KeyShot Forum

Technical discussions => General discussion => Topic started by: JackNicholas on April 16, 2019, 05:57:53 AM

Title: Texture Maps
Post by: JackNicholas on April 16, 2019, 05:57:53 AM
Hello, how do you all create maps for textures that don't come with any as standard?
Title: Re: Texture Maps
Post by: Zeltronic on April 16, 2019, 06:21:09 AM
It depends on what tool you are familiar with, some people use blender, 3ds max , 3d coat, zbrush, cinema 4d...  to generate  uv mapping on  models but few standalone tools dedicated to uv mapping also exists, it depend on your needs.
Title: Re: Texture Maps
Post by: RRIS on April 16, 2019, 07:25:10 AM
lol, in the past I used to just go to the Maxwell material library, and recycle some of the maps I find there  :o

these days though if I can't find what I need within a reasonable timeframe, I either just bash something together in photoshop myself or settle on the nearest available thing.

truth is most of the stuff I make is either opaque plastics, the occasional bit of glass and painted metals. the fun is in creating the background / setting if I feel the client will appreciate it.

nowadays things are easier than ever with sources like poliigon / textures.com, apps and libraries like Substance / Quixel...
Title: Re: Texture Maps
Post by: JackNicholas on April 17, 2019, 05:33:16 AM
Thank you both, I will take a look at the programs you have mentioned :)