youtube.
Thanks so much, it's really easy to put texture in this way! and the result it's perfect, more than of what I expected.
For about opacity map I put only the texture or I've to put some option in the material?
Because if I put it in opacity, the material become transparent, but meaby the effect for real plant it's for reflection effect?
Thanks in advance for your replay.
Best
Quote from: RRIS on April 02, 2019, 12:01:35 AM
Most of the times there should be a texture yeah.
It's just a matter of going into the material editor, selecting the diffuse/bump textures that belongs to the model and setting the mapping type to UV.
If you have problems adding textures to your materials in general I suggest you check out some of the training videos on the Keyshot website, or youtube.
Quote from: Gabik87 on April 02, 2019, 07:21:13 AM
For about opacity map I put only the texture or I've to put some option in the material?
Because if I put it in opacity, the material become transparent, but meaby the effect for real plant it's for reflection effect?
Are you sure the texture actually an opacity map? Check the file name, because black and white maps can be anything (bump, specular, displacement, etc.). A good artist preparing 3D models for other users will name their textures so that a user such as you can understand where to put which texture.
Also, if your geometry (for example for a leaf) is a rectangle, then you will need an opacity map. If the leaves are modeled, then you don't actually need an opacity map and your texture is more likely a specular or bump map.
Dear RRIS,
Why this morning, when I turn on my computer and I open my file with plants bring on web site the textures have disappeared?
I had to save the file in some specific way?
Thanks
Quote from: RRIS on April 02, 2019, 07:28:38 AM
Quote from: Gabik87 on April 02, 2019, 07:21:13 AM
For about opacity map I put only the texture or I've to put some option in the material?
Because if I put it in opacity, the material become transparent, but meaby the effect for real plant it's for reflection effect?
Are you sure the texture actually an opacity map? Check the file name, because black and white maps can be anything (bump, specular, displacement, etc.). A good artist preparing 3D models for other users will name their textures so that a user such as you can understand where to put which texture.
Also, if your geometry (for example for a leaf) is a rectangle, then you will need an opacity map. If the leaves are modeled, then you don't actually need an opacity map and your texture is more likely a specular or bump map.
Hm, no idea.. I always save my textures, models, keyshot scenes in the same project folder.
project/keyshot/scene.bip
project/keyshot/textures/texture.png
project/keyshot/imports/model.obj
etc.
So it's always easy to re-link textures.
Quote from: RRIS on April 02, 2019, 12:01:35 AM
Most of the times there should be a texture yeah.
It's just a matter of going into the material editor, selecting the diffuse/bump textures that belongs to the model and setting the mapping type to UV.
If you have problems adding textures to your materials in general I suggest you check out some of the training videos on the Keyshot website, or youtube.
Good effort nice work