Hello, how do you all create maps for textures that don't come with any as standard?
It depends on what tool you are familiar with, some people use blender, 3ds max , 3d coat, zbrush, cinema 4d... to generate uv mapping on models but few standalone tools dedicated to uv mapping also exists, it depend on your needs.
lol, in the past I used to just go to the Maxwell material library, and recycle some of the maps I find there :o
these days though if I can't find what I need within a reasonable timeframe, I either just bash something together in photoshop myself or settle on the nearest available thing.
truth is most of the stuff I make is either opaque plastics, the occasional bit of glass and painted metals. the fun is in creating the background / setting if I feel the client will appreciate it.
nowadays things are easier than ever with sources like poliigon / textures.com, apps and libraries like Substance / Quixel...
Thank you both, I will take a look at the programs you have mentioned :)